Jump to content

  • Curse Sites
Help

huge pvp overhaul 5.3


  • Please log in to reply
160 replies to this topic

#41 Filthpig

Filthpig
  • Junkies
  • Orcclass_name
  • US-Tichondrius
  • Bloodlust
  • Posts: 628
  • Talents: Enhancement 0/2/0/1/1/2
  • 2v2: 1605
  • 3v3: 2448
  • 5v5: 288
  • RBG: 1945

Posted 23 March 2013 - 02:03 AM

What does this mean for healers in 5.3? Since int is better for healing than pvp power, does that mean pve gear will be what you need for healers?

#42 Synkz

Synkz
  • Junkies
  • Orcclass_name
  • US-Blood Furnace
  • Retaliation
  • Posts: 2657
  • Talents: Destruction 0/2/0/0/2/.

Posted 23 March 2013 - 02:09 AM

wow this sounds really awesome, i'm excited tbh

Edited by Synkz, 23 March 2013 - 02:10 AM.


#43 Pritchard

Pritchard
  • Junkies
  • Night Elfclass_name
  • US-Kel'Thuzad
  • Nightfall
  • Posts: 617
  • Talents: Frost 0/2/0/2/0/0

Posted 23 March 2013 - 02:14 AM

View PostFilthpig, on 23 March 2013 - 02:03 AM, said:

What does this mean for healers in 5.3? Since int is better for healing than pvp power, does that mean pve gear will be what you need for healers?

all the stats are going to scale down to 496, int will be the same on pve pieces as pvp pieces inside pvp areas

#44 inkorperated

inkorperated
  • Junkies
  • Undeadclass_name
  • US-Illidan
  • Rampage
  • Posts: 289
  • Talents: Shadow 0/2/2/2/2/1
  • RBG: 1944

Posted 23 March 2013 - 02:21 AM

p coool

Edited by inkorperated, 23 March 2013 - 02:21 AM.


#45 Eldacar

Eldacar
  • Junkies
  • Taurenclass_name
  • US-Boulderfist
  • Cyclone
  • Posts: 60
  • Talents: Protection

Posted 23 March 2013 - 02:29 AM

I am actually really looking forward to this change, and after thinking about it for a bit I think it is really a great direction to go in.

Removing Resilience from most PVP gear and bumping the baseline up to 65% makes it much easier to get started with a new/undergeared characters. If they are leaving in resil gems and some resil on a few key items it will still be possible to go a bit higher if you want to build your character for survivability.

Of course all of that would have had the side effect of flooding PVP with PVE gear, but the item scaling combined with PVP power on PVP gear should make PVP gear even MORE competitive than it is today. We might still see the ocassional OP trinket or set bonus make its way into PVP, but overall I think this will actually make PVP gear unquestionably the best gear for PVP.

I cant wait to read the blog on this.

@EldacarJS - Warcraft PVP Enthusiast, Theorycrafter, and Blizzard PVP Forum MVP


#46 Regent

Regent
  • Junkies
  • Undeadclass_name
  • US-Mal'Ganis
  • Stormstrike
  • Posts: 1649
  • Talents: Mistweaver 1/0/2/0/0/1
  • 2v2: 2273
  • 3v3: 2634
  • 5v5: 2359
  • RBG: 2126

Posted 23 March 2013 - 02:35 AM

Its about damn time.

#47 Rhetorical1

Rhetorical1
  • Junkies
  • Orcclass_name
  • US-Tichondrius
  • Bloodlust
  • Posts: 296
  • Talents: Survival 2/2/2/2/1/0
  • 2v2: 1403
  • 3v3: 2131
  • 5v5: 1056

Posted 23 March 2013 - 02:52 AM

ty based god

#48 Chanimal

Chanimal

Posted 23 March 2013 - 03:01 AM

am i the only one that doesn't like these changes

Edited by Poobandit, 23 March 2013 - 03:06 AM.

twitch.tv/chanimaly follow me!

#49 Sweatyfingrs

Sweatyfingrs

Posted 23 March 2013 - 03:02 AM

What happens when resil hardly scales with seasons and pvp power goes through the roof
Posted Image

#50 usingg

usingg
  • Junkies
  • Goblinclass_name
  • US-Rivendare
  • Emberstorm
  • Posts: 322
  • Talents: Arms

Posted 23 March 2013 - 03:15 AM

WHY DO THEY NEED TO CONSTANTLY CHANGE THINGS

LEAVE IT ALONE, FUUUUUUUUUUUCKKKKKKKKKKKK
Posted Image
Spoiler

#51 Nicetrylawl

Nicetrylawl
  • Premium Junkies
  • Undeadclass_name
  • US-Arthas
  • Ruin
  • Posts: 55
  • Talents: Subtlety 2/1/2/1/1/2
  • RBG: 2085

Posted 23 March 2013 - 03:27 AM

Where's the Ring of Peace change?!?!

