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#61 Sweatyfingrs

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Posted 15 April 2013 - 03:14 AM

Also currently, if you nova an entire team and tab nether tempest onto them all, they all benefit from shatter for full duration even when the nova breaks.  Big reason some mages do a fuckload of damage as tempest.

I assume this is not intended
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#62 Bamflol

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Posted 15 April 2013 - 04:15 AM

idk why you guys ask for mage nerfs/burst nerfs... we all know what class is going to get nerfed because of all the mage QQ...
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#63 Breez

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Posted 15 April 2013 - 05:05 AM

Hey, im a warlock, nerf me plez

#64 kazuhmeer

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Posted 15 April 2013 - 05:26 AM

View PostDizzeeyo, on 15 April 2013 - 03:12 AM, said:

did you even bother to read what he wrote? lol

i didn't know it was valid to compare 3 minute cooldowns to mages overall, unless we consider pet nova / deep freeze / nova major cooldowns

#65 Gekz

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Posted 15 April 2013 - 05:47 AM

nerf dks pls

#66 Apsco60

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Posted 15 April 2013 - 05:52 AM

Alright i have a solution. Inchanters ward to 15% and nerf procs by 5-10%, that is all.

#67 kannetixx

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Posted 15 April 2013 - 01:52 PM

View PostApsco60, on 15 April 2013 - 05:52 AM, said:

Alright i have a solution. Inchanters ward to 15% and nerf procs by 5-10%, that is all.

you're one of those people who called enhancement shamanas-  Enchancement  shamans .. weren't you.
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#68 Hackattack3

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Posted 15 April 2013 - 02:37 PM

View PostHarlemshake, on 14 April 2013 - 11:07 PM, said:

if a rogue pops every cooldown on our disc priest, either we peel him or he uses a cooldown or he dies
if a warrior does the same, either we peel him or he uses a cooldown or he dies
if an enhancement shaman/hunter/spriest/boomkin/death knight does that, and we dont peel or he uses at least a few cooldowns, he dies.


Why would you bother using a major CD vs a spriest and boomer when you can just LOS the damage?

#69 Hackattack3

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Posted 15 April 2013 - 02:38 PM

View Posthairpiece, on 14 April 2013 - 11:24 PM, said:

I can do damage just fine being trained as a mage, all I have to do is go nether tempest and never cast and do more overall damage than frost bomb spec, with just as much if not more burst depending on ffb proc luck.  The fact that it is even an option for a mage to run in and pop everything right off the bat and win is disgusting.  Yes, you can help out and peel it, but if you get cross cc'd, or he happens to blink behind a pillar with deep up and you can't help peel, you shouldn't be guaranteed dead because someone decided to mash their keyboard.   There is no setup to our damage right now, and its all way too high anyways, even WITHOUT damage boosts such as incanters.

BRB leveling my mage before nerfs.

#70 Hackattack3

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Posted 15 April 2013 - 02:48 PM

View PostHarlemshake, on 14 April 2013 - 10:26 PM, said:

not sure what u want to achieve by linking a vod of a mage with absolutely every proc up 1v1ing a healer who doesn't trinket and gets absolutely no support from his team mates

#1 bias post of the thread.

#71 Eminemqt

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Posted 15 April 2013 - 03:15 PM

Lol at all the idiotic mages defending themselves just like hunters/warriors defending powershot/taste for blood. There should never be a spell in the game where it takes away a large portion of hp.by just popping cds and pressing one button.

#72 Coldizzle

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Posted 15 April 2013 - 03:38 PM

Passive:
Increases spell damage by 6% and increases mana regeneration by 65%. This effect is deactivated while Incanter's Ward is on cooldown.

incanters actly gives only 18%+ dmg when up.

Edited by Coldizzle, 15 April 2013 - 03:59 PM.


