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Unholy Frenzy nerfed

Unholy Frenzy Nerf skillcap deathknight dk

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#1 Throron

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Posted 13 March 2013 - 10:10 AM

Unholy
  • Unholy Frenzy damage will no longer break crowd-control effects that break on damage.

lowering them skillcap
next up: Dark Simulacrum

#2 Zaephyr

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Posted 13 March 2013 - 10:11 AM

SWIFTY ONE SHOTTTTTTTTTTTTTT
"Please use an appropriate signature; thanks! www.arenajunkies.com/forum-9/announcement-3-forum-rules-2272014

#3 Darthgnoe

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Posted 13 March 2013 - 10:15 AM

Saves me 3 binds since I can macro it to garg now, oh well more dmg during garg then

#4 sarma

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Posted 13 March 2013 - 11:06 AM

Will stay frost so i couldnt care less
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#5 Shiqra

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Posted 13 March 2013 - 02:44 PM

Push the Unholy Frenzy Macro - Next level PvP Skillzzz


HAHAHAHA

Edited by Shiqra, 13 March 2013 - 02:47 PM.


#6 a1entity

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Posted 13 March 2013 - 02:58 PM

Frenzy was bugged, it wasn't enrage just physical damage, so instead of fixing it they just nerfed it.

Ok i understand in current version was a bit OP but nerfing completely ?

#7 foxfighter

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Posted 13 March 2013 - 03:18 PM

Flannels are off
http://www.twitch.tv/fawxfighter - punch monk/warrior stream

#8 Manath

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Posted 13 March 2013 - 03:43 PM

guys, dont want to start a new topic.
is mastery > haste > crit the stat priority for both unholy and frost?

#9 Nelehx

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Posted 13 March 2013 - 03:46 PM

why didnt they just make it dispellable and lower the duration ? maybe even lower CD to even it out, instead of nerfing it to the ground holy fucking shit
swe ofc ^^

#10 a1entity

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Posted 13 March 2013 - 04:22 PM

View PostNelehx, on 13 March 2013 - 03:46 PM, said:

why didnt they just make it dispellable and lower the duration ? maybe even lower CD to even it out, instead of nerfing it to the ground holy fucking shit

Good question ? We also need to say big fucking "thank you" to Bludz, it was really hurting him getting his next rank 1.

Edited by a1entity, 13 March 2013 - 04:23 PM.


#11 Feliclandelo

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Posted 13 March 2013 - 04:59 PM

tl;dr Bludz wanted an indirect buff to Mages, he got it.

Good guy that Bludz is.

Edit: Someone tweet that guy about removing Mages, maybe we'll see it done too.

Edited by Feliclandelo, 13 March 2013 - 05:00 PM.


#12 a1entity

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Posted 13 March 2013 - 05:13 PM

View PostFeliclandelo, on 13 March 2013 - 04:59 PM, said:

tl;dr Bludz wanted an indirect buff to Mages, he got it.

Good guy that Bludz is.

Edit: Someone tweet that guy about removing Mages, maybe we'll see it done too.
It would be better to put cooldown on sheep, it would be just fair since mages have cs, ring of frost and deep. Honestly it does sound fair.

#13 kannetixx

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Posted 13 March 2013 - 05:17 PM

i'm going to feel kinda stupid for this but..

remember when swifty used that skull back in vanilla to get out of cc?

sort of the same mechanic here.. they nerfed that a while ago i'm actually surprised it took so long for it to be changed.

if they made it a lower duration / lower cool down i am pretty sure they didn't touch the cool down / duration due to pve reasons.
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#14 Celaurthor

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Posted 13 March 2013 - 05:23 PM

I duno where the skill cap of set it and forget it is.... making it dispelable again would have probably been better but blizz has been trying to make offensive cds not dispelable so taking away the defensive use was their ideal option. now dks just do even more damage yay

#15 a1entity

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Posted 13 March 2013 - 05:26 PM

View Postkannetixx, on 13 March 2013 - 05:17 PM, said:

i'm going to feel kinda stupid for this but..

remember when swifty used that skull back in vanilla to get out of cc?

sort of the same mechanic here.. they nerfed that a while ago i'm actually surprised it took so long for it to be changed.

if they made it a lower duration / lower cool down i am pretty sure they didn't touch the cool down / duration due to pve reasons.
Same time in vanilla remember mages had 2 CC's ? Want to compare what mages can do now ?

I just twitted same guy Holinka asking him about the amount of CC's mages have. I want him to justify that.

Edited by a1entity, 13 March 2013 - 05:28 PM.


#16 dionim

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Posted 13 March 2013 - 05:31 PM

ya lets make everyclass do the same job in arena, so the game will be way more fun

#17 flannelsoff

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Posted 13 March 2013 - 05:45 PM

Good change, fighting hunter teams was a joke this season and comps with no enrage dispel would suffer. They should make the glyph baseline to compensate since the damage is pointless. Now to nerf shadow md
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#18 a1entity

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Posted 13 March 2013 - 06:33 PM

More power to mages and thug cleaves so they can kill someone while healer is sapped or poly after being csed.

#19 slothx

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Posted 13 March 2013 - 07:03 PM

whaaa? blizzard listened?!!!

change is stupid imo dks needed a utility to save themselves "by saving their healers from cc"

w.e yolo i guess

#20 GrieverZ

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Posted 13 March 2013 - 07:10 PM

99% sure it wasn't the intended as it was to begin with, they prolly kept the damage in before because it had a counter (shiv/tranq shot/soothe), said counter is gone now. Kinda missing the skill part in making your healer able to freecast for 30 seconds allowing you to just go mongo on the other team.




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