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Nóliferqts MoP Frost Mage Guide for 5.2.

Frost Mage Guide Nóliferqt

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#1 noliferqtxd

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Posted 15 April 2013 - 10:18 AM

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Nóliferqt. Frost Mage Guide for 5.2 MoP

Hello, I have been getting huge amount of ingame whispers to make a guide, I do not see myself as a top player I just want to give something back to the community. This might only be helpful for a few people but I remember when I just started doing pvp and being hungry for info/guides etc. and how thankful I was for decent-top players writing informative guides so here goes.



Talents

For the first tier I play PoM against every comp, even after the nerf in 5.2 to PoM + RoF it is still really useful, and in my opinion better than Blazing Speed against most setups. I still play it with RoF because of Alter time, for the PoM + Alter time - Polymorph on the healer - Alter time back - and RoF dps, Stampede or w/e. Even against Thugcleaves, PHD's, and other melee cleaves that train me I play PoM because you can get some momentum by yourself by getting the instant cc on the healer and RoF'ing yourself.


Second tier: Flameglow. I use it against almost every team, it makes you almost unkillable against UA Warlocks and Boomkins and it's way better than Ice Barrier just because alot of classes can dispell it and people do it so it most of the time just gets wasted. If you play with a Resto Druid or a Disc Priest Ice Barrier is definetly an option because of all the HoTs/Grace stacks it makes it rather hard to dispel it.


Third tier: Ring of Frost, still an amazing ability together with PoM even after the nerf. Frostjaw is pretty good too, though I have not played with it I have faced Mages who did and done well with it.


Fourth tier: Cold Snap is an obvious choice here, heals you for 30 % of your hp can be used in any cc, stun and even inside your current block. And resets CD of CoC, Frost Nova, and Ice Block.


Fifth tier: Most important and most controversial tier, Nether Tempest or Frost bomb? I take Nether tempest for most comps I believe it's a must-have in comps like MLS and Boomkin Mage Disc where you try to do as much dmg as possible, I play it every game as RMP/Shatreeplay except against PHD's/ KFC's/other heavy melee comps that train my Priest  I play Frost Bomb just because if you're left alone with Frost Bomb you can easily 100-0 a target with a blanket CS on the healer. The general way you wanna do it with Frost Bomb is to Polymorph a target to force a dispel and then Frost Bomb your kill target and go for burst without them having a dispel and allowing you to time a Frostbolt + Ice Lance shatter as the Frost Bomb explodes.


Sixth tier: Incanter's Ward is the obvious choice for PvP. I see alot of Mages completely waste this talent and just pop it randomly as if it was just an absorb.  But I don't think people fully utilize this ability, it's a 30 % dmg buff that you can get very easily every time you want to swap. It's a MASSIVE damage buff and the passive of this ability is ridiculous aswell 6 % passive dmg increase + 65 % mana regen increase when it's not on cooldown + when it gets broken you get 18 % of your mana. I usually pop this before I do a hard as RMP or any comp really. I use it if there is alot of people bunched up and I can Frozen Orb them all. Remember, MoP playstyle is all about doing the most dmg, the more dmg you can pump out as a Mage the more succesful you are going to be, I can guarentee you that. So utilizing your spells the best you can, will increase your dmg and you will do way better in arena.



Glyphs

I play with Glyph of Ice Lance. Glyph of Polymorph. Glyph of Armors.
I play without Glyph of Ice Lance as RMP I usually play Glyph of Evocation instead. I would like to point out Glyph of Remove Curse, I don't see alot of Mage's using this glyph. It's absolutely insane against Warlock teams, it gives you a 10 % dmg buff for 10 seconds every time you dispell a curse, so basicly against a Warlock team you could in theory have 100 % uptime on this buff since your Decurse is only on a 8 sec CD and the Buff lasts for 10 secs.



My Macros

Counterspell Arena 1-2-3

I think CS 1-3 is a must-have as a Mage, you can CS Mage openers with it out of Invis. You can CS Night Elf healers out of Shadowmeld when they are in high pressure situations and just need to get a Shadowmeld heal off and this can easily win you games. + Counterspelling crucial CC's or high burst casts without having to waste time swapping your Focus or Target.

/cast [target=arena1] Counterspell
/cast [target=arena2] Counterspell
/cast [target=arena3] Counterspell

Decurse macros

Just like you expect your healer to dispel your CC quickly when you are going for kills, the same goes for your healer/partner when they are in a high pressure situation or going for kills and they get hexed it can easily lose you games if you are too slow with decursing your partners. And spam decursing yourself from Curse of Agony's and Doom's when you've got spare globals helps your healer out a ton!

