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#121 Mirionx

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Posted 15 April 2013 - 06:36 PM

  • Mastery: Illuminated Healing now places an absorb shield for 10% of the amount healed, down from 12%.
  • Daybreak is now a stackable effect with a duration of 10 seconds, stacks up to 2 times, and causes the next Holy Shock to also heal other allies within 10 yards of the target for an amount equal to 75%/150% of the original healing done.
http://blue.mmo-cham...notes-april-15/

#122 Nightmonkey

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Posted 15 April 2013 - 09:34 PM

View PostSeu, on 15 April 2013 - 02:22 AM, said:

I disagree fully with that last line, I am actually having the easiest time healing on my dpriest since I started playing this game, because dpriest healing works really well with the current metagame. It IS especially bad for paladins.


I agree with what you're saying about Paladins, but I haven't played Disc in this expansion so I can't really comment on how it is outside of what I've seen happen to other people.

I play a Shaman too and it can be pretty miserable at times because I don't play with a Shadow Priest very often.  Playing with a Shadow Priest as any healer completely changes everything.  It's miserable for different reasons as a Shaman though.  It's really only miserable if I'm getting trained or killed in hot switches that go through NG so fast it's like it didn't even proc.

The difference is that as a Shaman I at least have some sort of safety net if I get switched to and if I get CC'd I have healing that continues to work.

This is why I'd really like to see a strong buff to Sacred Shield, Eternal Flame, and Execution Sentence for Holy.  I'm becoming very discouraged with what I see in the patch notes, but I'm still holding out for a game changing buff to Holy.

#123 diglett23

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Posted 15 April 2013 - 10:36 PM

View PostMirionx, on 15 April 2013 - 06:36 PM, said:

  • Mastery: Illuminated Healing now places an absorb shield for 10% of the amount healed, down from 12%.
  • Daybreak is now a stackable effect with a duration of 10 seconds, stacks up to 2 times, and causes the next Holy Shock to also heal other allies within 10 yards of the target for an amount equal to 75%/150% of the original healing done.
http://blue.mmo-cham...notes-april-15/


Just what we needed, a shield nerf, something that absorbs a small amount of damaged while we are cced. What a joke.

#124 Borngood

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Posted 15 April 2013 - 10:39 PM

Wouldn't worry about the nerf too much, they are probably going to announce the paladin buffs along with warlocks soon, most likely next build from the looks of it.

#125 Quitsx

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Posted 15 April 2013 - 11:04 PM

View PostBorngood, on 15 April 2013 - 10:39 PM, said:

Wouldn't worry about the nerf too much, they are probably going to announce the paladin buffs along with warlocks soon, most likely next build from the looks of it.
really hope so

#126 latturalol

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Posted 15 April 2013 - 11:07 PM

View PostMirionx, on 15 April 2013 - 06:36 PM, said:

  • Mastery: Illuminated Healing now places an absorb shield for 10% of the amount healed, down from 12%.
  • Daybreak is now a stackable effect with a duration of 10 seconds, stacks up to 2 times, and causes the next Holy Shock to also heal other allies within 10 yards of the target for an amount equal to 75%/150% of the original healing done.
http://blue.mmo-cham...notes-april-15/



are they taking the piss? lol what in the actual fuck we make a thread of some good idea's tweet it to them they confirm to read it and this is the changes they give us im sorry but this is beyond stupidity now i mean i hope there is going to be buffs i'm sure there will be but what is with the unnecessary nerfs? its just retarded

#127 Mirionx

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Posted 15 April 2013 - 11:16 PM

View Postdiglett23, on 15 April 2013 - 10:36 PM, said:

Just what we needed, a shield nerf, something that absorbs a small amount of damaged while we are cced. What a joke.

pve nerfs :x

View Postlatturalol, on 15 April 2013 - 11:07 PM, said:

are they taking the piss? lol what in the actual fuck we make a thread of some good idea's tweet it to them they confirm to read it and this is the changes they give us im sorry but this is beyond stupidity now i mean i hope there is going to be buffs i'm sure there will be but what is with the unnecessary nerfs? its just retarded

Yeah it's kinda annoying but w/e really, not touched my paladin since 5.2 because I already felt they were trash in 5.1 and just not fun to play because of class design.

