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#21 djp771133

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Posted 10 April 2013 - 02:58 PM

View Posthairpiece, on 10 April 2013 - 02:30 PM, said:

you know, instead of just constantly bitching, you could just play a spec that works a lot better like destro, or still just do good with affliction like several other people have.

He likes losing

#22 Salutations

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Posted 10 April 2013 - 03:22 PM

Quote

you know, instead of just constantly bitching, you could just play a spec that works a lot better like destro, or still just do good with affliction like several other people have.

i'm playing MLS at 2300 already but it's just annoying.
Having to play 100times better than your ennemies to win piss me off while shadowpriest/hunters can get very high rating by just doing some random spells.

For example, a game against a thug cleave at 2.4, we played perfectly, absolutely no mistakes, we were about to win.
The thugcleave was really shit and did a tons of mistakes. No arena experience before 5.2.
My shaman took a random trap and i got globaled under shieldwall ...

Edited by Salutations, 10 April 2013 - 03:33 PM.


#23 elorahnahimi

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Posted 10 April 2013 - 05:49 PM

getting pretty sick of playing the worst class in the game, and still getting nerfed every patch.
What this game really needs is a Duelist mount. It can be the same model as the Gladiator mount, but maybe have a gimpy leg and only be able to fly around in circles. I'd still ride it.

#24 Infernion

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Posted 10 April 2013 - 05:49 PM

View PostSalutations, on 10 April 2013 - 03:22 PM, said:

For example, a game against a thug cleave at 2.4, we played perfectly, absolutely no mistakes, we were about to win.
The thugcleave was really shit and did a tons of mistakes. No arena experience before 5.2.
My shaman took a random trap and i got globaled under shieldwall ...

Makes sense I guess??

#25 elorahnahimi

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Posted 10 April 2013 - 05:50 PM

View Posthairpiece, on 10 April 2013 - 02:30 PM, said:

you know, instead of just constantly bitching, you could just play a spec that works a lot better like destro, or still just do good with affliction like several other people have.

destro isn't even a good spec, it's a viable spec that's super annoying to play and makes everyone want to rip their hair out.
What this game really needs is a Duelist mount. It can be the same model as the Gladiator mount, but maybe have a gimpy leg and only be able to fly around in circles. I'd still ride it.

#26 Salutations

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Posted 10 April 2013 - 06:08 PM

Quote

Makes sense I guess??

ye taking almost 1 million damage in 5sec under shieldwall make sense

#27 Pritchard

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Posted 10 April 2013 - 08:32 PM

View PostSalutations, on 10 April 2013 - 03:22 PM, said:

i'm playing MLS at 2300 already but it's just annoying.
Having to play 100times better than your ennemies to win piss me off while shadowpriest/hunters can get very high rating by just doing some random spells.

For example, a game against a thug cleave at 2.4, we played perfectly, absolutely no mistakes, we were about to win.
The thugcleave was really shit and did a tons of mistakes. No arena experience before 5.2.
My shaman took a random trap and i got globaled under shieldwall ...


thats not just a problem with warlocks, thats a game problem.

its sort of like on my paladin when i can pre wall a swap from a mage on me and still die in a deep freeze.

#28 Toitles

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Posted 11 April 2013 - 03:00 AM

View PostTya, on 10 April 2013 - 02:04 PM, said:

Don't forget that the Battle Fatigue change will affect;

Ember Tap
Drain Life
Healthstone
Dark Regen
Health Funnel
Death Coil.

Reducing each by 30% of the value you see today.

https://twitter.com/...859757467779072

Don't worry about that.

affix said:

The #1 sign that your thread was unnecessary is if the you can copy+paste the thread title in to google, hit 'I'm feeling lucky', and get your answer

#29 Ntundi

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Posted 11 April 2013 - 03:43 AM

View PostToitles, on 11 April 2013 - 03:00 AM, said:


A Warlock Buff?! o_O
As I understand it currently battle fatigue effects all our healing and absorbs by 30%.  Once 5.3 hits, if you average out at say around 55% PvP power ,and with the new battle fatigue implemented at 50%, our healing and absorbs should only be reduced by around 9%. :heart:

#30 Stormshiftx

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Posted 11 April 2013 - 04:28 AM

View PostIcekingx, on 09 April 2013 - 11:40 PM, said:

Won't even matter with the new stairs on dala & those new ramps on Blade Edge you won't it off anyway..

Posted Image are they trying to nerf me...

#31 Persephones

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Posted 11 April 2013 - 04:36 AM

View Postfant0m8, on 10 April 2013 - 12:48 AM, said:

Gateway being completely uncounterable once cast was the joke.

Leaving broken mechanics in the game just because a spec/class is weak is a terrible idea.

Fix the broken mechanics first, then buff the class (same patch if possible). Simple.

Why would you want to rely on the current gateway to make your class viable? It's a ridiculous crutch.

Because they can't change core mechanics of the class half way through an expansion. The whole MG/Haunt deal is extremely flawed for PvP. We're also easily the best target to tunnel due to no passive damage reduction and only huge survival CDs (2 & 3 min ones). With the amount of extra trinkets it's extremely difficult to peel for our healer if they actually save their trinket for when they go for a kill, gateway was our only real team utility, without it we've got nothing.

