How Solarbeam should be
Posted 19 March 2013 - 11:46 AM
Even if we reset perfectly and avoid druids 1 shot we still manage to eventually die cuz of the beam.
So after the games ended, i thought of a good change they should do to beam to be how it should be, and not a 10 second silence.
Lets say a boomer beams u, u get a debuff that silences u for 4 seconds which u can trinket , and if u get hit on cast with it , u get csed to 8 seconds .This way it will be more like an aoe cs that u have to fake and trinket in order not to die.
I felt like posting this cuz i wanted to see the people's opinions about this.
Posted 19 March 2013 - 12:02 PM
What does this even mean.... how do you fake an aoe cs? Dumb idea
Posted 19 March 2013 - 12:10 PM
Dance cheap, vortex beam. If I trinketed cheap I would get pulled back in. Aight no worries. JK it was cheap, vortex beam, AFTER I ran out the rdruid vortex'd.
So trinket cheap, run out, gripped back in, run out, gripped back in, lawlz kidney shot.
I realize this is a fucking retarded scenario but it was more an example of how stupid the mechanic is to basically put you in an 8 second hex that doesn't break on damage. Even without two vortex you can be stunned, sit it, vortex beamed, run out pulled into DR'd stun.
Posted 19 March 2013 - 12:24 PM
Posted 19 March 2013 - 12:33 PM
Posted 19 March 2013 - 12:38 PM
Posted 19 March 2013 - 01:02 PM
Posted 19 March 2013 - 01:22 PM
Edited by Hakasa, 19 March 2013 - 01:23 PM.
Posted 19 March 2013 - 01:32 PM
Trinket makes you immune to the beam effect for the duration of it.
Also it does require a target, making it a undispelable debuff that goes to target, so the target can trinket and clean that debuff
Edited by dionim, 19 March 2013 - 01:34 PM.
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