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Current healing class state


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#1 moelol

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Posted 11 April 2013 - 04:46 AM

What do u think of every healer class right now??


IMO

Rdruid - good, maybe under represented a little cuz of rsham

Dpriest - better than las season, seems really good right now but might be mostly cause of thug cleave

Monk - idk who cares


Hpal - don't want to seem bias but seems like weekest healer ATM. Why bring an hpal that will die after 3 minutes instead of a god with 4 totems


Rsham - loll seems like vs spriests they should NEVER be feared with the 35sec cd tremor, no more blood fear an you have a ranged interrupt, not to mention a grounding. Harder to poly than other healers, can sit a full cc with earth should and riptide ticking on u no problem.

#2 Pritchard

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Posted 11 April 2013 - 04:52 AM

h pala, auto loss against any mage,spriest,rogue, possibly unholy dk teams
d priest, auto loss against any dk team and half the thug cleaves
shaman die in the opener against thug half the time
druids, die after treeform
monks, lol rop, can't stun, can't train, prolly would be best in game right now if more people played them, and played them right.


aka being a healer sucks massive cock right now

#3 Persephones

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Posted 11 April 2013 - 05:01 AM

View Posthairpiece, on 11 April 2013 - 04:52 AM, said:

h pala, auto loss against any mage,spriest,rogue, possibly unholy dk teams
d priest, auto loss against any dk team and half the thug cleaves
shaman die in the opener against thug half the time
druids, die after treeform
monks, lol rop, can't stun, can't train, prolly would be best in game right now if more people played them, and played them right.


aka being a healer sucks massive cock right now

Good post man, guess everyone should run tripple deeps looking at that.

View PostBraindance, on 22 June 2013 - 07:05 AM, said:

The current season is at a very good spot balance-wise. There is a comp variety that hasn't been seen in the game since s8.

#4 Pritchard

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Posted 12 April 2013 - 09:01 AM

View PostPersephones, on 11 April 2013 - 05:01 AM, said:

Good post man, guess everyone should run tripple deeps looking at that.

or a monk

#5 Pradafiend

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Posted 12 April 2013 - 09:15 AM

View Postmoelol, on 11 April 2013 - 04:46 AM, said:

Hpal - don't want to seem bias but seems like weekest healer ATM. Why bring an hpal that will die after 3 minutes instead of a god with 4 totems

Rsham - loll seems like vs spriests they should NEVER be feared with the 35sec cd tremor, no more blood fear an you have a ranged interrupt, not to mention a grounding. Harder to poly than other healers, can sit a full cc with earth should and riptide ticking on u no problem.

wait..I think shes mad..

#6

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Posted 12 April 2013 - 09:26 AM

View Postmoelol, on 11 April 2013 - 04:46 AM, said:

What do u think of every healer class right now??


IMO

Rdruid - good, maybe under represented a little cuz of rsham

Dpriest - better than las season, seems really good right now but might be mostly cause of thug cleave

Monk - idk who cares


Hpal - don't want to seem bias but seems like weekest healer ATM. Why bring an hpal that will die after 3 minutes instead of a god with 4 totems


Rsham - loll seems like vs spriests they should NEVER be feared with the 35sec cd tremor, no more blood fear an you have a ranged interrupt, not to mention a grounding. Harder to poly than other healers, can sit a full cc with earth should and riptide ticking on u no problem.

i see that you mentioned shamans more then twice, and that your probably standing in mid arena casting denounce and not geting any peels when attacked

#7 Omgbro

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Posted 12 April 2013 - 09:33 AM

View PostPradafiend, on 12 April 2013 - 09:15 AM, said:

wait..I think shes mad..
lol she's def mad

#8 TteSPORTSDoomsen

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Posted 12 April 2013 - 09:40 AM

Resto Druids are quite alright at the moment IF there wouldn't be Rogues / DKs / Hunters. Aint gonna lie, having a Rogue on me atm feels the same as in S11 when they had Vial / Legendaries, without the new trinket even being included.

#9 Drake

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Posted 12 April 2013 - 10:02 AM

-60k mana 5.3 /discuss

#10 Mirionx

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Posted 12 April 2013 - 10:10 AM

disc worst healer can't top anyone off and goes oom after 2 minutes

#11 Reefs

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Posted 12 April 2013 - 06:38 PM

View PostMirionx, on 12 April 2013 - 10:10 AM, said:

disc worst healer can't top anyone off and goes oom after 2 minutes

cant tell if serious

#12 salice

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Posted 12 April 2013 - 11:16 PM

View PostDrake, on 12 April 2013 - 10:02 AM, said:

-60k mana 5.3 /discuss

Most likely a hybrid mana pool change to 75k while other classes stay at 300 still.

