Posted 21 April 2013 - 09:45 AM
It's common sense how the rating inflation system works. Blizzard added a modifier that makes you gain 0.1%-0.01% more rating than you'd normally gain from wins. This increases the overall rating of the ladder slowly. Blizzard can change the speed of this inflation by playing around with this modifier.
Imagine the ladder consisting of only 2 freshly dinged 3v3 teams.
Without rating inflation system:
If the 2 teams play 1000 games against each other, and both teams win 500 games, both teams will end up at 1500 rating.
With rating inflation system:
If the 2 teams play 1000 games against each other, and both teams win 500 games, both teams will end up at 1650 rating.
Same goes for the normal ladder. If every team on the ladder played 1000 games, the average rating of the ladder would be 1650, instead of 1500. Simple.
(Obviously the 1650 is a made up number, but you get the point)
- You don't have to play every week.
- It doesn't matter what team you play in.
- It doesn't matter how often you play.
- You don't gain substantially more mmr the more you play.
- You gain just as much from the system as everyone else no matter when during the season you play.
TL;DR None of you have any common sense.