Pawzz, on 14 March 2013 - 03:19 AM, said:
Try to keep this thread clean and informative for blizzard to read, also keep the language to a minimum, thanks. We might even get fixes before 5.3 then.
Cool, I made a good thread for once.
Anyway I'm pretty happy with the balance of healers. Disc priests really got the help they needed, they seem very strong at the moment. My biggest complaint about 5.2 so far is in line with what everyone else is saying - damage. Maybe it's partially because most people I play with aren't S12 T2 weapon and have a lot of honor gear, but it seems like anyone can die in the duration of one full CC.
This feeling is stronger when I play my Paladin. When I play my Resto Shaman I have things like earth shield, riptide, and healing stream totem to carry me when I make a mistake and get CC'd. I feel comfortable sitting in a full sheep if I prepared for it on my Shaman. If I get a full sheep on my Paladin I just start reading my team mates' last rites to them.
I would say maybe it's time to lower all damage in arena again, but there are still some comps that are very hard to kill (anything with a spriest) that would really rise to the top. It might be time to start looking at some of the biggest offenders for PvP only nerfs such as the one Frost Bomb recently got. I feel like if it's just a straight damage reduction from what it is in PvE, nobody would need to re-learn anything. I don't think 2 different versions of spells is the final solution, but it would be a good place to start on some of the outliers.