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#1 wodeta

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Posted 28 March 2013 - 02:33 AM

ok, so when will we start crying about that?
I got crited for 45k on my druid with 67% resi, shuriken toss need some serious nerf/change.
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#2 Regent

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Posted 28 March 2013 - 02:57 AM

I don't think the talent should exist at all. If they want to make rogues a ranged class, then go full out. They got rid of hunters ability to melee people and then turned around and added rogue abilities to range people.

#3 mimmick

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Posted 28 March 2013 - 03:59 AM

Id rather it be a slow and do shit damage honestly

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Posted 28 March 2013 - 04:15 AM

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http://www.arenajunk...l-hit-this-high

#5 vindz

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Posted 28 March 2013 - 04:43 AM

Shuriken toss and deadly throw has to be changed somehow :)

#6 originn

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Posted 28 March 2013 - 05:35 AM

View Postwodeta, on 28 March 2013 - 02:33 AM, said:

ok, so when will we start crying about that?
I got crited for 45k on my druid with 67% resi, shuriken toss need some serious nerf/change.
i cry about it. every night. it helps me sleep

#7 kannetixx

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Posted 28 March 2013 - 05:36 AM

dying to a melee from range while they are sitting in a fucking smoke bomb is absurd... fuck that ability.
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#8 riccod

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Posted 28 March 2013 - 08:10 AM

View Postkannetixx, on 28 March 2013 - 05:36 AM, said:

dying to a melee from range while they are sitting in a fucking smoke bomb is absurd... fuck that ability.

:mage: :mage: :mage: :mage: :mage:

Yea shuriken does a lot of damage. But dont see any problem with shuriken toss in the current state of game, where everyone is doing absolutely retarded damage with tons of crowd control abilities.
If you wanna nerf shuriken toss' damage i want all damage lowered down. Lets beginn with mages in first place.

Edited by riccod, 28 March 2013 - 08:16 AM.


#9 majorblood

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Posted 28 March 2013 - 08:39 AM

View Postriccod, on 28 March 2013 - 08:10 AM, said:

:mage: :mage: :mage: :mage: :mage:

Yea shuriken does a lot of damage. But dont see any problem with shuriken toss in the current state of game, where everyone is doing absolutely retarded damage with tons of crowd control abilities.
If you wanna nerf shuriken toss' damage i want all damage lowered down. Lets beginn with mages in first place.
you're avoiding the point. melee classes shouldn't have high ranged damage

/e especially considering their mobility with cloak and dagger and subterfuge

Edited by majorblood, 28 March 2013 - 08:40 AM.


#10 riccod

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Posted 28 March 2013 - 09:02 AM

View PostChristymarie, on 28 March 2013 - 08:33 AM, said:

omg a rogue would say "don't nerf this ridiculous ability unless u nerf mages as well".  go die!

Nice insult buddy. You sound like a butthurt mage :) Died too much against rogues these days? haha

View Postmajorblood, on 28 March 2013 - 08:39 AM, said:

you're avoiding the point. melee classes shouldn't have high ranged damage

/e especially considering their mobility with cloak and dagger and subterfuge
Yes i agree. So shouldnt all classes have every sort of ability (like stealth for 5 classes, CCs/Stuns on very short cooldown...)

#11 mimmick

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Posted 28 March 2013 - 09:18 AM

View Postriccod, on 28 March 2013 - 08:10 AM, said:

:mage: :mage: :mage: :mage: :mage:

Yea shuriken does a lot of damage. But dont see any problem with shuriken toss in the current state of game, where everyone is doing absolutely retarded damage with tons of crowd control abilities.
If you wanna nerf shuriken toss' damage i want all damage lowered down. Lets beginn with mages in first place.
Or just make it proc crippling again imo it shouldnt be doing the damage it does honestly.

