most funniest thing is before mop (not sure about cata as i didnt play much ). they had 2 choices:
BM - no high crits, just a higher sustained damage as it was harder to avoid by LOS.
marks - more bursty, more control, able to LOS huge amounts of damage.
I mean if you look back from past seasons, hunters litreally had nothing.... deadzones, no silencing shot as bm, hard to setup traps ect...
they was going in the right direction by adding abit of control to hunters just because it was impossible to drop anything... then later on removing the deadzones so they can actually dps and then.......mop happened.
stampede...powershot... retarded pvp power bonuses ... blinkstike, retardedly high pet damage in general if your los of the hunter or not.( which in my opinion is huge, if your pet runs los behind a piller to try finish someone its fine because its just a pet and your not punished for bad positioning. If your any other class, running behind that piller could mean a fast switch to you and you could be globaled )
i mean what did blizzard expect? they gave them all that utility from past seasons creating a balence between there damage and control and then in mop they decide to give them the highest sustained damage in the game via NPC units, highest burst in the game, even more amazing peel from melee with webs. From my view it just seems completely retarded.
imo its ruined the skill cap of hunter comps completely. i can barely tell the difference between a bad hunter and a good hunter now days. when i used to play phd ages ago you used to actually have to think because of LOS/mass peels at the start on cooldowns. now you can litreally just pop every cooldown under the sun, be immune to every cc in the game at the start and generate unhealable amounts of damage regardless if the healer is cc'd or not.
but yeah that pretty much sums up mop in general. more cc and unhealable amounts of pressure
Edited by Typh, 21 March 2013 - 04:40 PM.