#73 moojerk

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Posted 15 April 2013 - 03:47 PM

View Postdjp771133, on 14 April 2013 - 11:11 PM, said:

You honestly can't be serious.  The argument you are making is like the same as me making an argument for the old 5 stack taste for blood.  One class shouldn't completely solo someone in like 5 seconds just because they get procs or whatever.  There is so little counter play to a mage deeping you, putting and orb that ticks for 20k, spamming instant 50k ice lances, in addition to ffb procs etc.  Mages can seriously do 200k+ damage in under 5 seconds by themselves with 100% instant casts.
So can rogues.  http://www.twitch.tv/moojerk/c/2138368  300k in 5 seconds.  I would have been dead if not for the fact that only 1 of the 4 ambush crit.

View Posthairpiece, on 14 April 2013 - 11:44 PM, said:

even people who play mages including myself realizes how beyond stupid they are, if you honestly think things like what watchmeblink does are a non issue, i'm not sure what to tell you.  Especially when blizzard cares a lot about lower rated players, and lower rated players may not be able to perfectly counter this every single time, as there are a lot of high rated players who can't even counter it all the time.

Think outside the box and realize that mages need some serious changes.
The point he's making is that burst in the game overall is too high for several classes.  Not just mages.


View PostBraindance, on 15 April 2013 - 12:08 AM, said:

I was watching Watchmeblink's stream yesterday (and I am sure that he is a very good mage). At roughly 2.4k mmr he completely disregarded his positioning, peeling for his teammates and fakecasting (I am not talking about a single game) - only thing he did was pick a target and spam damage. He was randomly hitting anything in LoS even when his partner was hitting something else. 0 coordination, 0 awareness and they still kept winning games.
Now you're just making stuff up.  I watch his stream pretty much every time he streams.  They were doing all of these things you claim he wasn't doing.  Let's be real here.

Edited by moojerk, 15 April 2013 - 03:55 PM.


#74 Dizzeeyo

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Posted 15 April 2013 - 04:53 PM

View Postmoojerk, on 15 April 2013 - 03:47 PM, said:

Now you're just making stuff up.  I watch his stream pretty much every time he streams.  They were doing all of these things you claim he wasn't doing.  Let's be real here.
people trying to be real normally get drowned out by the other 90% of people who post here :D

View PostColdizzle, on 15 April 2013 - 03:38 PM, said:

Passive:
Increases spell damage by 6% and increases mana regeneration by 65%. This effect is deactivated while Incanter's Ward is on cooldown.

incanters actly gives only 18%+ dmg when up.
not to sound like a dick, but 30 - 6 is 24, not 18 :)

Edited by Dizzeeyo, 15 April 2013 - 05:00 PM.

View PostPouncedd, on 12 June 2014 - 01:51 AM, said:

Feel free to call me an idiot because I'm a hunter or some stupid ass remark but I've actually written all this down on paper and have looked at the numbers comparatively for almost every class

View PostJontex, on 23 June 2014 - 04:48 PM, said:

I actually made an appearance at DH2014 and I met up with people from twitch who were involved with the dota 2 / cs tournies that where there, I talked about the game from my perspective as a professional player and we actually shared a lot of opinions. All I'm saying is a lot of people will be VERY surprised about the future of this game in the esport world :)

#75 Sabyth

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Posted 15 April 2013 - 05:23 PM

View PostDizzeeyo, on 15 April 2013 - 04:53 PM, said:

not to sound like a dick, but 30 - 6 is 24, not 18 :)
And if you want to do the real % increase it's 1.3/1.06 making it a 22.64% increase in damage with a full IA up.

#76 bouncyballs

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Posted 15 April 2013 - 05:31 PM

I don't see why you guys are arguing about incanter's ward, the fact of the matter is, when it is on you, you are doing 106% damage whereas when its full buff absorb thingy, you get 130% damage, so technically if you are going with the buff, your damage is increased by 30%.

Edited by bouncyballs, 15 April 2013 - 05:31 PM.


