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Arena inflation live in 5.2


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#1 Theed

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Posted 20 March 2013 - 08:14 PM

@itsTheed

Quote

"Why was rating decay not ready for 5.2? When will it be ready? PvP participation decreases every season. Need changes"


@holinka

Quote

"We never planned/announced any plans to do rating decay. We did announce rating inflation and it is live in 5.2"


https://twitter.com/...465842744135681

#2 Braindance

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Posted 20 March 2013 - 08:22 PM

Tbh it feels more like a rumor than true inflation. Like a placebo effect.

View Postjustchecking, on 10 November 2014 - 11:58 PM, said:

Going to blizzcon looking for a fight is like going to the official wow arena forums for pvp advice :)

View PostRenaissance_Man, on 31 July 2013 - 04:31 AM, said:

If I had a gun with two bullets and I was in a room with Hitler, bin Laden, and you, I would shoot you twice.

View Postsimonfra1234, on 25 August 2011 - 08:46 PM, said:

bro you got +rep'd by rapture...

#3 wodeta

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Posted 20 March 2013 - 08:26 PM

Well lets wait a few weeks and see if there will be more teams above 2600.
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#4 Covlol

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Posted 20 March 2013 - 11:07 PM

no u guys just dont understand how it works, the whole point of the inflation is that it will be easier to get 2700 (random rating) at end of season through the mmr inflation than it would be at beginning of season.

the entire point of the inflation is to try and stop teams from jumping ahead early and just sitting all season for glad/r1
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#5 Braindance

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Posted 20 March 2013 - 11:11 PM

Especially in our glorious bg named Shitstrike

View Postjustchecking, on 10 November 2014 - 11:58 PM, said:

Going to blizzcon looking for a fight is like going to the official wow arena forums for pvp advice :)

View PostRenaissance_Man, on 31 July 2013 - 04:31 AM, said:

If I had a gun with two bullets and I was in a room with Hitler, bin Laden, and you, I would shoot you twice.

View Postsimonfra1234, on 25 August 2011 - 08:46 PM, said:

bro you got +rep'd by rapture...

#6 Pritchard

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Posted 21 March 2013 - 03:37 AM

View PostCovlol, on 20 March 2013 - 11:07 PM, said:

no u guys just dont understand how it works, the whole point of the inflation is that it will be easier to get 2700 (random rating) at end of season through the mmr inflation than it would be at beginning of season.

the entire point of the inflation is to try and stop teams from jumping ahead early and just sitting all season for glad/r1

It will only be easier to get 2700 (random number) if you play every week afaik. If you do not play, you don't get the inflated rating.

#7 Virent

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Posted 21 March 2013 - 05:44 AM

View Posthairpiece, on 21 March 2013 - 03:37 AM, said:

It will only be easier to get 2700 (random number) if you play every week afaik. If you do not play, you don't get the inflated rating.

So how do you actually get it in the end? Do you just start gaining more from games? Get some random mmr at the start of each week? Lose less from losses? It's all a bit confusing or maybe I'm just stupid.

I realise that it's unlikely people will know, but was just wondering if anyone does in fact know.
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#8 Spinmove

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Posted 21 March 2013 - 06:01 AM

I'm assuming it's just based on how often you play; at what point in the season you play has no effect on that.

You could play 500 games during the first week and see the inflation take effect.

Edited by Spinmove, 21 March 2013 - 06:02 AM.

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#9 Pritchard

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Posted 21 March 2013 - 06:53 AM

The way i think it works is most likely gaining substantially more mmr the more you play., possibly losing less as well

#10 Covlol

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Posted 21 March 2013 - 07:26 AM

View Posthairpiece, on 21 March 2013 - 03:37 AM, said:



It will only be easier to get 2700 (random number) if you play every week afaik. If you do not play, you don't get the inflated rating.

It was announced that there was nothing special required to gain the inflation, safe to assume that means playing every week I don't know.
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#11 Aetarius

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Posted 21 March 2013 - 07:40 AM

I've already noticed a considerable difference with mmr.

