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boomkin pvp haste cap

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#1 Shrunkex

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Posted 14 March 2013 - 04:24 PM

What do you think guys? go haste cap or crit+mastery ? what are your opinions for s13 ?

#2 Ezeke

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Posted 19 March 2013 - 10:59 AM

> 1k views - 0 replies. Nice.


I just started playing again and decided to play Moonkin. Currently I'm farming the battlegrounds for honor so I cannot really compare s12 to s13 or MoP Moonkins in arena in general.

But I've read alot about it and I decided to go with full crit. Starsurge is really really important for our burst and I want it to be available as much as possible.
I also decided to stack as much resilience as possible after reading this article: http://www.arenajunk...wer-resilience/

I played Warlock / RShaman / Moonkin in wotlk and it was a lot of fun so I'm probably going to run it again.

#3 Blackdawn

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Posted 25 March 2013 - 10:29 AM

Anyone playing moonkin High Rates arenas, what comps are good? Also whats better/worse this Saison?
Come on, give us some Feedback ;)
one life, one chance

#4 Eltekk

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Posted 25 March 2013 - 12:21 PM

View PostBlackdawn, on 25 March 2013 - 10:29 AM, said:

Anyone playing moonkin High Rates arenas, what comps are good? Also whats better/worse this Saison?
Come on, give us some Feedback ;)

frost mage + moonkin both rank 1 and 2 on cyclone :duckers:

#5 Hackattack3

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Posted 02 April 2013 - 08:30 PM

View PostShrunkex, on 14 March 2013 - 04:24 PM, said:

What do you think guys? go haste cap or crit+mastery ? what are your opinions for s13 ?

S12-S13 hasn't really changed too much except that pvp power is now better than it was in s12 since it gives you some additional healing.

I don't know about other boomers but I'm outhealing all other hybrids in 3vs3 matches running boomer/mage/disc, boomer/elemental/disc, and boomer/rogue/disc.  Boomer + mage seems to have the most viability, elementals get trained to the ground and rogues are still a bit on the squishy side.  We've only had a two nights of 3s since 5.2 and haven't been too successful so maybe I'm healing too much I dunno.  

I feel boomers are one of the only dps classes that don't need to primarily stack yellow resil pieces.  We have sooo many great defensive outs.  New displacer beast is freaking amazing, you can sprint to other side of map and get 2 healing touches off easily.  You still have speed when you pop into caster from to throw up a rejuv.  Off healing with heart of wild is broken (some boomer had a 571k HT crit against me other day).  15% passive reduction in balance, short CD on barkskin, bear form to tank physical and

Broken symbiosis options if you run the right comps (cloak w/ a rogue vs spell cleaves, AMS w/ a dk, etc).

Only gems I am considering:

blue - all 320 pvp power
yellow - 160 resil/ 160 pvp power, or 80 int/160 resil, or 160 crit/160 pvp power
red - 160 int/160 pvp power


Back on topic in regards to s12 vs s13 and secondary stats:

Haste cap - still not worth it and you have to sacrifice too much mastery/crit to hit first haste cap (~5200).  Might be useful only in 5.3 with 65% resil baseline and useful pvp set bonuses (like the increase to dot uptime which shifts haste caps)

Once hit capped, just stick with:

pvp power = int >>>>>>>>>>>crit>>mastery>>>>>>>>>>>>>haste

Reasonable Stat Goals to Shoot for with Beginner S13 gear (assuming Tyrannical weapon):

pvp power ~ 50%
resil ~ 65%
crit ~ 20%
mastery ~ 25%

Please let me know if that helped or if you have questions about anything else.  Happy boomering.

#6 Hackattack3

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Posted 02 April 2013 - 08:50 PM

Here is an example of a boomer doing really well right now in 3s:

http://us.battle.net...osofresh/simple

He went haste cap then max crit.  Also stacked resil gems, which seem like over-kill to me but seems to be working for him.  looks like he's running dot cleave w/ a frost mage (nether tempest).

I would hate to play with 18% crit and 18% mastery like he's doing, I like my starsurge 2 shots.

#7 Michaelltnt

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Posted 02 April 2013 - 09:13 PM

Face it,

Boomkins burst is to op, outside cd's its to low.
symbiosis compared to what feral and resto get is just retarded :D.

And i prefer to go haste cap provides me faster ticks, faster casts. Haste(5273)>Crit>mastery.

#8 Hackattack3

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Posted 02 April 2013 - 09:51 PM

1.  Boomer burst outside of Cds only feels low if you're hanging around below 20% mastery :D.  If you have baseline 25% w/ 3k mastery from a group buff, I assure you the burst will be fine outside of Cds.

2.  Only really good symbiosis for ferals is with spriests, disperse.

3.  I believe that going for haste cap is pure preference in s13, s12 you had to sacrifice too much mastery/crit.  In my opinion its still a bit steep and I'm sticking crit/mastery.  I like hitting harder outside of Cds.

