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#1 Thugonomics8

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Posted 05 April 2013 - 05:05 AM

I miss 5.1 Warriors, rogue overlords are 100% less fun...
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#2 Moshe

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Posted 05 April 2013 - 05:10 AM

View PostThugonomics8, on 05 April 2013 - 05:05 AM, said:

I miss 5.1 Warriors, rogue overlords are 100% less fun...

But they are 400% more skill... :duckers:

#3 Braindance

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Posted 05 April 2013 - 05:16 AM

I'm not sure you're aware of what you're wishing for/

View PostZerstiren, on 14 August 2011 - 01:21 AM, said:

If you haven't +repped this guy, you are part of the problem.

View PostRenaissance_Man, on 31 July 2013 - 04:31 AM, said:

If I had a gun with two bullets and I was in a room with Hitler, bin Laden, and you, I would shoot you twice.

View Postsimonfra1234, on 25 August 2011 - 08:46 PM, said:

bro you got +rep'd by rapture...

#4 GrieverZ

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Posted 05 April 2013 - 06:01 AM

5.2 rogues have nothing on last season's warrior. Not even comparable.

Only really broken thing i noticed with them is how insanely that stupid-ass pve trinket scales for them. That wouldn't be too hard to fix on Blizzard's part. It will slightly fix itself in 5.2 anyway since the trinket will lose 26 Ilvls in arena.

Edited by GrieverZ, 05 April 2013 - 06:02 AM.


#5 Braindance

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Posted 05 April 2013 - 06:21 AM

That trinket everyone is crying about is a 10% dmg increase compared to the tyrannical one with the random proc. It is hardly gamebreaking but it's a very convenient scapegoat.

View PostZerstiren, on 14 August 2011 - 01:21 AM, said:

If you haven't +repped this guy, you are part of the problem.

View PostRenaissance_Man, on 31 July 2013 - 04:31 AM, said:

If I had a gun with two bullets and I was in a room with Hitler, bin Laden, and you, I would shoot you twice.

View Postsimonfra1234, on 25 August 2011 - 08:46 PM, said:

bro you got +rep'd by rapture...

#6 GrieverZ

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Posted 05 April 2013 - 06:48 AM

View PostBraindance, on 05 April 2013 - 06:21 AM, said:

That trinket everyone is crying about is a 10% dmg increase compared to the tyrannical one with the random proc. It is hardly gamebreaking but it's a very convenient scapegoat.

http://www.wowhead.com/item=94356
http://www.wowhead.com/item=94511

3900 agi proc vs 8800 agi proc not counting the 30% increased agility sub has baseline from the Sinister Calling passive (wich obviously scales better with the PvE trinket).

Its not even comparable.

In term of overall damage, i agree its probably only a 10% increase because of the flat 5% damage loss from PvP power, but in term of pure burst potential, the PvE trinket is far, far better. Another often overlooked fact is that the Hit rating on the trinket allows rogue to pretty much ignore the stat in their gearing and stack even more mastery increasing their burst potential even further. 120k+ Evis crits are very common with that proc up.

Rogues in full PvP gear are fine, this trinket just scales too well with Sub's gameplay.

Deja Vu (http://www.wowhead.com/item=59520).

Edited by GrieverZ, 05 April 2013 - 06:57 AM.


#7

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Posted 05 April 2013 - 06:54 AM

View PostThugonomics8, on 05 April 2013 - 05:05 AM, said:

I miss 5.1 Warriors, rogue overlords are 100% less fun...

wait till you see an unholy dk with 15% runeweapon strenght proc, 20% passive from talents and that 1.5k/1sec trinket that ends up with 15k str + that 8.8k one + all cds cause pets scale with attack power (your around 88-100k ap) my dk is around 40k all procs (normal honnor gear) so i doubt thats not OP

#8 Hyuru

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Posted 05 April 2013 - 06:58 AM

View PostBraindance, on 05 April 2013 - 06:21 AM, said:

That trinket everyone is crying about is a 10% dmg increase compared to the tyrannical one with the random proc. It is hardly gamebreaking but it's a very convenient scapegoat.
It's more of a problem with humans having both.
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#9 WildeHilde

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Posted 05 April 2013 - 07:00 AM

Remove the Human racial and rogues are mostly fixed. That racial gives the possibility for this insane scaling of rogue abilities.

