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5.2 Thunder King Now Live

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Posted 05 March 2013 - 02:50 PM

5.2 Thunder King Now Live

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Below are the PvP changes for 5.2. Check out Blizzard's post for more 5.2 information!

Official Blizzard Quote:

' class='bbc_url' title='External link' rel='nofollow external'>http://us.battle.net/wow/en/blog/8896363/52_The_Thunder_King_Now_Live-3_5_2013#pvp']PvP
  • Season 13 has begun! With the start of the new season, Tyranical and Tyranical Elite gear are now available for purchase.
  • Tyrannical Primal Diamond is now available for purchase with Conquest Points. This new PvP-oriented metagem offers PvP Power and Resilience.
  • Characters who have earned over 27,000 Conquest points during Season 13 will gain access to new vendors that sell Conquest PvP gear for Honor. These vendors can be found near existing Pandaria PvP vendors.
  • Mists of Pandaria Season 12 Malevolent Gladiator’s PvP gear can now be purchased with Honor Points instead of Conquest Points, including weapons.
  • All newly purchased Season 12 Malevolent Gladiator’s armor, off-hands and shields will have an item level of 476 (was 483). Existing Malevolent items are unaffected.
  • Balance, Feral, Windwalker, Retribution, Shadow, Enhancement and Elemental now gain 25% of the bonus healing provided by PvP Power (was 0). Dedicated healers will continue to gain 50% of the bonus healing, and no bonus damage, from PvP Power.
  • PvP trinkets that clear loss-of-control effects will now also clear these effects from the player's pet as well.
  • For casters and healers, PvP Power is now split evenly between main-hand and off-hand in a manner similar to a dual-wield melee class. This change is retroactive, affecting Season 12 Malevolent and Malevolent Elite items. There should be no net change for any character already using a main-hand/off-hand combination.
  • Season 13 caster weapons now cost 2250 Conquest Points (was 2500 in Season 12) and shields/off-hands cost 1250 (was 1000), to reflect the increased value of the off-hand slot for classes that use it in this manner. This change is not retroactive and applies only to Season 13 items.
  • Characters that have attained requisite title levels (Centurion, Knight-Captain, Grand Marshal, High Warlord, etc.) through the Rated Battleground system will be able to purchase old PvP items requiring those titles.
  • Area Damage Cap: The area damage cap is now 20 targets (was 10). This means area of effect damage spells now reach their maximum damage when striking 20 targets. If more than 20 targets are struck, then the total damage done is spread evenly over the actual number of targets present.
Death Knight
  • Death Siphon now heals for 150% of the damage dealt (was 100%).
  • Conversion now costs 5 Runic Power plus 5 per second thereafter, down from 10 Runic Power plus 10 per second.
  • Death Knights now maintain the same health percentage when switching into and out of Blood Presence.
  • Blood Plague now deals 15% more damage.
  • Frost Fever now deals 15% more damage.
  • Strangulate's cooldown has been reduced to 60 seconds (was 2 minutes).
  • Asphyxiate's cooldown has been reduced to 30 seconds (was 1 minute).
  • Blood Parasite now summons Bloodworms with 15% of the Death Knight's health (was 18%) and Blood Burst now heals for 25% per stack of Blood Gorged (was 30% per stack).
  • Frost
    • Howling Blast now deals 8% more damage to the primary target. Damage to other enemies in the area-of-effect remains unchanged.
    • Icy Talons now increases attack speed by 25% (was 20%).
    • Might of the Frozen Wastes now increases melee damage by 15% (was 10%).
  • Unholy
    • Reaping now also applies to Icy Touch.
    • Summon Gargoyle no longer costs Runic Power.
    • Gargoyle Strike now also deals Shadow damage, in addition to Nature damage.
    • Ebon Plaguebringer now causes Plague Strike to inflict Frost Fever, in addition to its other effects.
    • Scourge Strike now deals 3.8% more damage.
