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Unholy Frenzy nerfed

Unholy Frenzy Nerf skillcap deathknight dk

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#21 Regent

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Posted 13 March 2013 - 07:10 PM

The good news is HotS is pretty awesome.

#22 GrieverZ

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Posted 13 March 2013 - 07:17 PM

View PostRegent, on 13 March 2013 - 07:10 PM, said:

The good news is HotS is pretty awesome.

Guess you didn't have to grind up a team with a broken mechanic this time, better bail out.

#23 a1entity

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Posted 13 March 2013 - 08:04 PM

View PostGrieverZ, on 13 March 2013 - 07:10 PM, said:

99% sure it wasn't the intended as it was to begin with, they prolly kept the damage in before because it had a counter (shiv/tranq shot/soothe), said counter is gone now. Kinda missing the skill part in making your healer able to freecast for 30 seconds allowing you to just go mongo on the other team.
Right so reverting back to being enrage wasn't the option ? Also not like those 30 sec of immunity to certain CC's gave DKs such advantage last season ....... Being enrage only team that would have to deal with it is the team with mages but with so many escapes and CC's they would be fine outside of Bludz of course.

Being what it was in S11 and pre would actually make this spell balanced.

Good Job to Holinka to listening to few selected and promptly changing it.

Edited by a1entity, 13 March 2013 - 08:13 PM.


#24 GrieverZ

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Posted 13 March 2013 - 08:08 PM

View Posta1entity, on 13 March 2013 - 08:04 PM, said:

Right so reverting back to being enrage wasn't the option ? Also not like those 30 sec of immunity to certain CC's gave DKs such advantage last season ....... Being enrage only team that would have to deal with it is the team with mages but with so many escapes and CC's they would be fine.

Being what it was in S11 and pre would actually make this spell balanced.

I won't disagree with you, would had been better to just turn it into an enrage ago also in my opinion but what can you do, just saying they had to do something about it.

#25 Ownu

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Posted 29 March 2013 - 12:59 AM

I wouldn't say it was exactly fair to just shiv off a 3 minute cooldown. They could have easily made it less potent by lowering the duration. In its current state (assuming its going to stay that way) I'd like to see the damage tick removed. If its not going to break CC then why should I take 20% of my health for 20% haste :\

#26 GLopez

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Posted 05 April 2013 - 04:47 AM

This has been necessary since my Unholy Frenzy broke its first Polymorph.

#27 kannetixx

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Posted 05 April 2013 - 07:04 AM

View PostOwnu, on 29 March 2013 - 12:59 AM, said:

I wouldn't say it was exactly fair to just shiv off a 3 minute cooldown. They could have easily made it less potent by lowering the duration. In its current state (assuming its going to stay that way) I'd like to see the damage tick removed. If its not going to break CC then why should I take 20% of my health for 20% haste :\

cause you're a deathknight ..

god learn to RP ya noob.
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