#12 Chanimal

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Posted 28 March 2013 - 09:41 AM

View Postriccod, on 28 March 2013 - 08:10 AM, said:

:mage: :mage: :mage: :mage: :mage:

Yea shuriken does a lot of damage. But dont see any problem with shuriken toss in the current state of game, where everyone is doing absolutely retarded damage with tons of crowd control abilities.
If you wanna nerf shuriken toss' damage i want all damage lowered down. Lets beginn with mages in first place.
^ not sure if real post

on topic, more importantly why is DT a 6 second interrupt and why can you shut someone down for so long with just ranged throws? this is what pisses me off the most (although dying to a rogue from ranged is nearly as retarded)
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#13 samppax

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Posted 28 March 2013 - 10:15 AM

i cant see whats matter with sh, if some1 think it need to be nerfed. How about hunters and melee range

#14 kannetixx

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Posted 28 March 2013 - 10:49 AM

View Postriccod, on 28 March 2013 - 08:10 AM, said:

:mage: :mage: :mage: :mage: :mage:

Yea shuriken does a lot of damage. But dont see any problem with shuriken toss in the current state of game, where everyone is doing absolutely retarded damage with tons of crowd control abilities.
If you wanna nerf shuriken toss' damage i want all damage lowered down. Lets beginn with mages in first place.


you are so beyond clueless and bias its amazing ...

have you even picked a rogue up outside of s13? nobody should be able to sit inside of anything and do damage worth 40k a global and you not able to do anything .... you can just ST into DT and interrupt someone with little to no effort on your part besides spamming ST.

i dont even get why im replying to you based on  how ridiculously retarded your post is.
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#15 kannetixx

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Posted 28 March 2013 - 10:54 AM

View Postriccod, on 28 March 2013 - 09:02 AM, said:

Nice insult buddy. You sound like a butthurt mage :) Died too much against rogues these days? haha


Yes i agree. So shouldnt all classes have every sort of ability (like stealth for 5 classes, CCs/Stuns on very short cooldown...)


you are one of those rogues who went warrior in s12 then "came back" to rogue in s13 because of the buffs they got .. face it... you would't touch a rogue right now if they were not in the state they currently were.

No class should have how ever many outs that a TON of classes have .. BM having 3 trinkets - Rogues having ways to get away and not knocked out of stealth which has been an issue since they introduced stealth not breaking on damage .. if a rogue decides to just stealth infront of me i should be able to knock him out period... he played like a fucking idiot i should be able to out play him with AOE that is right in front point blank period.


what is the point of trinkets anymore with the way classes work now and how many outs certain classes have right now? its ridiculous.
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#16 Environ

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Posted 28 March 2013 - 01:24 PM

Ppl think of shuriken toss as a really op ability which it is, but nobody thinks of shuriken toss as a mobility buff to rogues..

Basicly instead of giving us some way of not being slowed 24/7 and getting out of roots they gave us a way to do a portion of our damage while were chilling in our novas.

Idk can sound bias prolly does but yea damage from it might still be too high maybe could be nerfed by 10-15% but can't see why ppl whine about it as op if ppl talked more about deadly throw interrupting and having no cd then id say theyr 100% right.

Edited by Environ, 28 March 2013 - 01:31 PM.


#17 rizzy

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Posted 28 March 2013 - 04:20 PM

Honestly, all I want with this talent is a ranged combo builder, I wouldnt mind if it had crap damage. Deadly throw should be baseline so I can actually slow the ranged attacker. (The ranged interrupt part, is what you should have to spec for, but the ability should be baseline)

Edited by rizzy, 28 March 2013 - 04:25 PM.


#18 Sania

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Posted 28 March 2013 - 04:30 PM

View PostEnviron, on 28 March 2013 - 01:24 PM, said:

Basicly instead of giving us some way of not being slowed 24/7 and getting out of roots they gave us a way to do a portion of our damage while were chilling in our novas.
So if feral's couldnt SS out of roots we should be able to do 50-70k Wraths? *note* wrath has a cast time ST dosnt.
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#19 Hackattack3

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Posted 28 March 2013 - 04:38 PM

I'm going to disclose that I haven't read up entirely on deadly throw or shuriken toss so I don't know the ins and outs of the ability.

But,

I was capping 2s the other day on my hunter, came down to 1vs1 with me vs the rogue, I had zero Cds up (no BW, spirit mend down, deterr down, intimidation down, dps trinket down).  We were both roughly at 80% hp and I proceed to kite him with disengage, master's call, and conc shot, he ranges me down with tosses before I drop him with pet + arcane shots + kill command.  I personally feel that if I kite a rogue and he never gets in range of me, I should be able to win the outcome.

PS he didn't toss w/ +damage trinket, was only tosses + recup

#20 AcerMVP

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Posted 28 March 2013 - 04:42 PM

To many tears in this thread.




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