  • Frost and Unholy Tier-14 2-piece set bonus has been reduced to 4% (was 10%) increased damage on Frost Strike, Obliterate, and Scourge Strike.
  • Cyclone now has a 20-second cooldown for Feral Druids.
  • Symbiosis
    • Dispersion now has a 3-minute cooldown for Druids (was 2 minutes).
    • Shattering Blow now has a 1.5-second cast time to align correctly with the Warrior version of this ability.
  • Displacer Beast has been redesigned. It now triggers Cat Form and grants 50% increased movement speed for 4 seconds after teleporting, and no longer activates Prowl.
  • The healing granted by Cenarion Ward when a target takes damage has been increased by 100%.
  • Frenzied Regeneration now scales 10% more efficiently with attack power.
  • Maim had its damage increased by 100%.
  • Tooth and Claw now scales 10% more efficiently.
  • Mastery: Nature's Guardian now provides 20% more armor per Mastery rating.
  • Rejuvenation now costs approximately 9% less mana.
  • Revive and Mark of the Wild now cost 55% less mana.
  • Faerie Swarm can now snare more than one target at a time.
  • Mass Entanglement now has a 30-second cooldown (was 2 minutes).
  • Typhoon now has a 30-second cooldown (was 20 seconds).
  • The Treants summoned by Force of Nature now deal more damage and healing, and the Force of Nature tooltip will report the capabilities of these summoned pets.
  • Soul of the Forest
    • Balance: Now generates 40 Lunar or Solar energy upon leaving Eclipse.
    • Feral: Unchanged.
    • Guardian: Generates 3 additional Rage per Mangle.
    • Restoration: Now grants 75% Haste on the next spell cast after the Druid casts Swiftmend.
  • Nature's Vigil now has a 90-second cooldown (was 3 minutes), and now increases damage and healing done by 10% (was 20%).
  • Glyph of Cyclone now increases the range of Cyclone by 5 yards (was 4 yards).
  • Wrath damage has been increased by 9%.
  • Balance
    • Starfire damage has been increased by 9%.
    • Starsurge damage has been increased by 9%.
    • Starfall will no longer strike targets that are affected by crowd control effects.
  • Guardian
    • Thick Hide now reduces critical strike chance from all types of attacks made against the Guardian Druid, instead of just melee.
  • Restoration
    • Naturalist: This new passive learned at level 10 by Restoration Druids increases all healing done by the Druid by 10%.
    • Wild Mushrooms will now each gain 25% of the overhealing performed by the Druid’s Rejuvenation effects, up to a maximum of 33% of the Druid’s health in bonus healing, and growing larger as they do so. When Wild Mushroom: Bloom is cast, this bonus healing will be divided evenly amongst targets in the area-of-effect.
  • Feral Druid PvP Gloves now also increases the duration of Bear Hug by 1 second.
  • Feral Druid PvP 2-piece increase to movement speed by 15% while outdoors for Druids in Bear Form, Cat Form, or Travel Form no longer stacks with the Druid talent Feline Swiftness.
  • Feral Druid PvP 4-piece bonus also causes successful interrupts with Skull Bash to reset the cooldown of Enrage.
  • Targeting for Glaive Toss and Powershot has been improved. These abilities will now always hit the primary target and are much more responsive about which secondary targets they hit.
  • Aimed Shot cast time has been reduced to 2.5 seconds (was 2.9 seconds).
  • Bestial Wrath may now be activated when there is no line of sight to the Hunter's pet.
  • Dismiss pet now has a cast time of 3 seconds (was 2 seconds).
  • Powershot now cancels Camouflage when the cast begins.
  • Silencing Shot now has a 24-second cooldown (was 20 seconds).
  • Stampede now has a range of 40 yards (was 30 yards).
  • Steady Shot now deals 20% more damage.
  • Binding Shot no longer has a Focus cost.
  • Wyvern Sting no longer has a Focus cost, and its cooldown is now 45 seconds (was 60 seconds).
