There should be less abilities like barkskin and dispersion that can be used while youre stunned. You should be rewarded for preemptively walling the swap and punished for not seeing it coming. It is pretty cool right now how I can pre 40% wall a god comp swap and die in the deepfreeze.
Blind was too good being instant, and a 0.5 second cast is still basically instant, but it would be cool to add some kind of mechanic to it that reduces the cast time after you've been stunned/silenced, so that it can used defensively.
Aura mastery cd should be reduced a bit, the priest one is like 45 seconds isn't it? I disagree with it being able to break silences though.
MS on divine plea is retardedly outdated and should simply be removed
Make hand of purity baseline and replace it with something that does what totem restoration does for hand spells. If theyre purged their cd's are reduced. Making our hand spells entirely undispellable would be too good.
Buff our reactive healing a little bit, a hot ticking for 6k doesnt really cut it.
While I know it would op, I would give up anything to be able to freedom out of stuns again, would solve most of our problems.
Getting Seal/Judgement og blood back would be cool too, one of the few skillful things paladins could ever do was use it to stop cc
Truthfully though I dont think paladins are bad at all, the classes that counter us are all just too good right now. Every single team has a priest on it, and rogues/mages are everywhere. nerf rogue stunlock, nerf mage burst, let those priest nerfs goes go live and paladins are fine.
Edited by Radejjj, 08 April 2013 - 01:49 AM.