#13 Iwn

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Posted 12 April 2013 - 11:48 PM

Druids can't be killed when playing shatterplay which is what most druids play.
Sham combined with a SP is pretty hard to kill as well.
Holy pally just flopp against mage teams.
Monk unkillable unless u oneshot in silence, can easily be cced if outta rolls (note: rolling over the entire map stops cc effectively)
Priest is hard to CC, bad healing but shields/spiritshell is very strong atm. Good if games doesn't last too long, like Thug or RMP.
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#14

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Posted 13 April 2013 - 12:11 AM

every class has its advantages and disadvantages vs certain classes/comps.Discs are having hard time facing dks , so they need fast games by they burn their cds and die.Monks can survive good vs rogues cuz of the hit chance when stunned, but get cced too easily.Druids    are good vs spellcleaves in my opinion , but die like a cake vs rogue teams.Hpals r strong vs melee cleaves but get raped by spelcleaves. Thats how every healer is every expansion tbh.

#15 Djandawg

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Posted 13 April 2013 - 12:27 AM

druid is very fun to play if you get to play shatter, you practically can't get killed except maybe during your first games vs human thug cleave with pve trinkets, even that, you get to figure out and beat.
disc priest, life sucks if you a play a non hunter comp, because you actually don't get to play, you are either cc'd or unable to heal through the damage.

#16 wambafat

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Posted 13 April 2013 - 12:42 AM

One of the major problems with Disc is it doesn't play with shadow priest like every other healer, so it's not being supported as hard as the other healers. Really the only comp holding disc competitive seems to be thug cleave, but that's not because of the disc priest.

#17 Falla

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Posted 13 April 2013 - 01:28 AM

View PostZerlog, on 12 April 2013 - 09:26 AM, said:

i see that you mentioned shamans more then twice, and that your probably standing in mid arena casting denounce and not geting any peels when attacked

I see you replying to every thread on this entire forum, mostly rubbish, your not alone though.

Paladins - Weak
Disc - Carried by Thug
Shaman - Still on top
Druids - Decent, not on Shaman level
Monk - Never meet any, but they sit the most cc

#18 Snuggli

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Posted 13 April 2013 - 01:51 AM

I like playing any of my healers as long as the enemy team doesn't have a DK, Rogue or Hunter.

View PostBraindance, on 11 October 2013 - 12:44 PM, said:

Go listen to some Bieber shit and leave me alone fucko.

#19

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Posted 13 April 2013 - 02:26 AM

View PostYarmyxx, on 13 April 2013 - 12:11 AM, said:

every class has its advantages and disadvantages vs certain classes/comps.Discs are having hard time facing dks , so they need fast games by they burn their cds and die.Monks can survive good vs rogues cuz of the hit chance when stunned, but get cced too easily.Druids are good vs spellcleaves in my opinion , but die like a cake vs rogue teams.Hpals r strong vs melee cleaves but get raped by spelcleaves. Thats how every healer is every expansion tbh.

Paladins really are not strong against melee, rogues dick on paladins so ridiculously hard right now. priests/mages/rogues, and wizards in general being so good is what makes paladins weak, and I imagine after the spriest nerfs, and presumably hunter nerfs, rmp will be really good again, which is basically a nerf to paladins. We have no reactive healing, bubble is gone instantly against most teams so its just a trinket. I see a lot of paladins complaining about cc, but I dont think that's our problem, that's always been the weakness of paladins, and basically a lrn2play/position problem. The issue is we just die to any mage/rogue/spriest team. Rogues open on us with blades and by the time the subterfuge->cloak ends we've had to bubble because we cant get a heal off for the 15 seconds of lockdown a rogue puts on us. God comp swaps to me at 100% health with my 40% shield wall and I still die in the deep freeze, its fucking dumb. Not to mention we're still plagued by outdated mechanics like divine plea having a 50% ms attached to it that stacks with battle fatigue and ms.

Druids seem really good with a few comps and okay outside of those few comps. Deathknights are really rough for druids, and hunter cc is kind of aids, otherwise I think theyre good. I see a lot of people in this thread saying theyre weak to rogues which i really dont get. On my druid rogues are not an issue at all. Anytime youre swapped to you have skin/ironbark, not to mention displacer/bash/might of ursoc.

I think most people with disagree with this, but I think disc priests are the best healer when theyre the only healer on the team. Druids and shaman basically need an spriest, disc priests do everything alone. They definitely have an issue with deathknights though.

Shaman are obviously the best healer with the way the game and shadowpriests are right now. Healing stream ticks for 30k/2 seconds, thats more then 3 lifeblooms+rejuv. Grounding/tremor/shear/their mastery/random 400-500k heals/passive 150k battlemaster. Priest nerfs will hurt them though.

Monks seem like they can be really good, theyre basically unswappable with that stun thing, they have disarms, roots, incapacitates, ports, blinks, and silences. I think people are just learning them still, by 5.3 with the nimble brew buff I think youll start to see a lot of them

Edited by Radejjj, 13 April 2013 - 02:32 AM.





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