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#201 Fearful

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Posted 02 April 2013 - 04:32 PM

View Postbrosearch, on 02 April 2013 - 04:31 PM, said:

hey tom how u been :)
Pretty good man. Hit me up on skype. I don't want to pollute this thread with our conversation.

#202 khuna

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Posted 02 April 2013 - 04:34 PM

View Posthoodrych, on 02 April 2013 - 04:04 PM, said:

I remember when Shamans got a big nerf with the no-totem while silence change

some said they'd be the worst healer

yeah........

They are without a sp in their team, they just die in blanket/stuns once they trinketed

I wanna see what will they do with warlocks/hunters/rogues now cause if they don't do anything else than that thugcleave is gonna be the biggest joke this game has ever seen but rmp might become sick again

#203 wtfbro

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Posted 02 April 2013 - 04:38 PM

now time to take a look at demonic gateway aswell i guess

#204 Justwoo

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Posted 02 April 2013 - 04:53 PM

I use dominate mind all the time that shits op, way under the radar, fast cast with no cd and it doesn't dr with anything that I can think of

I just sit in the middle of the arena and spam that people don't know what to do
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#205 Fearful

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Posted 02 April 2013 - 05:13 PM

View PostMilanah_6538907, on 02 April 2013 - 04:20 PM, said:

30 second cd on Asphyxiate as DK, 20second cd on Kidney Shot, should i go on? Every comp has something to stop MD, just dont play braindead and use it proper and not in the opener just because it's ready.
Ok dude, I don't think you're trolling and are actually trying to understand my point of view so I'll try to explain it in extreme detail.

Lets take two setups, say shaman god comp and DK/Mage/Druid. First off let me say that I'm not an expert at either of these comps so I could be completely wrong in how this match would play out. I'm just trying to illustrate a concept.

Ok, so the gates open and the god comp pushes in. They open up with a deep/orb/frost bomb because they have full procs up.

This forces the DK to trinket and AMS. AMS has a low CD so thats pretty irrelevent for the most part, but now the DK doesn't have a trinket. So, basically, since they just used their CD's to force the DKs cooldowns, they've basically made the decision that at some point later in the game, after they get all the healer's CDs out of the way, they're going to kill the DK.

Now the DK/Mage/Druid goes aggressive and pops gargoyle/deep/mage CD's and sort of does the same thing on the mage. This forces the mage to ice block and the shaman to use NS.

So the god comp used their offensive CDs to force the other team to use their defensive CDs. That was a burst attempt.

Then the DK/Mage/Druid came back and did the same thing.

So right now, who is winning? The team that used less defensive CDs. So, since the DK only trinketed, if the god comp later on decides they want to kill someone else then right now they're losing because they just wasted their offensive CDs forcing the DK to trinket, when the DKs trinket doesn't even matter. Meanwhile they just used NS and ice block.

So, with this in mind, we can basically assume that whichever team runs out of defensive CDs the fastest is going to lose. What factors determine who is going to run out of defensive CDs the fastest? How strong certain offensive and defensive CDs are. An ability that is particularly strong like deep freeze or something like that might force more CDs than something less powerful.

So when you look at the game in terms of offensive and defensive CDs, it's obvious that shadow priests have way more defensive CDs for their team than other classes do and therefore have much more longevity in the match. This is also why most top players use their offensive CDs at the first chance they get to do something with them, so that they'll be back up later in the game.

So take something like mass dispel. Say a mage gets a poly on a healer and that healer doesn't have a shadow priest. The mage then bursts with all his shit. Any other healer would have to trinket that. But with a shadow priest, you just mass dispel the poly and you just saved yourself from using a huge cool down. So, now you have more CDs than the other team and your team is ahead.

Is this making sense?

Do you see why saying "Every comp has something to stop MD" is pretty silly now?

If you stack up everything that any single caster DPS  class has, it simply pales in comparison to shadow priest CDs. Also, it's not even just cooldowns. Flash heal and off heals are so good that they can sometimes substitute for having to use defensive CDs. This is why we're saying that shadow priest are too good and you're going to be fine if you understand this.

#206 Apsco60

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Posted 02 April 2013 - 05:18 PM

View PostZerlog, on 02 April 2013 - 03:05 AM, said:

Nerf hunters, maybe buff molten armor(25%??) seeing everyones geting buffs to survival, and uhm nerf NT, promote casting

and fix ferals tunnel vision + insta cyclones into ring of peace when tunneling.

and buff sustainable damage to fire.

Yea mages need buffs def. Pom should be 30 seconds. Molten armor should be a passive shield wall and recuperate. And you need more procs.

#207 Virent

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Posted 02 April 2013 - 05:42 PM

View PostApsco60, on 02 April 2013 - 05:18 PM, said:

Yea mages need buffs def. Pom should be 30 seconds. Molten armor should be a passive shield wall and recuperate. And you need more procs.

Did you even read his post?

I swear though, 90% of the AJ community is so biased it's unreal.
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#208 Donald

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Posted 02 April 2013 - 05:52 PM

good changes. we obviously want more changes.

i mean dispersion and life swap made it very hard to kill spriests in many situations, but what does it say that we use both sometimes back to back and still die? that dmg is high enough to blow through two health bars and major CDs?

it's OP in some situations, but the more you complain about it being OP, the more insane it seems when it gets negated by other people blowing through a spriest's swap.

