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Shadow Priests nerfed


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#81 Djandawg

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Posted 02 April 2013 - 12:43 AM

Expected stuff. People who thought shadow wasn't going to get nerfed were too optimistic.We used to use mass dispel on two people who got aoe cc'd, it was one of the disc priest trademarks, now disc lost that too..

I hope they reduce the mana cost of Mass Dispel by %50 and/or remove the cooldown for discipline though

And can they please remove the fucking tremor totem from this game?  Having offensive dispel, defensive dispel, decurse is enough. We don't need an aoe fear break. It made sense when shamans didn't have dispel magic/hex.At this state of the game, it makes no sense.

Edited by Djandawg, 02 April 2013 - 12:52 AM.


#82 dionim

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Posted 02 April 2013 - 01:03 AM

MD glyph is joke could just make the glyph reduce the mana cost, other stuff is fine i guess

new lets do some needed changes to put shadow at a good spot again

remove mindnumbling/necrotic slow cast thing
make tremor unable to be killed by the own shaman

grats, shadow are still a good class to pick up

Edited by dionim, 02 April 2013 - 01:04 AM.


#83 toheja88

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Posted 02 April 2013 - 01:06 AM

Im still waiting for  " ring of peace now has 3 min cd so it is not a completely retarded spell , we dont know what we were smoking when we made it 45 sec cd."

#84 Ilidio

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Posted 02 April 2013 - 01:13 AM

It's official. GC just posted on twitter
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#85 Nerfmytotems

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Posted 02 April 2013 - 01:14 AM


Holinka@holinka2m

.@beanmiesterscoo The cast time for Disc/Holy remains the same


#86 djp771133

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Posted 02 April 2013 - 01:36 AM

So when is the ring of peace nerf coming?

#87 Zub

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Posted 02 April 2013 - 01:50 AM

  • Ring of Peace now has a base 3 second blanket silence with a 3 sec additional silence if the player casts inside the ring.
This makes me think these patch notes are an mmoc april fools joke lol, guess they're real if it's getting tweeted about also though. Life swap change will probably make the game more enjoyable, would be cool to have a different 87 ability for shadow though

Edited by Zub, 02 April 2013 - 01:53 AM.


#88 Apsco60

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Posted 02 April 2013 - 01:51 AM

King shadow is now dethroned

#89 Jarzombek

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Posted 02 April 2013 - 01:56 AM

I could consider letting SPs have a swap usable in arena, only if it can be used defensivly only, as in: only if the SP has lower HP than the target it swaps health with. Max 50% might have to be included in the tooltip aswell.

#90 Seu

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Posted 02 April 2013 - 02:06 AM

View PostWildeHilde, on 01 April 2013 - 10:52 PM, said:


Discipline
Atonement When you deal damage with Smite, Holy Fire, and Penance, you instantly heal a nearby low health friendly target within 40 yards from the enemy target for 80% of the damage dealt. If the Priest is healed through Atonement, the effect is reduced by 50%. Priest - Discipline Spec.


dang smites gonna heal nearby teammates for almost as much as a renew tick

#91 Tehflayz

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Posted 02 April 2013 - 02:14 AM

If shadowpriests go down, so do shaman. Fix hunters and intant CC in the game, then this change will be fine with me. Void swap was a BS spell to begin with, 1.5 sec MD sucks but I'll live.

Also, give Spriests something for an 87 talent. Perhaps a freedom to escape from the incoming storm of melee that are about to train them down for the entire game with these new changes.

#92 catastrophiq

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Posted 02 April 2013 - 02:15 AM

Fix void shift don't just remove it thats so silly u can tweak it so people only get 50 % of ur hp etc etc anything is possible and about MD idk seems rather silly counting on some changes before we see this live.

But i agree on the fact that both of them need a fix and can't stay the way they are right now.

#93 Btothaloody

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Posted 02 April 2013 - 02:17 AM

World Of Meleecraft. Time to play a melee class or a hunter, and drool all over my keyboard, tell funny jokes in skype and hit 2700 yeyeyeyeyeyeye

#94 frigidclam

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Posted 02 April 2013 - 02:45 AM

Still loads more casters up top then melee. I find it funny how people that play god comp and caster cleaves act like melee is a joke to play. Caster cleaves have so much more room for error.

#95 Djandawg

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Posted 02 April 2013 - 02:57 AM

View Postfrigidclam, on 02 April 2013 - 02:45 AM, said:

I find it funny how people that play god comp and caster cleaves act like melee is a joke to play. Caster cleaves have so much more room for error.
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#96

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Posted 02 April 2013 - 03:05 AM

Nerf hunters, maybe buff molten armor(25%??) seeing everyones geting buffs to survival, and uhm nerf NT, promote casting

and fix ferals tunnel vision + insta cyclones into ring of peace when tunneling.

and buff sustainable damage to fire.

#97 Leeston

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Posted 02 April 2013 - 03:05 AM

I think these changes are great, but the reason so many teams used priests was because of all of the instant crowd control.  I expect to see a few specific comps become extremely powerful because of this, specifically hunters.  I would expect their CC and CC breaks to be targeted next.

#98 Pitiless

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Posted 02 April 2013 - 03:17 AM

Maybe once spriests are nerfed they'll address the retarded amount of insta CC in the game that was partially masked by the fact that people could play with spriests to counter it

#99 a1entity

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Posted 02 April 2013 - 03:21 AM

They strong yes but this is too big of the nerf. Leave void shift at least.

#100 Limity

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Posted 02 April 2013 - 03:56 AM

Great change, much needed :)




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