  • Glyph of Marked for Death has been removed and its effects are now baseline.
  • The Fetch ability from Glyph of Fetch no longer requires a target. When activated, the pet will automatically choose a nearby corpse to loot.
  • New Glyph: Glyph of Liberation. This glyph now causes Disengage to heal the Hunter for 5% of maximum health when used.
  • Beast Mastery
    • Beast Cleave now causes the pet to strike all other nearby targets for 50% damage (was 30%).
  • Marksmanship
    • Aimed Show now deals 10% more damage and cast time has been reduced to 2.5 seconds (was 2.9 seconds).
    • Chimera Shot now deals 25% more damage and heals the Hunter for 5% (was 3%) of their total health.
  • Survival
    • Black Arrow now deals 10% more damage.
    • Explosive Shot now deals 10% more damage.
  • Invocation now removes Evocation's cooldown, and reduces its channeling time and duration by 50%. A completed Evocation now grants 15% increased damage for 1 minute after an Evocation is completed,instead of 25% increased damage for 40 seconds. Passive mana regeneration is reduced by 50% only while Invoker's Energy is active.
  • Glyph of Evocation now causes the Invocation talent to restore 10% (was 20%) health after completing an Evocation.
  • Greater invisibility now has a 90-second cooldown (was 2.5 minutes).
  • Frostbolt cast by Mirror Images now deals 50% more damage.
  • Glyph of Fire Blast has been replaced with Glyph of Inferno Blast. Glyph of Inferno Blast causes damage-over-time effects spread by Inferno Blast to spread to 1 additional target.
  • Blazing Speed is now a level-15 talent, replacing Scorch.
  • Flameglow, a new talent is available at level 30 and replaces Blazing Speed. The passive ability encases the Mage in fiery energy, absorbing damage from each attack made against the Mage equal to 20% of their spellpower, up to a maximum of 30% of the attack.
  • Ice Floes now has a 45-second cooldown (was 1 minute) and its duration has been increased to 15 seconds (was 10 seconds).
  • Incanter's Ward can now be removed by magic dispels.
  • Ring of Frost cast instantly through Presence of Mind now has a 2-second arming period before the Freeze effect is activated against targets in the area of effect. The 2-second arming period can be reduced by Haste.
  • Temporal Ripples from Temporal Shield can no longer be dispelled.
  • Deep Freeze now stuns the target for 5 seconds (was 4 seconds).
  • Rune of Power increases the Mage's mana regeneration by 75% (was 100%) while standing inside the rune.
  • Glyph of Deep Freeze now removes it from global cooldown but also reduces its duration by 1 second.
  • Mage PvP 2-piece bonus now requires Counterspell to successfully interrupt a spell before applying the 4 second cooldown reduction to Counterspell.
  • Arcane
    • For Arcane Mages, Evocation now restores 40% (was 60%) of total mana over 6 seconds, and consumes all Arcane Charges. For each Arcane Charge consumed, the total amount of mana regenerated is increased by 10%, up to a maximum of 80% over 6 seconds. Evocation remains the same for Fire and Frost.
    • Arcane Blast's damage has been reduced by 22.9% and mana cost has been increased to 1.66667% of base mana (was 1.5%).
    • Arcane Missile's damage has been reduced by 22.1%.
    • Arcane Barrage's damage has been reduced by 16.1%.
    • Arcane Charges now stacks up to 4 times (was 6), increases damage by 50% (was 25%), and increases mana cost by 150% (was 75%).
  • Fire
    • Pyroblast has its direct damage reduced by 10%.
    • Scorch is no longer a talent and is now available to all Fire Mages.
  • Frost
    • Fingers of Frost now has a 15% (was 12%) chance to activate from Frostbolt, Frostfire Bolt and Frozen Orb, and a 5% (was 4%) chance to activate from Blizzard.
    • Glyph of Ice Lance now causes Ice Lance to deal 50% damage to 1 additional target, up from 40%.
