- Mage: Nether Tempest, Living Bomb, Frost Bomb damage +40%.
We’re happy with the relative power of Arcane, Fire and Frost mages in PvE to each other, but all three specs are below where we want them. We were hoping that once groups got past the first few 5.2 raid encounters that benefit a lot from multi-dotting that we’d see mage DPS climb, but it’s not there yet. We don’t want to change rotations or force players to change specs, so we wanted a relatively passive change.
We decided to buff the bombs because it affects all three specs relatively similarly and is as close to a passive form of damage as mages have. Had we buffed the cast-time nukes, the risk is that mages would lose even more DPS on high movement or high multi-dot fights, which wasn’t our intent. If these buffs aren’t sufficient, we will happily make more, but we’d rather make a few buffs a few times in a row rather than over buff then have to nerf it back down.
- Warlock: Corruption damage -25%.
- Warlock: Doom damage -25%.
- Priest: Shadow Word: Pain damage -25%.
We want the dot specs to do well in multi-dot scenarios, but Affliction, Demonology and Shadow were doing too well on multi-dot fights and are still quite competitive on non-multi-dot fights. Balance druids, so far, are where we want them to be.
- Death Knight: Howling Blast secondary target damage to 50% of primary target (down from 65%)
- Death Knight: Rune Strike damage +25%.
- Warrior: Shield Slam damage +25%.
- Warrior: Deep Wounds damage for Protection only, +50%.
We’re keeping a close eye on death knights. Frost and Unholy are both performing really well, but Frost was higher than we wanted during cleave-type scenarios. They will still be quite good at cleaving even with this change.
Edited by kmaclol, 12 March 2013 - 07:28 PM.