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#21 Shiningday

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Posted 13 April 2013 - 09:22 PM

View PostMirionx, on 13 April 2013 - 08:25 PM, said:

People seem to forget the passive resilience is up to 65% and if you gem & enchant for resil you can probably reach 70%+~ =)
fyi
I managed to get 68.90% resi with my rdruid on PTR  without losing any socket bonus(JC/Ench,full tyrannical). Ppl will also have 1K PvP power more from set (4)

Edited by Shiningday, 13 April 2013 - 09:36 PM.


#22 Sweatyfingrs

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Posted 13 April 2013 - 10:16 PM

Wait till the legendary meta gems become an issue


Just
You
Wait
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#23 Gunther

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Posted 13 April 2013 - 10:23 PM

View Postheyyoulol, on 13 April 2013 - 02:36 PM, said:

Developers are dogshit when it comes to balance pvp, always been like that since cata but it's even worse with MoP.
They are clueless about arenas and everything touching PvP. They are just great for doing PvE Raid, beautiful map, cinematics etc ...
They definitely need to recruit some trusted top pvp players as PvP developers.

2 months to fix stampede bug
5 months to fix warriors
7 months to fix shadowpriest
5 months to fix gear disparity ruining pvp
1month and half to fix mmr bug

i can continue like that for a entire page :/
qft pls continue kind sir

#24 Apsco60

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Posted 13 April 2013 - 10:34 PM

View PostAnother, on 13 April 2013 - 02:09 PM, said:

Feral

Savage Roar now increases physical damage done by 40%, up from 30%.

Hunter

Aspect of the Hawk now increases ranged attack power by 25%, up from 15%.

Retribution

Sword of Light now increases the damage you deal with two-handed melee weapons by 30%, up from 15%.

Enhancement
  • Lava Lash now does 300% weapon damage, up from 250%.
  • Mental Quickness now grants 65% of your attack power to spell power, up from 55%.
  • Stormstrike now does 450% weapon damage, up from 375%.
  • Stormblast now does 450% weapon damage, up from 375%.
  • Stormstrike now does 450% weapon damage, up from 375%.
  • Windfury Attack now does additional damage equal to three extra attacks with extra attack power, up from two.
Monk

Rising Sun Kick now causes all targets within 8 yards to take an increased 20% damage from your abilities for 15 sec, up from 10%.


Does anyone else think this is the last thing these classes needed? I guess there isn't enough one shotting going on atm.


Inregards to the hunter one. You just seem ignorant to the fact of the other changes to the class. No more 3200 pvp power on rapid fire. No more blink strike. Man talk about selective reading.

#25 Apsco60

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Posted 13 April 2013 - 10:35 PM

View PostMarshmellow, on 13 April 2013 - 02:22 PM, said:

Enhance Ascendance is just going to be used as a sub 35% one shot execute now gg

>still no Incanter's Ward nerf
>cooldown stacking shouldn't be a thing imo
Inchanters ward needs to go to 15% damage

#26 Marshmellow

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Posted 13 April 2013 - 10:44 PM

View PostApsco60, on 13 April 2013 - 10:35 PM, said:

Inchanters ward needs to go to 15% damage

INB4 Rune of Power mage turrets
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#27 Enyalius

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Posted 14 April 2013 - 12:20 AM

View PostSalutations, on 13 April 2013 - 02:20 PM, said:

the 5.3 patch seems great so far, just nerf affliction damage a little bit more, their are still doing OP damage with the corruption nerf, they should nerf damage by 25% for every dots.

stop posting

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<(õ_õ)>

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#28 Jontex

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Posted 14 April 2013 - 12:55 AM

Posted Image

Edited by Jontex, 14 April 2013 - 12:55 AM.

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#29 GrieverZ

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Posted 14 April 2013 - 03:15 AM

View PostMirionx, on 13 April 2013 - 08:25 PM, said:

People seem to forget the passive resilience is up to 65% and if you gem & enchant for resil you can probably reach 70%+~ =)

I'm running 67% resil atm and i just died in a pounce from a jungle cleave (my healer was blanketed thats it). 3% resil (if even hoenstly gems are barely noticable) won't fix anything specially if damage is buffed even more..

Game is just in the same state it was last season, just replace Warriors by DKs and Ferals. Le Yawn.

#30 Salutations

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Posted 14 April 2013 - 03:51 AM

View PostCelaurthor, on 13 April 2013 - 08:04 PM, said:

I feel like speculating on these changes is way too early. They have been doing some major overhauls and I feel another is coming with these damage buffs. Everyone should just wait it out before rushing to Holinka's twitter to spout hate messages, hes been doing a great job so far.

In Holinka We Trust.

this dev did nothing for pvp except answering to scrubs on his tweeter about bgs and rbgs.