Edited by Persephones, 11 April 2013 - 04:40 AM.

View PostBraindance, on 22 June 2013 - 07:05 AM, said:

The current season is at a very good spot balance-wise. There is a comp variety that hasn't been seen in the game since s8.

#32 Ntundi

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Posted 11 April 2013 - 04:38 AM

View PostPersephones, on 11 April 2013 - 04:36 AM, said:

Because they can't change core mechanics of the class half way through an expansion. The whole MG/Haunt deal is extremely flawed for PvP. We're also easily the best target to tunnel due to no passive damage reduction and only huge survival CDs (2 & 3 min ones).

Fel armour gives 10% damage reduction instead of 10% armor increase as from 5.2

#33 Persephones

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Posted 11 April 2013 - 04:43 AM

View PostNtundi, on 11 April 2013 - 04:38 AM, said:

Fel armour gives 10% damage reduction instead of 10% armor increase as from 5.2

Oh yeah completely forgot about that. Still doesn't really change the fact it's extremely easy to tunnel and very profitable due to the need of lifetap and absolutely zero selfheals.

View PostBraindance, on 22 June 2013 - 07:05 AM, said:

The current season is at a very good spot balance-wise. There is a comp variety that hasn't been seen in the game since s8.

#34 Synkz

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Posted 11 April 2013 - 05:08 AM

i just hate lifetap without self healing

Edited by Synkz, 11 April 2013 - 05:08 AM.


#35 fant0m8

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Posted 11 April 2013 - 05:11 AM

Warlocks can definitely be buffed to be viable without leaning on gate.

Not every class needs to be able to peel like a rogue. There are many other specs that can't peel for teammates well either.

Offensive trinkets counter everyone. And are almost always a huge risk.

Edited by fant0m8, 11 April 2013 - 05:13 AM.

Bye again! This game isn't fun when you don't know anyone else that still plays.

#36 brosearch

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Posted 11 April 2013 - 06:36 AM

View Postfant0m8, on 11 April 2013 - 05:11 AM, said:

Warlocks can definitely be buffed to be viable without leaning on gate.

Not every class needs to be able to peel like a rogue. There are many other specs that can't peel for teammates well either.

Offensive trinkets counter everyone. And are almost always a huge risk.

i agree with you 100%. Gate currently is far too strong when its down. Locks would be totally ok if we had damage that generated REAL pressure, some kind of passive healing since we kill our selves all game, and the ability to tank better. I can only hope.

#37 saffie

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Posted 11 April 2013 - 08:42 AM

View PostEltekk, on 10 April 2013 - 12:16 PM, said:

Gateway shouldn't be usable in arena, game depending on getting it up is retarded, locks have spam fear but lack damage.

in the current state of the game spam fear isn't what it used to be when dispel is on cd. Mages have polies and novas on top of ring and other various utilities, fear used to be the best cc because it was the only cc covered by dispel protection, now, not so much. And we all know the state of shadow priests which is unchanged with all the off heals aoe fear/psyfiend/roots and stuff like life grip or life swap.

Its true that warlocks lack damage in arena compared to certain classes but I believe warlock utility being nerfed to ground with what the new expansion brought, like the dispel change and losing howl/coil/sf and having to pick between them, has hurt more than the damage problem, and makes warlocks absoulutely useless compared to the other 2 ranged classes that dominate the ladder for 2 seasons now.

#38 elorahnahimi

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Posted 11 April 2013 - 07:02 PM

the whole lifetap idea needs to be scrapped, it's very out dated.

it was really cool having tap when other casters actually went oom in pvp, but now that every caster pretty much has infinite mana and warlocks are the only class still paying a high price for it.
What this game really needs is a Duelist mount. It can be the same model as the Gladiator mount, but maybe have a gimpy leg and only be able to fly around in circles. I'd still ride it.

#39 Persephones

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Posted 12 April 2013 - 12:09 AM

I really wonder what the fuck they have in store. Nerfs after nerfs have hit, with not a single buff. The gateway "buff" is laughable with the introduction of health on it. Even with 100% of our resilience it'll still be 2-3 shot by certain classes. Fx a cleave would just send one guy on the Warlock and the other to kill the Gateway instantly, jobs done no more gateway porting. It's like being tickled so badly that you're out of breath, hopefully they'll stop before it's too late.

View PostBraindance, on 22 June 2013 - 07:05 AM, said:

The current season is at a very good spot balance-wise. There is a comp variety that hasn't been seen in the game since s8.

#40 Sania

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Posted 12 April 2013 - 12:35 AM

View PostSalutations, on 10 April 2013 - 03:22 PM, said:

For example, a game against a thug cleave at 2.4, we played perfectly, absolutely no mistakes.
My shaman took a random trap.
Not haitin or saying ur wrong.. But does it make sense that you played perfect but ur shaman took a trap?o.O
Posted Image
I may know of a secret picture of Bigmorans ass, okay maybe not secret.




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