#9 Snuggli

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Posted 07 April 2013 - 02:36 PM

I like going haste cap and then crit. I get back to back starsurge procs so often with DoTs on 3 targets.

I tried crit>mastery and didn't really like it. I think crit>mastery does more damage during swifty 1shot but haste>crit does more damage outside.

View PostBraindance, on 11 October 2013 - 12:44 PM, said:

Go listen to some Bieber shit and leave me alone fucko.

#10 Bamflol

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Posted 07 April 2013 - 03:01 PM

ask > http://us.battle.net...rollen/advanced

#11 Nadagast

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Posted 08 April 2013 - 09:49 AM

Sooo I'm looking for another class to play.  Thinking maybe Moonkin?  How are they overall this season?  I see some high rated ones, but I don't often actually fight them on the ladder.  I also read things (in this post) about how strong defensively Moonkins are, but I also hear things in other places about how Moonkins just get cleaved into the ground.  Then again, I guess everyone gets cleaved into the ground these days with 9k agi proc trinkets.  :(

#12 Ballerjones

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Posted 08 April 2013 - 10:01 AM

Moon kings

#13 Zerud

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Posted 08 April 2013 - 10:32 AM

View PostNadagast, on 08 April 2013 - 09:49 AM, said:

Sooo I'm looking for another class to play.  Thinking maybe Moonkin?  How are they overall this season?  I see some high rated ones, but I don't often actually fight them on the ladder.  I also read things (in this post) about how strong defensively Moonkins are, but I also hear things in other places about how Moonkins just get cleaved into the ground.  Then again, I guess everyone gets cleaved into the ground these days with 9k agi proc trinkets.  :(
They're quite good, you can play 3s with rogue/mage/lock or anything else, it'll work.

About their defensives, they're good, but if you're not stacking enough resilience, you'll die regardless.

Edit: also, thank god for glyph of barkskin, saves you from random 1 shots with trinket procs

Edited by Zerud, 09 April 2013 - 08:52 AM.


#14 Polke

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Posted 08 April 2013 - 11:22 AM

You can play 100% correctly and still lose because our class design is complete shit. If you set up a kill perfectly, don't be surprised when you have zero contributory damage because of how RNG everything is with the class. You have the possibility to kill someone with random chain procs, or you can blow every cooldown in the world and still output nothing. If you are a compulsive gambler this spec is for you.

#15 Snuggli

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Posted 09 April 2013 - 06:57 AM

@

View PostNadagast, on 08 April 2013 - 09:49 AM, said:

Sooo I'm looking for another class to play.  Thinking maybe Moonkin?  How are they overall this season?

View PostChzbrgr, on 08 April 2013 - 11:22 AM, said:

If you set up a kill perfectly, don't be surprised when you have zero contributory damage because of how RNG everything is with the class. You have the possibility to kill someone with random chain procs, or you can blow every cooldown in the world and still output nothing.

This describes Boomkin so ridiculously well you have no idea.

You have the potential to pop all your swifty CDs and not get a single starsurge proc - or you get 4 back-to-back starsurges during swifty 1shot that all crit and you do 600k damage in the space of 4 globals all with instants. But yeah, there is literally nothing you can do if you're unlucky and don't get a single proc other than moonfire spam.

Playing Moonkin is like riding a constant emotional roller coaster, Hilarious when you randomly kill someone and f frustrating when you don't get procs during CDs.

Edited by Snuggli, 09 April 2013 - 07:00 AM.

View PostBraindance, on 11 October 2013 - 12:44 PM, said:

Go listen to some Bieber shit and leave me alone fucko.

#16 Nadagast

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Posted 09 April 2013 - 07:48 PM

View PostSnuggli, on 09 April 2013 - 06:57 AM, said:

@



This describes Boomkin so ridiculously well you have no idea.

You have the potential to pop all your swifty CDs and not get a single starsurge proc - or you get 4 back-to-back starsurges during swifty 1shot that all crit and you do 600k damage in the space of 4 globals all with instants. But yeah, there is literally nothing you can do if you're unlucky and don't get a single proc other than moonfire spam.

Playing Moonkin is like riding a constant emotional roller coaster, Hilarious when you randomly kill someone and f frustrating when you don't get procs during CDs.

Well, way to kill my enthusiasm.  :D

Thanks for the honest info though!

Edited by Nadagast, 09 April 2013 - 07:48 PM.


#17 Nadagast

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Posted 09 April 2013 - 10:21 PM

Well the post I was replying to got deleted...

Anyone else have any input on Boomkin?  From what I've heard (and experienced in arena) your 3 minute oneshot is pretty strong, but depends too much on procs to be fun?  And outside of your 3 minute CDs, how's the damage?  Too low?

