OhhiimMvp, on 27 March 2013 - 05:55 PM, said:
Top 5% is a joke just because 1900 is already top 5%...
it doesn't have to be 5%. i don't see you responding to my point about what arena participation was in TBC and why it was (super high because it was a good source of epics for all, meaning that a bottom gladiator today is better than mostly arena players whereas a bottom gladiator in TBC when the 0.5% was chosen he was better than a bunch of scrubs).
Synkz, on 27 March 2013 - 06:01 PM, said:
Top 1-5% with all of the BGs being combined wouldn't be that bad, though.
combining them just gets rid of the randomness that different battlegroup ladders adds to the reward.
bouncyballs, on 27 March 2013 - 06:03 PM, said:
Why would you need to increase the percentage of people that get glad.... if you are widening the amount of people that are in the battle group then the .5% grows with it, but if you increase the percentage as well, then you would be growing the eligibility exponentially.
because participation is different today than what it was back in the day like i said
the % does not "grow with it" ... 0.5% of one big BG = 0.5% of each ladder individually combined
GrieverZ, on 27 March 2013 - 06:06 PM, said:
I'm not saying they should be given away for free, but if the goal is to incite people to pvp and create a healthy competitive setting rewarding only 12 teams out of 2000+ feels a bit absurd.
the only reason it is absurd is because people felt like they had to do arena to get good gear when the 0.5% was decided. they don't do that anymore, so participation went from, say, 10,000 to 5,000. the 10,000 was made of raiders and arena players, and the 5,000 today is just arena players.
first scenario: 0.5% of 10,000 is 50 teams
second scenario: 0.5% of 5,000 is 25 teams
the only reason that the 50th team in the first scenario got glad was because there were 5,000 extra scrub PvE teams in the 1600s. today's glad is better than just PvPers. the 50th team of the second scenario is better than or equal to the 50th team of the first scenario, so they should get glad. the way to do that is to increase the from 0.5% to 1-5% (meaning 1, 2... or 5%, idk how to decide the exact number).
GrieverZ, on 27 March 2013 - 06:56 PM, said:
Either way, my point is that glad was much more accessible back then.
back to my points... = why the % should be increased.
Redboww, on 27 March 2013 - 08:25 PM, said:
4. Probably should allow multiple teams... e.g. starcraft system. I really see no reason why this couldn't be implemented, and make the game better.
i soooo forgot about this
yes, the arena system should work like the RBG ladder should.
you have a RBG rating and your individual rating is put on a ladder against everyone else.
you should have an RBG rating, a 2v2 rating, 3v3 rating, and 5v5 rating, and a global ladder for each.
you would be able to play with different team mates just like you are in RBGs.