Hunter CC is a little too much, I will agree with that point, and I've played with a Hunter every season and every tournament I have played in, so no bias there. I think Hunters need pet CC taken away from them or something of that nature. Good teams can eat traps yes, but the good hunters can make it so they cant. For example trapping off of Scatter and or Hunter CC is predictable, trapping off of DK Aspyhxiate or Pally Hoj, isnt. Hojing the Warrior before he can intervene is another way to stop it. Good Hunters will land CC, end of story. The problem with this, is mainly shadow priests being able to just MD the trap, which is being addressed which is good.
I think a major problem with Paladin in MoP is this, the dispell change. Paladins have always been the best healer for cleaves, no one can really argue that. But with dispell having a cooldown, it makes it so I can only dispell one CC for my team. For example, as PHD we have all cooldowns up against godcomp and we are on the shadowpriest, the mage polys my DK, I dispell him, and the mage already has one precasted, just like that, my dk is in a 4 second undispellable CC. This time allows the healer to top his spriest and bascially reset the game. I wasn't CCed when the mage polyed again, and if this were Cata I would of been able to dispell again and we would of won the game. With that being said I think Disc Priests outshine Holy Paladins in all cleaves now. They have dispell, but they can also Mass Dispell a CC again, which is gamebreaking. They are a lot harder to kill than Holy Paladins, escpially by rogues and wizards. They have fear, which goes great with cleaves, ex: fear out of trap, or grip fear from DK. All of this makes discs a better option than Holy Paladin.
ALl in all, I hope they can address some of the issues holy paladins have, maybe making rebuke a ranged interupt such as wind shear could be a start.
Edit: and Before people say l0l S12 KFC, the only reason that comp was retarded is warrior and hunter, holy paladins are just the best healer for a 1-2 minute match. Which is what most of our matches as KFC lasted when we grinded to 2600 last season.
I agree with the points made on the first paragraph. It is just game ruining for people who don't play with shadowpriests. Also, as you mentioned, spamming cc because dispel has a cd is really bad, I sincerely don't know why there is a dispel cd, dot dispelling is punishing enough as it is. If they think magic dispel should have a cd, why do people have decurse, dispel, offensive dispel and aoe fear break? These are all making the other healers less appealing, especially when paired with ground/shock etc.
One thing about MD though, sure MD deals with precasted cc that landed after a dispel, but it also consumes 1/7ish of your mana pool, you do it 2-3 times, you are oom for that game and inability to provide freedom that breaks physical roots is also not so good for cleaves. That said, I hate non paladin healers having a freedom, it's an ability that belongs to the paladin class.
Once warriors get better defensives on 5.3 and hopefully the mages lose some dmg/control, the game will be better for paladins, I appreciate the honesty though, as opposed to some mop spastics.
PS:I play without a shadowpriest/hunter, so I can relate to some extend how the game is for holy palas atm. I hate the aspect of the game where healers get one shot or spend the game on an unending cc rotation through instants, regardless of the healing class.
Edited by Djandawg, 09 April 2013 - 08:14 PM.