#10 GrieverZ

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Posted 05 April 2013 - 07:02 AM

View PostZerlog, on 05 April 2013 - 06:54 AM, said:

wait till you see an unholy dk with 15% runeweapon strenght proc, 20% passive from talents and that 1.5k/1sec trinket that ends up with 15k str + that 8.8k one + all cds cause pets scale with attack power (your around 88-100k ap) my dk is around 40k all procs (normal honnor gear) so i doubt thats not OP

Yeah, thats also a problem in my opinion, but its hard for me to be objective towards DKs because i play with a Priest.

Spoiler

Edited by GrieverZ, 05 April 2013 - 07:02 AM.


#11 Doomnatrah

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Posted 05 April 2013 - 07:15 AM

tbh i would trade rogues for end of the season warriors.  Rogue just has way too much control.  Sure shockwave was annoying but rogue can aoe stun and silence everyone into gouge, blind , sap etc.  Rogue is just not fun to play against at all.  Spam throwing all game interrupting when they arent on u.

#12 mimmick

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Posted 05 April 2013 - 07:17 AM

View PostDoomnatrah, on 05 April 2013 - 07:15 AM, said:

tbh i would trade rogues for end of the season warriors.  Rogue just has way too much control.  Sure shockwave was annoying but rogue can aoe stun and silence everyone into gouge, blind , sap etc.  Rogue is just not fun to play against at all.  Spam throwing all game interrupting when they arent on u.
You can actually 100-0 a rogue in a stun couldnt do that to a warrior so

#13 Gekz

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Posted 05 April 2013 - 07:55 AM

Rather fight a rogue than a dk with an out for every cc in the game.

#14 Vadren

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Posted 05 April 2013 - 07:57 AM

View Postmimmick, on 05 April 2013 - 07:17 AM, said:

You can actually 100-0 a rogue in a stun couldnt do that to a warrior so

As always a rogue's biggest counter is rogue ;p
Vadren#1175

#15 Doomnatrah

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Posted 05 April 2013 - 08:00 AM

View Postmimmick, on 05 April 2013 - 07:17 AM, said:

You can actually 100-0 a rogue in a stun couldnt do that to a warrior so
almost anything can be 100-0 in a stun...rogues arent privy to that.  Im just saying that its far less fun vsing a rogue that has infinite utility to stop casters.  Mind numbing, deadly throw, garrote, cheapshot, kidney, cloak on 1 min, gouge, kick.  Rinse and repeat.  Warriors werent fun to vs either but it was less painful.

#16 kazuhmeer

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Posted 05 April 2013 - 08:02 AM

View PostDoomnatrah, on 05 April 2013 - 08:00 AM, said:

almost anything can be 100-0 in a stun...rogues arent privy to that.  Im just saying that its far less fun vsing a rogue that has infinite utility to stop casters.  Mind numbing, deadly throw, garrote, cheapshot, kidney, cloak on 1 min, gouge, kick.  Rinse and repeat.  Warriors werent fun to vs either but it was less painful.

keeping up your 30% mitigation is really challenging so that you don't die in a single stun.  theres honestly no reason not to just keep it up if you even suspect a swap.  

i approve of this message, bring warriors back.

#17 Hyuru

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Posted 05 April 2013 - 08:03 AM

View PostDoomnatrah, on 05 April 2013 - 07:15 AM, said:

tbh i would trade rogues for end of the season warriors.  Rogue just has way too much control.  Sure shockwave was annoying but rogue can aoe stun and silence everyone into gouge, blind , sap etc.  Rogue is just not fun to play against at all.  Spam throwing all game interrupting when they arent on u.
I don't think you understand how energy works.
Posted Image

#18 majorblood

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Posted 05 April 2013 - 08:03 AM

bring back affliction warlocks

#19 Zerych

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Posted 05 April 2013 - 09:30 AM

That's exactly what I said to my friend with the warrior nerf and rogue and DK change "The nerf are fine but you will regret war before the end of the season". And I was right... But I'm confident for the return of Warrior next patch ... hopefully

Ps: I speak here in term of fun to play against duh

Edited by Zerych, 05 April 2013 - 09:31 AM.


#20 Shock1911

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Posted 05 April 2013 - 10:36 AM

Here you go  :

Posted ImageWarrior
  • General
    • Defensive Stance now decreases damage taken by 25%, up from 15%.

Edited by Shock1911, 05 April 2013 - 10:37 AM.





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