3's mmr feels a lot like 5's mmr where it fluctuates a lot.

last season if you farmed a team like 100 rating below for a few games, your mmr didnt go up as much as it does now

not that great of a difference right now but by the end of the season, it will probably be like s9 again with 2800 being glad+
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#12 Chanimal

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Posted 19 April 2013 - 08:44 AM

Hopefully it works so that as each week passes, you will gain more rating than the week before, so that by the end of the season even if you just started playing that week you would have the full effects of the inflation.

I have a horrible feeling that you need to play every week to get the full benefits of the inflation though.
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#13 Mirionx

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Posted 19 April 2013 - 09:21 AM

View PostPoobandit, on 19 April 2013 - 08:44 AM, said:

Hopefully it works so that as each week passes, you will gain more rating than the week before, so that by the end of the season even if you just started playing that week you would have the full effects of the inflation.

I have a horrible feeling that you need to play every week to get the full benefits of the inflation though.

I hope it inflates the whole ladder not just your arena team so that if you start playing the last weeks you can farm those team that have been feeding of the inflation and gain their MMR. But it wouldn't surprise me if it was a "Blizzard system" so that you can't take other peoples inflated MMR or something dumb like that, you have 2350 MMR and 30 of those are inflated so the system threats you like you beat a 2320 team and gave you MMR according to that.

Ohwell, there's no details out maybe it's a great system just none knows how it works.

#14 moojerk

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Posted 19 April 2013 - 03:44 PM

I tweeted @holinka to see if we could get a pvp blog with more information or a whitepaper on how the rating inflation system works.  Fingers crossed!

#15 Broxxy

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Posted 21 April 2013 - 12:13 AM

Playing everyweek on the same charter?

#16 Dreamex

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Posted 21 April 2013 - 12:16 AM

@holinka@warlockia Do we need to stay on 1 team? Have a certain # of games? Or automatic inflation based on the current time in the season?

Holinka@holinka
9 Mar

@scmpoez @warlockia You do not have to do anything special to benefit from rating inflation.


#17 Tripyo

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Posted 21 April 2013 - 01:23 AM

View PostDreamex, on 21 April 2013 - 12:16 AM, said:

@holinka@warlockia Do we need to stay on 1 team? Have a certain # of games? Or automatic inflation based on the current time in the season?

Holinka@holinka
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@scmpoez @warlockia You do not have to do anything special to benefit from rating inflation.

I don't think that has been reflected in any of the battlegroups ladders.

#18 Dreamex

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Posted 21 April 2013 - 01:32 AM

Based on that tweet I'm pretty sure you just get more mmr from wins (or something similar) depending on what week of the season it is. Its only been a month since this season started, typical seasons are what.. like 6 months? So I wouldnt expect to see effects of inflation for at least another couple months.

#19 Chanimal

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Posted 21 April 2013 - 02:54 AM

Looks like inflation is definitely live. Plenty of teams at higher ratings than in the last week.

Also lost to a team 200 mmr below yesterday and only lost 30 mmr - used to lose 50-70 easily.
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#20 Kettu

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Posted 21 April 2013 - 09:45 AM

It's common sense how the rating inflation system works. Blizzard added a modifier that makes you gain 0.1%-0.01% more rating than you'd normally gain from wins. This increases the overall rating of the ladder slowly. Blizzard can change the speed of this inflation by playing around with this modifier.

Imagine the ladder consisting of only 2 freshly dinged 3v3 teams.

Without rating inflation system:

If the 2 teams play 1000 games against each other, and both teams win 500 games, both teams will end up at 1500 rating.

With rating inflation system:

If the 2 teams play 1000 games against each other, and both teams win 500 games, both teams will end up at 1650 rating.


Same goes for the normal ladder. If every team on the ladder played 1000 games, the average rating of the ladder would be 1650, instead of 1500. Simple.
(Obviously the 1650 is a made up number, but you get the point)

- You don't have to play every week.
- It doesn't matter what team you play in.
- It doesn't matter how often you play.
- You don't gain substantially more mmr the more you play.
- You gain just as much from the system as everyone else no matter when during the season you play.

TL;DR None of you have any common sense.




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