#52 Deeklol

Deeklol
  • Junkies
  • Undeadclass_name
  • US-Area 52
  • Retaliation
  • Posts: 561
  • Talents: Discipline

Posted 23 March 2013 - 03:31 AM

Yesssss awsome changes


Fuck you rbgs
Hey, add me on LoL :)

IGN: Keklyz

#53 Conradical

Conradical
  • Junkies
  • Humanclass_name
  • US-Garona
  • Rampage
  • Posts: 1586
  • Talents: Affliction 0/2/2/0/2/.

Posted 23 March 2013 - 03:33 AM

Why do some people not like these changes?

Pros:
-25k conq points required to be geared this season
-549 heroic thunderforged double upgraded gear won't be in the arena

Cons:
-549 heroic thunderforged double upgraded gear won't let me one shot in arena :(

#54 fant0m8

fant0m8
  • Junkies
  • Blood Elfclass_name
  • US-Eredar
  • Vindication
  • Posts: 4336
  • Talents: Marksmanship

Posted 23 March 2013 - 03:39 AM

This is going to be fucking amazing. As I said in the news post, grinding for gear in a game mode that should be purely about strategy & execution, not artificial numbers on a character sheet, is IDIOTIC.

Hopefully they don't fuck up the implementation and make PVE gear better. But considering this is so early in the PTR, I have faith in the "spirit" of this change, and I expect that they will work to eliminate any loopholes before this goes live.

My only concern is that 65% is pretty low resilience, I'm already 2-3% above that in almost full honor gear. Damage will get very high if we can't have more than 65% resil.
Bye again! This game isn't fun when you don't know anyone else that still plays.

#55 Claynz

Claynz
  • Junkies
  • Orcclass_name
  • EU-Stormscale
  • Cyclone / Wirbelsturm
  • Posts: 1629
  • Talents: Enhancement 0/2/1/1/0/0
  • RBG: 1344
  • LocationNorway

Posted 23 March 2013 - 03:43 AM

View PostConradical, on 23 March 2013 - 03:33 AM, said:

Cons:
-549 heroic thunderforged double upgraded gear won't let me one shot in arena :(

Lmfao Conrad one of a kind.

#56 hoodrych

hoodrych
  • Junkies
  • Orcclass_name
  • US-Tichondrius
  • Bloodlust
  • Posts: 345
  • Talents:

Posted 23 March 2013 - 04:02 AM

awesome changes, Holinka doesn't fuck around

#57 Evolute

Evolute
  • Junkies
  • Orcclass_name
  • US-Mal'Ganis
  • Stormstrike
  • Posts: 1774
  • Talents: Restoration 0/2/0/1/0/0
  • RBG: 192
  • LocationCanada

Posted 23 March 2013 - 04:03 AM

rip heroic pve gear

you will not be missed

Posted Image


#58 Dagin

Dagin
  • Junkies
  • Humanclass_name
  • US-Lightninghoof
  • Shadowburn
  • Posts: 1508
  • Talents: Beast Mastery 1/0/0/2/1/0
  • RBG: 2049
  • LocationNew Orleans

Posted 23 March 2013 - 04:12 AM

will we still have resilence gems? and enchants?
Signature removed
"Too Big"- Nerd Vexo
Sorry guys too big
Dale
http://www.youtube.c...h?v=m-gVxKrzb4g
Posted Image

#59 Braindance

Braindance
  • Junkies
  • Orcclass_name
  • US-Tichondrius
  • Bloodlust
  • Posts: 3601
  • Talents: Arms 1/1/1/1/1/2
  • 2v2: 1638
  • 3v3: 2172
  • RBG: 576
  • LocationAtlanta

Posted 23 March 2013 - 04:25 AM

This will be fun - games will slow down due to more resilience and weapons frozen to 496 ilvl.

View PostZerstiren, on 14 August 2011 - 01:21 AM, said:

If you haven't +repped this guy, you are part of the problem.

View PostRenaissance_Man, on 31 July 2013 - 04:31 AM, said:

If I had a gun with two bullets and I was in a room with Hitler, bin Laden, and you, I would shoot you twice.

View Postsimonfra1234, on 25 August 2011 - 08:46 PM, said:

bro you got +rep'd by rapture...

#60 GrieverZ

GrieverZ
  • Junkies
  • Undeadclass_name
  • US-Thaurissan
  • Bloodlust
  • Posts: 1301
  • Talents: Marksmanship 2/0/2/0/1/0
  • 2v2: 1698
  • 3v3: 2495
  • 5v5: 1335
  • RBG: 192

Posted 23 March 2013 - 05:34 AM

What will they do for later seasons tough, bump the cap from 496 to whatever ilvl is the new gear or just let it be cosmetic?

I like the changes but they are kind of "WTF" at the same time since they blow out a lot of things we were used to since TBC, not something i expected to see in a minor patch.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users

<