    • Frostbolt now deals 32% more damage.
    • Water Elemental
    • Freeze no longer does damage and only provides Fingers of Frost on a successful freeze.
  • New Level-60 Talent: Ring of Peace
    • Ring of Peace forms an 8 yard sanctuary around a friendly target for 8 seconds, disabling enemy player auto-attacks in PvP, and causing all enemies (both players and NPCs) in the area of effect to be disarmed for the duration. In addition, enemies that cast a damaging spell while within the area of effect will be silenced for 3 seconds. The ability has a 45-second cooldown.
  • New Windwalker and Brewmaster ability added at level 30: Nimble Brew
    • Nimble Brew removes all stun, fear, and root effects, and reduces the duration of those effects if they are reapplied by 60% for 6 seconds. It has a 2-minute cooldown.
  • Chi Wave now does 100% more damage and 14% less healing, and no longer costs Chi, and has a 15-second cooldown.
  • Zen Sphere now has a limit of 2 (was 1), detonates when either the recipient reaches 35% health or the Zen Sphere is dispelled, no longer costs Chi, and has a 10-second cooldown. Its periodic damage has been increased by 22%, periodic healing has been reduced by 61%, and its detonation healing has been reduced by 62%.
  • Chi Burst now does 380% more damage, 69% more healing, no longer costs Chi, and has a 30-second cooldown.
  • Deadly Reach has been removed.
  • Path of Blossoms has been removed.
  • Glyph of Path of Blossoms is now Glyph of Paralysis. This glyph causes the Monk's Paralysis ability to remove all damage-over-time effects on the target.
  • Paralysis is now a physical, non-magical effect, can no longer be dispelled, grounded or reflected, and its base range has been increased to 20 yards. The paralysis effect lasts 40 seconds (was 30 seconds) for non-player targets, 4 seconds when used against other players, and lasts 50% (was 200%) longer when used from behind a target.
  • Spear Hand Strike, used on a target that's facing the Monk silences them for 2 seconds (was 4 seconds).
  • Tiger's Lust and Touch of Karma no longer have a Chi cost.
  • Tiger's Lust can no longer be used on targets that have other temporary speed increases active.
  • Charging Ox Wave now has a 30-second cooldown (was 60 seconds).
  • Dampen Harm can now be used while stunned, and its cooldown will now begin when used, not when the effect ends.
  • Healing Elixirs now heals the Monk for 15% of maximum health (was 10%).
  • Chi Torpedo now deals 15% more damage.
  • Healing Spheres now have a duration of 1 minute. Healing Spheres generated by Mastery: Gift of the Serpent have a duration of 30 seconds.
  • Xuen will now fixate on the Monk’s original target for Brewmasters.
  • Mistweaver
    • Jab now costs 8% (was 4%) of base mana to use.
    • The Glyphed version of Uplift now costs 16% of base mana (was 6.6%) to cast.
    • Life Cocoon can no longer be dispelled.
    • Zen Focus, the 4-piece Mistweaver set bonus, is now more responsive.
    • It is no longer possible to use Thunder Focus Tea while silenced.
    • Renewing Mist had its mana cost reduced by 10%.
    • Soothing Mists now generates chi more consistently and average generation rate is slightly higher.
    • Summon Jade Serpent Statue no longer costs mana.
    • Healing Spheres will now heal for 50% of their original value if they expire without being picked up. This healing will factor in relevant Mastery.
    • Eminence now heals for 25% of the damage done (was 50%).
    • Serpent's Zeal no longer stacks and heals for 25% of the damage that had been dealt.
    • Teachings of the Monastery now provides additional benefits.
      • Tiger Palm damage increased by 100%.
      • Crackling Jade Lightning damage increased by 100%.
      • Blackout Kick now hits 4 additional nearby targets for 50% damage.
    • Muscle Memory is a new passive ability for Mistweaver Monks. Successful Jabs and Spinning Crane Kicks which damages at least 3 enemies cause Muscle Memory. Muscle Memory causes the Monk's next Tiger Palm or Blackout Kick to deal 150% more damage and restore 4% mana.