I have to admit, the way Heart of the Wild works currently really appeals to me.  Being able to throw gigantic heals for 45 seconds seems really cool.

Edited by Nadagast, 10 April 2013 - 09:21 AM.


#18 Hackattack3

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Posted 11 April 2013 - 02:55 PM

View PostNadagast, on 09 April 2013 - 10:21 PM, said:

Well the post I was replying to got deleted...

Anyone else have any input on Boomkin?  From what I've heard (and experienced in arena) your 3 minute oneshot is pretty strong, but depends too much on procs to be fun?  And outside of your 3 minute CDs, how's the damage?  Too low?

I have to admit, the way Heart of the Wild works currently really appeals to me.  Being able to throw gigantic heals for 45 seconds seems really cool.

It's not nearly as bad as people are making it out to be.  You have great flexibilty with symbiosis, feels like a different class sometimes with how game breaking the symbiosis buffs can be.  Notably cloak of shadows, purge, and 1 min disarm (from monk).  Switching symbiosis can have a huge balancing effect with matchups vs melee and spell cleaves and its probably my favorite part of playing boomer this season.

There are a lot of great things about boomer, mainly the aoe damage/pressure from dots + starfall and mobility.  With the new displacer beast speed bonus you can zip around maps with ease.  Off healing is amazing, especially with heart of wild which is quite broken.  You can even get more than 45 sec out of the heal by refreshing rejuvs at 45 sec.  I get 50-55k crit heals with rejuv and I've seen a 571k crit heal with HT+NS+HotW.  You can off heal with little to no drop in pressure damage by just throwing out HOTs, occasional HT + NS, or hard casting HT while dots are rolling.  


The damage is VERY good, inside of Cds it's insane and even outside of CDs the damage is really rolling when you are in eclipse.  I don't know what other classes the boomers play that mentioned burst earlier but its really not THAT hot and cold.  Obviously classes with %crit increase modifiers and buffs will feel like their burst is more consistent and less RNG (i.e. mages).  Once in a blue moon you will rip of 3xstarsurges, 1 or 2 will crit and something will fall over but that's not exactly balanced.  

The only negatives I see with boomer are only one "out" from cc/stuns (trinket), no execute ability, and no passive snare.  You basically have to save CDs for when you have trinket up b/c its too easy to focus stun or control a boomer when he's big chicken angry mode.  Maybe because my other class is a BM hunter and I always have BW up for stuns but the class feels easy to control.  No execute ability makes it difficult to finish a target without help or a huge crit.  It takes a few spams of moonfire before its actually doing damage.  The lack of a passive snare (dks, mages, wars, etc) to hold shit still while you nuke can be annoying but easily countered when you run with a control class (rogue + boomer is lovely).  

Currently I feel boomers excel in 2s and larger scale pvp (5s, rbgs) due to solar beam abuse.  I feel like 3s are the worst bracket because its easy to either train or focus the boomer with cc to control damage when you pop Cds and the crazy off healing with HotW doesn't make as much of a difference as it does in 2s vs other 2xdps or a dps/healer that you can basically heal through (spriest/healer, mage/healer, ret/healer, rogue/healer).  If you mainly do 3s I would recommend trying out some 2s and rbgs to really see your boomer shine.

Happy hunting.

#19 Contrololold

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Posted 11 April 2013 - 03:01 PM

In full tyrannical, dmg outside of CDs is fine, but still very reliant on RNG. Currently my starsurges crit >100k with jade spirit or tailor cloak up only. ~200k with CDs and procs of the gods.
Outside of CDs, it's very likely your partner can get a kill while you give their healer (and occasionally the entire team) enough time to check their mail before they can play again, and MAYBE you can throw some damage in to help.  Maybe.

It's my favorite spec to play, and Spriest boomkin X is probably one of the most enjoyable comps I've ever played.  As others have already stated, though, keep a rabbit foot on hand.

Personally, I'd say go for it.  And yes, your offheals can be retarded (especially the odd game with hotw AND Cenarian Ward ;))
twitch.tv/xrags  -- streaming boomkin PoV:  dk/boom/rsham, mage/boom/rsham, rogue/boom/rsham, etc.

Sometimes resto / Mistweaver

#20 Polke

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Posted 13 April 2013 - 10:52 PM

5.3 is probably going to eliminate the spec from PvP altogether. Hard casting isn't rewarding enough, and eclipse is a really shitty mechanic that they keep giving us set bonuses + Glyphs for. If you aren't in an eclipse your baseline damage decreases, and you are limited in effective spells. (Example, lunar eclipse arcane damage spells increases while your other schools become shit) After CA ends, you are put in the middle with zero eclipse bonus.

@ nada, feel free to try it out. HotW's biggest drawback is that it's a 6 minute cooldown, while most of everyone's major bursts are 3 minutes. We turn into a giant armored chicken during CDs, so it's pretty easy to know when to LoS against us.




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