#31 Poseyx

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Posted 14 April 2013 - 03:52 AM

View PostMarshmellow, on 13 April 2013 - 02:22 PM, said:

Enhance Ascendance is just going to be used as a sub 35% one shot execute now gg

>still no Incanter's Ward nerf
>cooldown stacking shouldn't be a thing imo

or you can cooldown rush the enh and he dies everytime
www.Twitch.tv/wushington - Multi Gladiator feral stream

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#32 GrieverZ

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Posted 14 April 2013 - 04:04 AM

View PostGambino6, on 14 April 2013 - 03:52 AM, said:

or you can cooldown rush the enh and he dies everytime

Enhance can also cooldown rush people. Its about what any class is forced to do atm. Not saying they're OP, they clearly lack defenses, shamans overall always did but they can output damage just as much as any other class.

Can't even kite ascendance, but at this point kiting is pretty much a dead concept anyway since every melee seem to be based around 100% uptime or can attack from range and every caster just spam instants (minus locks, RIP).

Edited by GrieverZ, 14 April 2013 - 04:06 AM.


#33 GrieverZ

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Posted 14 April 2013 - 04:06 AM

View PostSalutations, on 14 April 2013 - 03:51 AM, said:

this dev did nothing for pvp except answering to scrubs on his tweeter about bgs and rbgs.

He did more than the rest of the devs did in 4 years.

#34 Skenz

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Posted 14 April 2013 - 05:28 AM

View PostGrieverZ, on 14 April 2013 - 04:06 AM, said:

He did more than the rest of the devs did in 4 years.
I don't really see what he did, can u enlighten me on this ?

#35 Sabyth

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Posted 14 April 2013 - 05:30 AM

View PostGrieverZ, on 14 April 2013 - 03:15 AM, said:

I'm running 67% resil atm and i just died in a pounce from a jungle cleave (my healer was blanketed thats it). 3% resil (if even hoenstly gems are barely noticable) won't fix anything specially if damage is buffed even more..

Game is just in the same state it was last season, just replace Warriors by DKs and Ferals. Le Yawn.
3% more resil would mean 10% less damage taken. Warriors were about ready to cream themselves for 10% reduction in battle stance 5.3.

#36 wtfbro

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Posted 14 April 2013 - 05:56 AM

View PostSkenz, on 14 April 2013 - 05:28 AM, said:

I don't really see what he did, can u enlighten me on this ?
they'll buff locks back to overlord status again like they've always been for the last 11 xpacs don't worry.. just wait for 5.3 final notes

#37 Skenz

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Posted 14 April 2013 - 06:07 AM

View Postwtfbro, on 14 April 2013 - 05:56 AM, said:

they'll buff locks back to overlord status again like they've always been for the last 11 xpacs don't worry.. just wait for 5.3 final notes
Did i even talk about locks ?

#38 Celaurthor

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Posted 14 April 2013 - 07:07 AM

View PostSalutations, on 14 April 2013 - 03:51 AM, said:

this dev did nothing for pvp except answering to scrubs on his tweeter about bgs and rbgs.
You are either blind or naive. To say he has done nothing just because your class isn't getting the attention you think it deserves doesn't mean nothing is being done. I don't know exactly how long hes been with blizzard but since I've noticed him an awful gear system has been reverted, a gear catch up system is being implimented, a soft fix to people sitting rank 1 all season is in play, slowly tweaking the priority of pvp gear in pvp(even if those trinkets got through they worked on it a bit). There are plenty of other changes that I didn't list here. He has done a great job and I hope he continues despite the negative feed back he gets from people like you who are ALWAYS on these forums complaining. Have some damn patience and see how shit plays out or quit the game already before you give yourself a stroke from rage.

#39 Icekingx

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Posted 14 April 2013 - 07:08 AM

View PostApsco60, on 13 April 2013 - 10:35 PM, said:

Inchanters ward needs to go to 15% damage
You can tranq it off...you can also spell steal it purge it and even dk can get it off...

Rawrbertlol, on 14 June 2013 - 08:41 AM, said:

Best signatures on entire website.
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#40 Zerud

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Posted 14 April 2013 - 08:18 AM

View PostShiningday, on 13 April 2013 - 09:22 PM, said:

fyi
I managed to get 68.90% resi with my rdruid on PTR  without losing any socket bonus(JC/Ench,full tyrannical). Ppl will also have 1K PvP power more from set (4)
I have 70,23 percent in my ilvl 490 gear on ptr(full resil gem+bs). So I would probably end around 71 percent with 496 gear.

edit: Forgot gear upgrade doesn't increase your resilience, so I guess 70,23% is the maximum amount of resilience you can reach.

Edited by Zerud, 14 April 2013 - 08:25 AM.





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