  • Windwalker
    • New Level-75 Ability: Storm, Earth and Fire
    • The Windwalker can summon up to 2 elemental duplicates that mirror damaging abilities that the Monk uses while they are active. For each spirit summoned, the Monk's damage is reduced: 1 spirit causes the Monk and the spirit to deal 60% of the Monk's normal damage, while 2 spirits will cause the Monk and both active spirits to deal 45% of the Monk's normal damage. Each spirit lasts until the ability is canceled, that spirit's target dies or otherwise becomes unavailable, or they're killed (they can be targeted and have 10% of the Monk's health).
    • When using Fist of Fury, the stun effect will only apply from the Monk (not the spirits).
  • Spinning Fire Blossoms’ damage has been adjusted to scale from weapon damage rather than attack power.
  • Combo Breaker is now a passive ability granted at level 15 that grants a 12% chance to make the Monk's next Blackout Kick or Tiger Palm cost no Chi.
  • New Mastery: Bottled Fury
    • Bottled Fury increases the damage bonus provided by Tigereye Brew by .2% per Mastery per stack.
  • Brewing: Tigereye Brew now gains 1 charge after spending 3 Chi (was 4 Chi), increases damage by 1% per stack (was 2%), can stack to 20 but only 10 charges can be consumed per activation, and a user interface alert displays upon reaching 10 charges. Stacks of Tigereye Brew are cleared at the start of a raid encounter. This ability is improved by Bottled Fury.
  • Rising Sun Kick now causes the Monk's abilities to inflict an additional 10% damage (was 15%) on the target.
  • Black Ox Statue
    • The damage requirement to activate Sanctuary of the Ox has been increased by 100%. The spell tooltip has been updated to reflect the change.
  • Elusive Brew now has a 6-second cooldown (was 9 seconds).
  • Mastery: Elusive Brawler now provides 25% more Stagger per Mastery rating.
[*]Windwalker Monk PvP 2-piece bonus now also increases the range of Keg Smash.
  • Avenging Wrath now has a cooldown of 2 minutes for Retribution Paladins (was 3 minutes). The cooldown remains unchanged for Holy and Protection Paladins.
  • Light's Hammer now also applies a 50% snare for 2 seconds to targets that take damage from the area of effect.
  • Hand of Purity now reduces all incoming damage by 10% in addition to its other effects.
  • Eternal Flame's periodic heal now provides 100% more healing when self-cast.
  • Judgment now costs 5% of base mana.
  • Repentance now has a cast time of 1.7 seconds (was 1.5 seconds).
  • Sacred Shield’s periodic effect can no longer be dispelled. Each individual absorb effect can be dispelled instead.
  • Seal of Righteousness now causes melee attacks to deal 9% damage (was 6%) to targets in the area-of-effect.
  • Selfless Healer now boosts Flash of Light by 20/40/60% (was 33/66/100%).
  • Glyph of Blessed Life no longer requires Seal of Insight to be active.
  • Glyph of Templar's Verdict can also activate from Exorcism.
  • Holy
    • Blinding Light now has a 1.8-second cast time for Holy Paladins. It remains instant cast for Retribution and Protection.
    • Holy 4-piece PvP set bonus now grants Holy Power when casting Flash of Light, instead of Word of Glory.
  • Protection
    • The base damage of Consecration has been increased by 789%, and it now scales less efficiently with attack power by approximately 11%.
    • Grand Crusader now has a chance to activate when the Paladin doges or parries a melee attack in addition to having a 12% chance (was 20%) to activate from Crusader Strike or Hammer of the Righteous.
  • Retribution
    • Seal of Justice now causes melee attacks to deal an additional 20% (was 16%) as Holy damage.
    • Sword of Light now increases Flash of Light by 100% (was 30%) and increases the Paladin's damage with two-handed melee weapons by 15% (was 10%).