#128 latturalol

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Posted 15 April 2013 - 11:43 PM

View PostMirionx, on 15 April 2013 - 11:16 PM, said:

pve nerfs :x



Yeah it's kinda annoying but w/e really, not touched my paladin since 5.2 because I already felt they were trash in 5.1 and just not fun to play because of class design.

yeah ive been trying out priest it seems more fun atm tbh

#129 Souki

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Posted 16 April 2013 - 09:24 AM

Using DP while stunned is a needed change and I can see it happening.

Holy Paladins are amazing vs melee cleaves, but lack cool downs for casters.  Maybe bring back sacred cleansing, or was that to OP?

#130 Mirionx

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Posted 16 April 2013 - 09:46 AM

https://twitter.com/...964535138562048


............................................................................

Edited by Mirionx, 16 April 2013 - 10:05 AM.


#131 diglett23

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Posted 16 April 2013 - 06:19 PM

View PostSouki, on 16 April 2013 - 09:24 AM, said:

Using DP while stunned is a needed change and I can see it happening.

Holy Paladins are amazing vs melee cleaves, but lack cool downs for casters.  Maybe bring back sacred cleansing, or was that to OP?

Do Rogues count as melee? Last time I checked 2k rogues can solo me in a garrote.

#132

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Posted 16 April 2013 - 06:42 PM

View PostSouki, on 16 April 2013 - 09:24 AM, said:

Using DP while stunned is a needed change and I can see it happening.

Holy Paladins are amazing vs melee cleaves, but lack cool downs for casters.  Maybe bring back sacred cleansing, or was that to OP?


View Postdiglett23, on 16 April 2013 - 06:19 PM, said:

Do Rogues count as melee? Last time I checked 2k rogues can solo me in a garrote.

What diggles said, I dont understand why people still think holy paladins do well vs melee. Anything that can stun/silence destroys holy right now. PriestHDK's, anything with a rogue, warrior/spriest, dk/anything, even monks can all kill a paladin before he gets a heal off

#133 Souki

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Posted 16 April 2013 - 07:58 PM

View PostRadejjj, on 16 April 2013 - 06:42 PM, said:

What diggles said, I dont understand why people still think holy paladins do well vs melee. Anything that can stun/silence destroys holy right now. PriestHDK's, anything with a rogue, warrior/spriest, dk/anything, even monks can all kill a paladin before he gets a heal off

I enjoy healing vs melee cleaves because of BoP and it's fun nuking heals on my partners.  The only problem I have is when the enemy team switches to me and I can't sacred shield myself because of the annoying 6 second CD.  Maybe remove that CD?

I would also like to see eternal flame become baseline.  Holy Paladins want more shields, sacred shield + eternal flame would be sick.

#134 Ganx

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Posted 17 April 2013 - 04:48 PM

View PostSouki, on 16 April 2013 - 07:58 PM, said:

The only problem I have is when the enemy team switches to me and I can't sacred shield myself because of the annoying 6 second CD.  Maybe remove that CD?
Would help but still wont fix the class. So many problems with it atm

View PostSouki, on 16 April 2013 - 07:58 PM, said:

I would also like to see eternal flame become baseline.  Holy Paladins want more shields, sacred shield + eternal flame would be sick.
We are the only healer without a baseline hot. Even some dps classes still have it baseline (boomer healing is stupid). Divine prot whilst stunned would be great. Find even with pre DP i can be killed by a mage+x though

#135 moelol

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Posted 17 April 2013 - 05:25 PM

paladins arent as bad as people make them sound. theyre not very good i think everyone knows that, our only problem i would say is we flop vs spell cleaves. and our partners flop vs spellcleaves (example: warrior).

i think if they give us something like nature's guardian, or anything that procs a heal or w.e while were taking it in a deep, that would solve that issue. ( i dont like being able to wall through stuns..wtf if u start seeing cooldowns and u feel like ur gona get swapped to, pop ur wall. i almost always pre wall deeps when i have it up"but sometimes still die lol")

also if our eternal flame was a lot stronger and sacred shield was baseline, we wouldnt have to pop major cooldowns every 30 seconds vs mage teams.

i think thats all we need and were good to go. if you get ccd imo, its your fault or your partners fault. you can stop the cc.

also sac seems very week vs teams that can purge so yeah if that can get changed it would be amazing.




i think people need to stop crying and actually play their class seriously. so far the only comps i feel im most successful with is jungle cleave, kfc (lol), and phd.