#77 Dizzeeyo

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Posted 15 April 2013 - 05:32 PM

View PostSabyth, on 15 April 2013 - 05:23 PM, said:

And if you want to do the real % increase it's 1.3/1.06 making it a 22.64% increase in damage with a full IA up.
oh i see where he got the 18 from now, ill change my mind and say 18 as well since its a smaller number then 22 or 24 :D

View Postbouncyballs, on 15 April 2013 - 05:31 PM, said:

I don't see why you guys are arguing about incanter's ward, the fact of the matter is, when it is on you, you are doing 106% damage whereas when its full buff absorb thingy, you get 130% damage, so technically if you are going with the buff, your damage is increased by 30%.
if you bothered to read the spell, the 6% is deactivated while the "up to 30%" damage buff is activated

Edited by Dizzeeyo, 15 April 2013 - 05:33 PM.

View PostPouncedd, on 12 June 2014 - 01:51 AM, said:

Feel free to call me an idiot because I'm a hunter or some stupid ass remark but I've actually written all this down on paper and have looked at the numbers comparatively for almost every class

View PostJontex, on 23 June 2014 - 04:48 PM, said:

I actually made an appearance at DH2014 and I met up with people from twitch who were involved with the dota 2 / cs tournies that where there, I talked about the game from my perspective as a professional player and we actually shared a lot of opinions. All I'm saying is a lot of people will be VERY surprised about the future of this game in the esport world :)

#78 bouncyballs

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Posted 15 April 2013 - 05:54 PM

View PostDizzeeyo, on 15 April 2013 - 05:32 PM, said:

oh i see where he got the 18 from now, ill change my mind and say 18 as well since its a smaller number then 22 or 24 :D


if you bothered to read the spell, the 6% is deactivated while the "up to 30%" damage buff is activated

That would be my point buddy, without the spell you do 100% damage, with the spell you do 106% damage, just because it is baseline, doesn't mean it doesn't count.
you are doing 106% damage with it activated. 6% damage increase over your normal 100%. Yes? Simple math?
You are doing 130% damage with the damage buff activated. 30% damage increase over your normal 100%. Not...Hard...Math.

#79 Dizzeeyo

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Posted 15 April 2013 - 07:21 PM

View Postbouncyballs, on 15 April 2013 - 05:54 PM, said:

That would be my point buddy, without the spell you do 100% damage, with the spell you do 106% damage, just because it is baseline, doesn't mean it doesn't count.
you are doing 106% damage with it activated. 6% damage increase over your normal 100%. Yes? Simple math?
You are doing 130% damage with the damage buff activated. 30% damage increase over your normal 100%. Not...Hard...Math.
with incanters off cooldown we do 106% damage
when we cast the spell and the shield breaks we do 130% damage
between 15 and 25 seconds we do 100% damage
im not sure what your point is

View PostPouncedd, on 12 June 2014 - 01:51 AM, said:

Feel free to call me an idiot because I'm a hunter or some stupid ass remark but I've actually written all this down on paper and have looked at the numbers comparatively for almost every class

View PostJontex, on 23 June 2014 - 04:48 PM, said:

I actually made an appearance at DH2014 and I met up with people from twitch who were involved with the dota 2 / cs tournies that where there, I talked about the game from my perspective as a professional player and we actually shared a lot of opinions. All I'm saying is a lot of people will be VERY surprised about the future of this game in the esport world :)

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Posted 15 April 2013 - 07:27 PM

View PostDizzeeyo, on 15 April 2013 - 07:21 PM, said:

with incanters off cooldown we do 106% damage
when we cast the spell and the shield breaks we do 130% damage
between 15 and 25 seconds we do 100% damage
im not sure what your point is

Actually with the 65% baseline resi, we do 65%- less dmg then we do in pve!
and with 60% pvp power it ends up being a 5%- loss ;-/ so not 130, more like 125% ye?

im so hangover im not even sure how i got to this conclusion.

Edited by Zerlog, 15 April 2013 - 07:27 PM.





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