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#1 Braindance

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Posted 15 April 2013 - 07:10 PM


General
  • Defensive Stance now decreases damage taken by 25%, up from 15%.
  • Shield Wall

Talents
  • Enraged Regeneration no longer costs rage to use, instantly heals the Warrior for 5% of their total health, and healing an additional 5% over 5 seconds. Using the ability while Enraged doubles the healing effects to 10% of the Warrior's total health and an additional 10% over 5 seconds.
  • Second Wind no longer generates rage when the Warrior is struck by a Stun or Immobilize effect.
    • Arms and Fury Warriors receive a passive ability that enables them to generate rage when struck by a Stun or Immobilize effect at level 56.
  • Shield Wall's cooldown has been reduced to 3 minutes, down from 5 minutes.
  • Spell Reflection is no longer consumed by spells from player pets and guardians.
  • Vigilance now resets the cooldown on Taunt in addition to its current effects.

Protection
  • Bastion of Defense now reduces the cooldown of Shield Wall by 1 minute, down from a 3-minute reduction. For Protection Warriors, this results in no net change to Shield Wall's cooldown.
  • Shield Slam now receives a 50% bonus to attack damage from attack power (down from 100%) for Warriors below level 85.
  • Unwavering Sentinel no longer increases the damage reduction of Defensive Stance by 10%.
  • Posted Image

View PostZerstiren, on 14 August 2011 - 01:21 AM, said:

If you haven't +repped this guy, you are part of the problem.

View PostRenaissance_Man, on 31 July 2013 - 04:31 AM, said:

If I had a gun with two bullets and I was in a room with Hitler, bin Laden, and you, I would shoot you twice.

View Postsimonfra1234, on 25 August 2011 - 08:46 PM, said:

bro you got +rep'd by rapture...

#2 Alemecia

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Posted 15 April 2013 - 07:13 PM

Typical blizzard, tinkering with too much shit at once

#3 Crankyboern

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Posted 15 April 2013 - 07:15 PM

decent changes still spell reflect cooldown is too long ;)

#4 Braindance

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Posted 15 April 2013 - 07:15 PM

View PostAlemecia, on 15 April 2013 - 07:13 PM, said:

Typical blizzard, tinkering with too much shit at once
.................

View PostZerstiren, on 14 August 2011 - 01:21 AM, said:

If you haven't +repped this guy, you are part of the problem.

View PostRenaissance_Man, on 31 July 2013 - 04:31 AM, said:

If I had a gun with two bullets and I was in a room with Hitler, bin Laden, and you, I would shoot you twice.

View Postsimonfra1234, on 25 August 2011 - 08:46 PM, said:

bro you got +rep'd by rapture...

#5

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Posted 15 April 2013 - 07:23 PM

Spell Reflection is no longer consumed by spells from player pets and guardians.

Enraged Regeneration no longer costs rage to use, instantly heals the Warrior for 5% of their total health, and healing an additional 5% over 5 seconds. Using the ability while Enraged doubles the healing effects to 10% of the Warrior's total health and an additional 10% over 5 seconds.
skillcap level: 0 , why would you not be able to soak a spell reflect with the pet/something when pre casting a frostbolt?....

enraged cant go live. we dont need instant heals/wierd spells in the game..

ps the buffs are WAYYY over the damn top, warriors #to stronk#1

Edited by Zerlog, 15 April 2013 - 07:23 PM.


#6 Dizzeeyo

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Posted 15 April 2013 - 07:25 PM

View PostZerlog, on 15 April 2013 - 07:23 PM, said:

Spell Reflection is no longer consumed by spells from player pets and guardians.

Enraged Regeneration no longer costs rage to use, instantly heals the Warrior for 5% of their total health, and healing an additional 5% over 5 seconds. Using the ability while Enraged doubles the healing effects to 10% of the Warrior's total health and an additional 10% over 5 seconds.
skillcap level: 0 , why would you not be able to soak a spell reflect with the pet/something when pre casting a frostbolt?....

enraged cant go live. we dont need instant heals/wierd spells in the game..

ps the buffs are WAYYY over the damn top, warriors #to stronk#1
having your pet autocasting at the warrior doesnt really involve a skillcap

our warrior was already using enraged regen vs wizardcleaves to try and survive one extra deepfreeze without trinketing

all in all really nice changes

Hakfu said:

My personal opinion about why PHD/ATC/Beastcleave are not being that succesful on Tournaments is that in many cases it relies on the enemy making an error...In a sense, that makes them the underdog...Hunter's have never really been that OP. People just have the image that hunters should be something to be stomped over

#7 AcerMVP

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Posted 15 April 2013 - 07:32 PM

I want recup to do 15% damage reduction.

Edited by OhhiimMvp, 15 April 2013 - 07:34 PM.


#8 Djandawg

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Posted 15 April 2013 - 07:35 PM

those are okay, spell reflect/pets change is bs though but nothing major.

Edited by Djandawg, 15 April 2013 - 07:35 PM.


#9 Ilidio

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Posted 15 April 2013 - 07:52 PM

its not even that big buffs...
Posted Image

#10 Mirionx

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Posted 15 April 2013 - 07:54 PM

View PostZerlog, on 15 April 2013 - 07:23 PM, said:

ps the buffs are WAYYY over the damn top, warriors #to stronk#1

You know the reverted the 10% damage reduction in battle stance ye? This is just things they should of changed ages ago, shield wall having a 5 minute CD was dumb and spell reflect change is nice too.

#11 Alemecia

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Posted 15 April 2013 - 07:59 PM

None of these are big changes...it's just too many at once. Reverting the defensive stance nerf was a big enough move, in combination with toning down burst of other classes.

#12 Moshe

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Posted 15 April 2013 - 08:11 PM

Not that big buffs IMO, cos you loose second wind if you take enraged regen but I welcome any buffs tbh

Edited by Moshe, 15 April 2013 - 08:28 PM.


#13 joefernandes

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Posted 15 April 2013 - 08:15 PM

Posted Image

#14 Structural

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Posted 15 April 2013 - 09:08 PM

View PostOhhiimMvp, on 15 April 2013 - 07:32 PM, said:

I want recup to do 15% damage reduction.

funny thing is you are probably serious

Edited by Structural, 15 April 2013 - 09:08 PM.


#15

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Posted 16 April 2013 - 07:56 AM

View PostBraindance, on 15 April 2013 - 07:10 PM, said:


Talents
  • Shield Wall's cooldown has been reduced to 3 minutes, down from 5 minutes.

Posted Image




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