/cast [target=nóliferqt] remove curse

Target and Focus Arena 1-2-3

Target and Focus Arena 1-2-3 is a must-have especially as a Mage as you'll be having to swap focus/target alot when you're going for double CC and depending on if you're going  offensive or defensive you'll be swapping focus between healer and the dps for spam Polymorphs or Counterspelling the healer.

/target arena1
/target arena2
/target arena3   

/focus arena1
/focus arena2
/focus arena3

Frostbolt macro with pet attack

/petattack
/cast frostbolt


Focus Polymorph macro with petpassive

/petpassive
/cast [target=focus] Polymorph
Stopcasting Focus CS Macro.
/stopcasting
/cast [target=focus] Counterspell


Stopcasting Counterspell

/stopcasting
/cast Counterspell


Focus Deep Freeze

/cast [target=focus] Deep Freeze


Pet Nova macro

#showtooltip Freeze
/cast [pet] !Freeze
/cast [nopet] summon Water Elemental


Focus spellsteal and /cancelaura Pyroblast

/cast [target=focus] Spellsteal
/cancelaura Pyroblast!


Spellsteal with cancelaura Pyroblast

/Cast Spellsteal
/cancelaura Pyroblast!




Comps that you can play as a Mage and how I think they should be played

UA Lock, Frost Mage, Resto Shaman, as MLS I like to go full intellect and just spam damage, with instant CC on healers and coordinating Deep Freeze> into Fears with my Warlock. I rarely ever go for Polymorphs I just spam dmg, deep into fear and a Counterspell out of it.


Boomkin Mage Disc, this comp is a healer killer generally you want to PvE and just wait for Solar Beam and Frozen Orb and cyclone one dps fear the other and deep beam the healer with a RoF around and Frozen orb and just pump out as much dmg as you can. This comp struggles against Resto Druid teams though, but I found that you can easily kill resto druids with this comp if you make a good deep beam swap with no hots they can easily die through Barkskin.


Shatreeplay/Spriest Mage Resto Druid/Resto Shaman, this comp is the best Mage comp at the moment. You can pretty much win every team as Shatreeplay you generally want to wait for your priest to have 3 orbs and a silence and you Deep Freeze Frozen Orb a target with 3x orbs and silence the healer with a Cyclone or a fear on the third. Against most Resto Shaman teams you want to make swaps to the Shaman the same way, even if they have got trinket and cooldowns they can die anyway. Deeping with 3 orbs and a Frozen Orb they'll have to trinket, you can silence of that into a dr'ed counterspell and kill them in it.


Elemental Shaman Mage Disc, one of my favourite comps this expansion the amount of burst this comp has got is absolutely insane. You can pretty much 100-0 a target in a single Deep Freeze with a blanket or NS hex on the healer, if you clean the target beforehand. If you can sync up damage with your Elemental Shaman this comp can win anything. Even though your Elemental Shaman doesnt have that many defensives and is very trainable it leaves you (the Mage) alone to do whatever you want, you can setup double CC by yourself and allowing your Elemental Shaman to cast a bit can easily get you kills in Deep Freezes.


For gemming and gearing, here is a link to my armory:
http://eu.battle.net...iferqt/advanced

I would have explained how I use every ability but I simply don't have the time at the moment. If I do make another guide later on, I will include that for sure. But if you would like to know, you should head over to Xandyn's Cataclysm guide it's outdated for most spells but I think it's an amazing guide even though it's from Cataclysm, you can learn a bunch about how to use your spells the correct way. As I said I don't see myself as a top Mage and I'm just doing this to give something back and help some people that aren't sure which way to go as far as talents, glyphs and general playstyles as some comps.

#2 Mirionx

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Posted 15 April 2013 - 10:22 AM

Powerpeterx approves and likes this guide.

#3 Jamiepaladin

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Posted 15 April 2013 - 10:24 AM

Nice +1

#4 Mbgz

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Posted 15 April 2013 - 10:40 AM

thanks :D

for some reason i didnt think of the most obvious

/petattack
/cast frostbolt
macro, so this was actually helpful for me, since i was  using a specific bind for pet attack.

#5 Manath

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Posted 15 April 2013 - 10:41 AM

does no one uses deep freeze glyph anymore? imo still the best one. :( maybe im just used to it and cant play without it now

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Posted 15 April 2013 - 11:15 AM

i see no reason in not using glyph of deep freeze, its the best glyph as mage by far , and compared to evocation its godmode.

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Posted 15 April 2013 - 11:17 AM

+rep

Sorry, your post must be at least 2 word(s) long.



#8 Crawthz

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Posted 15 April 2013 - 11:26 AM

View PostYarmyxx, on 15 April 2013 - 11:15 AM, said:

i see no reason in not using glyph of deep freeze, its the best glyph as mage by far , and compared to evocation its godmode.