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#209 Korzul

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Posted 02 April 2013 - 06:02 PM

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I wanna see what will they do with warlocks/hunters/rogues now cause if they don't do anything else than that thugcleave is gonna be the biggest joke this game has ever seen but rmp might become sick again

We'll sit next to lock gates and port every silence until they finally nerf that.
Then we'll use Call of Elements once totemic restoration gets gimped until people complain that 4 tremors every 3 mins is STILL too much.
After that we'll start playing with boomkins and scream for cenarions ward/rejuv every time we get opened on, if thats not enough then i'm sure a shadow or healthstones will let us survive long enough to start using abilities again.
Or just team up with 2 people who have spammable cc and abuse the crap out of the 8 sec cd on dispels.

However like with the totem silence change when everyone realised "Shit we're dead solo to a mage with this change" they also managed to nerf frost bomb which made things a lot less daunting.

I'm sort of hoping they change rogues (the power of a rogue opener with tricks+prey on the weak is simply too good), paralytic poison is downright stupid etc.

Still would've much rather seen them give more cc protection to other healers and maybe more utility to other specs than crush the only hybrid who could help the game become less of a rushdown/gib fest, yet i'm expecting a lot more changes and given that shamans suck in PvE it's quite clear they're not going to touch our healing ability.

Oh and the last option if they completely gimp resto is just going ele, because it's slowly becoming a very very strong and fun spec.

Edited by Korzul, 02 April 2013 - 06:14 PM.


#210 Maticzor

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Posted 02 April 2013 - 06:06 PM

View PostMilanah_6538907, on 02 April 2013 - 03:20 PM, said:

Okay lets see, MD is in the game since when? Oh right, since WOTLK. Always had the same effect and never been a problem, so why do u start crying about it now?
The idea of "we had this ages ago, no one complained" doesn't mean that it shouldn't be addressed and its retarded, shamans totems were usable while silenced since the class was made in the game, and I don't think many people complained but it was just unfair so they had to nerf it. Same goes with MD, with the current state of the game MD is too good and it wasn't removed completely, it just takes longer to cast. As for Void shift, we all saw it coming didn't you?

On the other hand, they should give spriests something that would help them when they are getting trained. Overall, needed changes that will separate good spriests from bad ones and will make spriests a class that actually takes skills instead of a must-have class to be competitive. Yes other classes are ridiculous as well but this is one step toward the right direction.

Good players will live, shitters go back to disc.

#211 dionim

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Posted 02 April 2013 - 06:13 PM

can people start to play with me now? (disc priest)

was always like: Thanks man we already have a priest (shadow)
Thanks man, but my shadow friend can do everything you do and still rape on damage =/. WAIT I CAN USE POWER WORD: BARRIER!!!

no no, thx m8

#212 Dakkrothy

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Posted 02 April 2013 - 06:20 PM

it buffles me how people think this will separate good and bad spriests, if anything it'll make the gap smaller


these r 2 abilities made for clutch usage, just sayin

#213 methodman2

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Posted 02 April 2013 - 06:29 PM

View PostDakkrothy, on 02 April 2013 - 06:20 PM, said:

it buffles me how people think this will separate good and bad spriests, if anything it'll make the gap smaller


these r 2 abilities made for clutch usage, just sayin

yeah hard to press 1 button and get 100% hp instantly

#214 Structural

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Posted 02 April 2013 - 06:31 PM

i hope with these nerfs they nerf something with mages and then buff their damage and then revert the first nerf last minute before patch.

#215 Structural

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Posted 02 April 2013 - 06:33 PM

View Postmethodman2, on 02 April 2013 - 06:29 PM, said:

yeah hard to press 1 button and get 100% hp instantly

don't worry just keep training the same target after the life swap.

#216 amirdaheat

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Posted 02 April 2013 - 06:35 PM

hate lifeswap anyway, most of the times it bugs out so my partner dies while i still take the dmg from lifeswap and he recieve 0 healing. md change is what makes this nerf overkill
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#217 Jeffisnumberone

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Posted 02 April 2013 - 06:36 PM

View Postkhuna, on 02 April 2013 - 04:34 PM, said:

They are without a sp in their team, they just die in blanket/stuns once they trinketed

I wanna see what will they do with warlocks/hunters/rogues now cause if they don't do anything else than that thugcleave is gonna be the biggest joke this game has ever seen but rmp might become sick again
rmp will only be sick if this change goes through and hunters are nerfed, also buff smite dmg
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#218 latturalol

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Posted 02 April 2013 - 06:36 PM

Holinka knows whats up

#219 Zilea

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Posted 02 April 2013 - 06:39 PM

View Postkhuna, on 02 April 2013 - 04:34 PM, said:

They are without a sp in their team, they just die in blanket/stuns once they trinketed


i wonder how much different this is with say, paladins

herp derp

#220 khuna

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Posted 02 April 2013 - 06:44 PM

its actually better(or as bad cause you can't break fears) cause you have bop and bubble after trinket but still not good enough

Edited by khuna, 02 April 2013 - 06:44 PM.





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