Edited by moelol, 17 April 2013 - 05:27 PM.


#136 Seu

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Posted 18 April 2013 - 02:51 AM

View Postmoelol, on 17 April 2013 - 05:25 PM, said:

i think thats all we need and were good to go. if you get ccd imo, its your fault or your partners fault. you can stop the cc.


therein lies the problem for me, paladins are heavily reliant on teammates to stop cc chains while on my priest there is a ton I can do to stay out. I play with irl friends exclusively which means my chances of getting any assistance with endless cc chains are slim and none.

while it is definitely a function of my teammates just not helping, it makes it really obvious how badly paladins need to be babysat compared to other healers for their team to succeed. when i hop on my dpriest against the same teams im borderline unccable and my team is more or less immortal till im oom. I dont think paladins need to be as self sufficient as priests or rshams, but the disparity is really staggering

Edited by Seu, 18 April 2013 - 02:51 AM.


#137 Quitsx

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Posted 19 April 2013 - 05:14 AM

replace dog shit glyph of blinding light w/a  new glyph of repentance, removing dots on rep

#138 Apsco60

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Posted 19 April 2013 - 05:25 AM

View Postdiglett23, on 09 April 2013 - 06:45 PM, said:

Hunter CC is a little too much, I will agree with that point, and I've played with a Hunter every season and every tournament I have played in, so no bias there. I think Hunters need pet CC taken away from them or something of that nature. Good teams can eat traps yes, but the good hunters can make it so they cant. For example trapping off of Scatter and or Hunter CC is predictable, trapping off of DK Aspyhxiate or  Pally Hoj, isnt. Hojing the Warrior before he can intervene is another way to stop it. Good Hunters will land CC, end of story. The problem with this, is mainly shadow priests being able to just MD the trap, which is being addressed which is good.

I think a major problem with Paladin in MoP is this, the dispell change. Paladins have always been the best healer for cleaves, no one can really argue that. But with  dispell having a cooldown, it makes it so I can only dispell one CC for my team. For example, as PHD we have all cooldowns up against godcomp and we are on the shadowpriest, the mage polys my DK, I dispell him, and the mage already has one precasted, just like that, my dk is in a 4 second undispellable CC. This time allows the healer to top his spriest and bascially reset the game. I wasn't CCed when the mage polyed again, and if this were Cata I would of been able to dispell again and we would of won the game. With that being said I think Disc Priests outshine Holy Paladins in all cleaves now. They have dispell, but they can also Mass Dispell a CC again, which is gamebreaking. They are a lot harder to kill than Holy Paladins, escpially by rogues and wizards. They have fear, which goes great with cleaves, ex: fear out of trap, or grip fear from DK. All of this makes discs a better option than Holy Paladin.

ALl in all, I hope they can address some of the issues holy paladins have, maybe making rebuke a ranged interupt such as wind shear could be a start.

Edit: and Before people say l0l S12 KFC, the only reason that comp was retarded is warrior and hunter, holy paladins are just the best healer for a 1-2 minute match. Which is what most of our matches as KFC lasted when we grinded to 2600 last season.
grinded to 2600......more like being spoon fed 2600

#139 Aoedin

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Posted 19 April 2013 - 07:40 AM

I've decided to rename my arena teams to variations of "charity comp" because all we do is lose games and  give people 2.2k achieves. I must be the nicest person I know. Henceforth, all of my paladin's team names will be called "charity cleave". C:

#140 Tropicalice

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Posted 19 April 2013 - 08:02 AM

rip in peace

Edited by Tropicalice, 19 April 2013 - 08:03 AM.





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