I was thinking this exactly when I started the season, now I tried couple games without and.. Well I aint going back. Playing wizardcleave and having 5sec stun to give my partner more time to hit a stand-still target is just so valuable. Also Glyph of Ice Lance instead of Glyph of Deep Freeze and you can harrypotter everything down without much of trouble.

Blazing Speed is just amazing, ability to reposition yourself on such short cd is too good for me compared to getting one insta-poly on 1,5min cd.

Otherwise great that someone wanted to make one of these, +1
www.twitch.tv/crawthz - Gladiator Frostmage stream, please follow!

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Posted 15 April 2013 - 11:53 AM

View PostCrawthz, on 15 April 2013 - 11:26 AM, said:

I was thinking this exactly when I started the season, now I tried couple games without and.. Well I aint going back. Playing wizardcleave and having 5sec stun to give my partner more time to hit a stand-still target is just so valuable. Also Glyph of Ice Lance instead of Glyph of Deep Freeze and you can harrypotter everything down without much of trouble.

Blazing Speed is just amazing, ability to reposition yourself on such short cd is too good for me compared to getting one insta-poly on 1,5min cd.

Otherwise great that someone wanted to make one of these, +1
i dont see how 1 second can make a difference tbh if u want to peel+ no gcd on deep makes u be able to use it faster doesnt it?U can also use 1 fof for lance and deep at the same time cuz of not global for deep . I rly see no point in not using that glyph.

#10 joaq

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Posted 15 April 2013 - 11:58 AM

i agree with crawth on glyph of deep freeze, 5 sec long stun is great, also helps time your burst better with bomb explosion ( if running with frost bomb). i'd consider is against ferals though, as landing deeps on good ferals is nearly impossible. i also run with ice block glyph. last one is either poly or evo, depending who is on opposing side. i also like glyph of water elemental and sometimes use it


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Posted 15 April 2013 - 12:06 PM

View Postjoaq, on 15 April 2013 - 11:58 AM, said:

i agree with crawth on glyph of deep freeze, 5 sec long stun is great, also helps time your burst better with bomb explosion ( if running with frost bomb). i'd consider is against ferals though, as landing deeps on good ferals is nearly impossible. i also run with ice block glyph. last one is either poly or evo, depending who is on opposing side. i also like glyph of water elemental and sometimes use it

whats the point in running with block glyph?its like uve convinced urself that ur team sucks and ull be forced to block hahah. On a srs note tho , glyph of deep its the best glyph , u cant play without it , or u can but its so many++++++ if u use it.

#12 WildeHilde

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Posted 15 April 2013 - 12:14 PM

Well done! +rep

#13 Jontex

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Posted 15 April 2013 - 12:16 PM

Best mage, best person <3 :)
Posted Image

#14 Crawthz

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Posted 15 April 2013 - 12:20 PM

View PostYarmyxx, on 15 April 2013 - 11:53 AM, said:

i dont see how 1 second can make a difference tbh if u want to peel+ no gcd on deep makes u be able to use it faster doesnt it?U can also use 1 fof for lance and deep at the same time cuz of not global for deep . I rly see no point in not using that glyph.

1 second is alot in current game, matter of life and death to be fair. My Shadowpriest can get more damage out into 5sec deep than 4sec deep. My damage comes from Frostbomb->Frostbolt->Lance or NT+Lancespam into Deep, 1sec or not wont make me do less or more into it. Also if you need Deep to peel, you've done something wrong. I think it's mandatory to play with Poly and Armors glyph, so  when you add Glyph of Ice Lance into equation if you should use Deepglyph or not, I think Ice Lance glyph becomes way more appealing option. The aoe it's doing is just amazing and allows quite "retarded" swaps into targets after Deep and lancespam.

Then again, I use Deep Glyph when I play RMP/FMP or anything similar where Deep is mostly used to get a poly off on healer. With a warrior it's personal preferrence, I would use Deep Glyph but some would not.

Edited by Crawthz, 15 April 2013 - 12:20 PM.

www.twitch.tv/crawthz - Gladiator Frostmage stream, please follow!

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Posted 15 April 2013 - 12:42 PM

View PostCrawthz, on 15 April 2013 - 12:20 PM, said:

1 second is alot in current game, matter of life and death to be fair. My Shadowpriest can get more damage out into 5sec deep than 4sec deep. My damage comes from Frostbomb->Frostbolt->Lance or NT+Lancespam into Deep, 1sec or not wont make me do less or more into it. Also if you need Deep to peel, you've done something wrong. I think it's mandatory to play with Poly and Armors glyph, so  when you add Glyph of Ice Lance into equation if you should use Deepglyph or not, I think Ice Lance glyph becomes way more appealing option. The aoe it's doing is just amazing and allows quite "retarded" swaps into targets after Deep and lancespam.

