The problem with Hpala is that there is too much cc and I don't see why people don't realize this. They are the easiest healer to cc. It's the only healer I've seen that MUST NOT save their trinket because ONE CC can essentially put you way behind and if the other team is decent this will happen. The class as a whole gets carried by the classes they can play with. Holy has a lot of mechanic flaws and as the game advances I see it more and more.
This spec is most affected by any overall healing nerf. Aka MS Buffs battle fatigue etc. We don't mitigate damage really for the most part nor do we counteract it with big hots, we just burst heal. So when we sit cc coming out of the cc a cooldown is generally used if the other team is going hard whether by me or by my partners while I was cc'd then here comes the kicker MORE INSTANT CC while trying to top the person off. This forces paladins to play rushdown melee comps like tsg phdk kfc etc things that get the kills in the minute mark because it literally takes 60 seconds if done right to force paladin outs so your team can stay offense and get that kill.
Hpala have next to nothing to use on their partners besides eternal flame or sacred shit. This is the main issue, which also causes paladins to be forced to use their only defensive as a trinket to save their partners. Now given I completely disagree with being able to use divine prot while stunned or AM while silenced to break them. It dumbs down the gameplay and the skillful things you can do with this r1 shit spec.
General changes that need to happen. Instant AOE CC needs to be shorter duration (IE: Howl/Psychic Scream.. SOLAR BEAM) being 6 seconds versus 8 or 10. There is too much instant cc to begin with the ones that control multiple players and are general inevitable need to be less effective.
I've brought this one up before and it was ignored. Holy paladins DO NOT HAVE PUSHBACK RESIST. it wasn't given passively to the spec and there is no way to obtain it. It should be there because even if you fake the opposing team any cast time reduction spells make my .8 infused divine 3 seconds and I've died so many times because of this I want to throw up thinking about it
Aura Mastery (Devo aura) Needs to be 2 minutes not 3, The problem with it being on par with disc/monk AM is that it's a group/raid wide buff that would be too strong on such a short cd.
Sacred Shield needs to be more like the WOTLK Sacred sheild. It needs to give a HoT on either Flash or Divine and actually absorb something. It needs to proc instantly when put on someone and it shouldn't have a 6 second cd. A 23k absorb every 6 second is probably the biggest joke since you can only have it on one target at a time and Most comps you queue into cleave your team down with diseases dots etc the shield needs to be larger and I might take it over EF
Hand of Sac.. so many times do I sac scatter or blind or WHATEVER and it gets dispelled off my partner before I take damage while they're being bent over. It needs a minute cd to be undispellable 10 second duration not on clemency. That's not asking much infact it's still weaker than every other healers cc avoidance. Aka grounding windshear SW:D (even though 99% of priests are bad and never death or glyph for death) Shifting bunches of cc. Shadowmeld for night elf Soon to be Nimble Brew for monks. Will of the forsaeken for undead The list goes on!
As for rogues? SWAP YOU SAY? Rofl jk open paladin with cds if nothing is done you die in the cheap shot. While i'm sure this is more of a rogue is too strong thing it's only topped off by the fact that your team 9/10 times can't even stop the rogues team from being right ontop of you on their opener. Shroud makes life suck that much more that you as the paladin can't even have your mates inbetween you and them. (As any healer for that matter)
I'm sure there will be bias and disagreement towards my statements but I expect that. I've played this class/spec enough to know that mechanic wise it's really bad and poorly designed.
TL:DR Hpala are terribly designed and if you care why you'll read my mumbo jumbo on why and how it can start to be fixed.
PS: I like Talbadars idea of making fears and polys last shorter durations on us, I just don't see blizzard doing it.
Edited by pyrellael_3428244, 08 April 2013 - 11:08 AM.