Thaya, on 03 April 2013 - 06:18 AM, said:
I remember a blue post on D3 forums stating there's still over a million people coming online daily. D3 is always on the front page of twitch.tv as well with 3 to 7 thousand viewers, always. No matter what any of you say, it's among the most popular online games.
The only problem with D3 was that it was rushed. It wasn't as polished as every other Blizzard release was. Bugs, warping around mobs/corners/objects, Inferno extremely overtuned, magic/rare items being better than legendaries/sets, monster level not available (D2 had .players since release - the same function), nowhere to progress to after finishing Inferno. Since release, they fixed all of those things, but that could have been done with internal testing; do note that most of the fixes happened with Jay on the team. Also, D3 isn't even meant to have a huge player base: online ARPG is a niche genre, it's all based around grinding gear and not that many people actually enjoy that.
WoW still has nearly 10 million people playing it. There are new people coming in every single expansion, and by now I meet more people who joined the game in Cataclysm than in Vanilla, TBC or WotLK. It's also far from what you can call a "bad game". If that's what you think, you don't play other games.
The problem with WoWs player base is retention. They can't keep players and thats why they do all those tv ads and such. They realize that most people have either played wow, play it, or dont wish to play at all. It is ironic that the highest rate of growth for WoW was when the game was focused around the hardcore. Blizzard really screwed themselves by making it so much more casual.
I think Wildstar is doing a good job at making a TBC-like game. Learning from Blizzards mistakes.
The PvP community would (or would have, before holinka came along) jump ship the second a viable alternative came about. Even by Blizzards own numbers during cata, a lot of people PvP in WoW and they pretty much blew off half their players...
And on the D3 conversation, Im not saying it was terrible or there is nothing good there. I have a 200k monk that can solo mp8 so it would be hypocritical to say it was so bad I couldn't play it. The main problem with D3 came from Blizzards horrible lack of planning. Launch was pretty bad, EA-level bad. The early game was fun when you could log in and play without lagging out. The end game literally hadnt been tested, even some of the devs admitted to not being able to clear it. When only 1 out of 4 classes can even be played at max level, you screwed up bad. Why did it take so long for simple changes? Why isn't PVP in the game, 10 months after it was promised? The list could go on.
Starcraft 2, on the other hand, has done nothing but impress me. Maybe a little over-zealous on buffing/nerfing but overall just an amazing game.
Edited by Regent, 03 April 2013 - 06:29 AM.