Then again, I use Deep Glyph when I play RMP/FMP or anything similar where Deep is mostly used to get a poly off on healer. With a warrior it's personal preferrence, I would use Deep Glyph but some would not.
idk , seems like u dont realise what global cooldown means tbh,1 sec wont make u get a kill , in fact u can 1 shot as shatter b4 u even silence after deep if u go for healer.I play rmp mostly this season , but i rly see no point in not using this glyph if ur playing a spellcleave. U can do more dmg cuz of it, aka 1 fof for lance and deep , + if u face shamans and u want to swap on them , if they r good players they can see the swap cuz of the orb u use b4 u deep , but if u have the glyph u use orb and deep at same time cuz it doesnt have global.A proper shaman can just fuck up ur deep but with the glyph is nearly impossible to immune it. Im not trying to convince u why glyph of deep is so good(which is obviously is), just to make u wonder how efficient it is vs anything.

#16 Dizzeeyo

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Posted 15 April 2013 - 12:49 PM

if you play a comp that relies on the mages individual burst to land kills, then play with deep freeze glyph since you as a mage can do slightly more burst with the gcd on deep freeze removed. if you play a comp that in any way relies on coordinated damage with a teamm8 to land kills, then the extra second of deep without the glyph is more useful, especially if your partner is a shadowpriest with devouring plague and mindflay bound

View PostCrawthz, on 15 April 2013 - 12:20 PM, said:

then again, I use Deep Glyph when I play RMP/FMP or anything similar where Deep is mostly used to get a poly off on healer. With a warrior it's personal preferrence, I would use Deep Glyph but some would not.
i've found its the opposite, if you play a comp like rmp that requires 80% of deeps to be used for cc on healers to land a sheep out of then the extra 1 second cc is stupidly valuable, its not a question of if its easier to land a polymorph after a deepfreeze with no gcd because i presume you are actively encouraging the other team to use their interrupts on you before you even go for the deepfreeze polymorph in the first place

in terms of talents, ice ward is godly vs things like kfc, thug cleave, and rogues in general, if nothing else it makes them rage like hell when you root their entire shadowdance with it

and finally, living bomb, by far the best choice if you are playing a comp like rmp, unless its vs a team where you will definitely be able to get frostbombs off reliably, such as godcomp. having maybe 1%-2% less damage on the scorescreen at the end of the match (yes that thing most of you check every 10 seconds or so when doing rbgs) is completely outweighed by being able to polymorph reliably.

Some of the macros seem kinda basic but i guess its enough for the average player xD

View PostYarmyxx, on 15 April 2013 - 12:42 PM, said:

tbh,1 sec wont make u get a kill
help, are we even playing the same game?

Edited by Dizzeeyo, 15 April 2013 - 12:59 PM.

Hakfu said:

My personal opinion about why PHD/ATC/Beastcleave are not being that succesful on Tournaments is that in many cases it relies on the enemy making an error...In a sense, that makes them the underdog...Hunter's have never really been that OP. People just have the image that hunters should be something to be stomped over

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Posted 15 April 2013 - 12:59 PM

View PostDizzeeyo, on 15 April 2013 - 12:49 PM, said:

and finally, living bomb, by far the best choice if you are playing a comp like rmp
ive actually never tested living bomb as frost, how long does it take until it detonates?

#18 Saru93

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Posted 15 April 2013 - 12:59 PM

View PostJontex, on 15 April 2013 - 12:16 PM, said:

Best mage, best person <3 :)

I approve. Even though he ditches me everyday

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Posted 15 April 2013 - 01:02 PM

View PostDizzeeyo, on 15 April 2013 - 12:49 PM, said:

help, are we even playing the same game?
well , explain me why 1 more sec is worth picking over a non global cooldown spell which u can abuse with fof for more dmg.

Edited by Yarmyxx, 15 April 2013 - 01:03 PM.


#20 Dizzeeyo

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Posted 15 April 2013 - 01:12 PM

View PostYarmyxx, on 15 April 2013 - 01:02 PM, said:

well , explain me why 1 more sec is worth picking over a non global cooldown spell which u can abuse with fof for more dmg.
one more second where the target cant react with a shadowpriest hitting him for infinity insanity damage is worth more then an extra 30k icelance, but if you had read what i wrote at the top of my post instead of just linking the bottom, you would have seen that i agreed with you in a situation where the mages burst is the most important thing for landing a kill in a deep freeze

Hakfu said:

My personal opinion about why PHD/ATC/Beastcleave are not being that succesful on Tournaments is that in many cases it relies on the enemy making an error...In a sense, that makes them the underdog...Hunter's have never really been that OP. People just have the image that hunters should be something to be stomped over




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