    • Absolve is a new passive ability for Retribution Paladins. Absolve removes all harmful magic effects when Hard of Sacrifice is cast on a party member.
    • Retribution 2-piece PvP set bonus now grants 1000 PvP power (was 800).
    • Tier-14 Retribution 4-piece set bonus has been changed to increase damage on all Seals and Judgment by 10%.
  • The amount of healing done by Flash Heal, Binding Heal, Renew, and Prayer of Mending have been reduced by 20%.
  • Spiritual Healing is a new passive ability obtained by Discipline and Holy Priests at level 10. This ability increases the amount of healing done by Flash Heal, Binding Heal, Renew, and Prayer of Mending by 25%. For Holy and Discipline Priests, there is no decrease to the amount of healing done by those four spells.
  • Evangelism's stacking effect now also increases the healing of Penance.
  • Halo will no longer hit enemies that are in stealth.
  • Angelic Bulwark can no longer be dispelled.
  • Dominate Mind now has a 1.8-second cast time (was 2.5 seconds).
  • Angelic Feather now has a 6 second duration (was 4 seconds).
  • Focused Will is now a passive for Holy Priests, as well as Discipline Priests.
  • Power Word: Solace has been replaced with a new talent: Solace & Insanity
    • For Holy and Discipline, Power Word: Solace replaces Holy Fire. It deals the same damage, and interacts with other spells and abilities in the same manner but does not trigger Atonement, is instant, costs no mana, and restores 1% of maximum mana on each cast. Damage dealt by Power Word: Solace will heal a nearby friendly player within 40 yards of the target for 100% of the damage dealt (50% when healing the Priest).
    • For Shadow, this ability causes Mind Flay to gain the Insanity effect on a target affected by Devouring Plague. Insanity increases the damage of Mind Flay by 33% per Shadow Orb consumed.
  • Glyph of Mind Spike only works from Mind Spikes that aren't instant casts from Surge of Darkness.
  • Glyph of Desperation has been replaced with Glyph of Binding Heal. Pain Suppression and Guardian Spirit can now always be cast while stunned.
  • New Glyph: Glyph of Binding Heal applies Binding Heal a third nearby friendly target, but costs 35% more mana.
  • Glyph of Inner Focus has been replaced with Glyph of Weakened Soul. Casting Inner Focus now always grants 5 seconds of immunity to silences, interrupts, and dispels.
  • New Glyph: Glyph of Weakened Soul reduces the duration of Weakened Soul by 2 seconds.
  • Holy Fire is now an instant cast ability.
  • Glyph of Holy Fire has been redesigned. It now increases the range of Holy Fire, Smite, and Power Word: Solace by 10 yards.
  • Power Infusion now increases the Priest's damage by 5% in addition to current effects.
  • Phantasm no longer makes the Priest untargetable by ranged attacks, and the movement impairing immunity effect is now 5 seconds (was 3 seconds).
  • Psyfiend belonging to an individual Priest will no longer cast Psychic Horror on the same target twice.
  • Discipline
    • Mastery: Shield Discipline now also increases all healing done by a lesser amount, but the bonus provided by Mastery has been reduced by 36%.
    • Penance damage and healing has been increased by 20%, now a cooldown of 9 seconds (was 10 seconds), and has a range of 40 yards for both friendly and hostile targets (was 40 yards for friendly and 30 yards for hostile targets).
    • Focused Will now reduce damage taken by 15% per stack, with a limit of 2 stacks.
    • Spirit Shell can no longer be dispelled and now provides an absorb shield equal to the average healing and absorb of the triggering spell, including criticals and Divine Aegis.
    • Rapture now reduces the cost of Power Word: Shield by 25% and provides mana equal to 150% (was 200%) of the Priest's Spirit, but no longer benefits from Spirit provided by short-duration bonuses.
    • Divine Aegis now causes critical heals to apply an absorb shield on the target for 100% of the amount healed instead of healing for twice as much. In addition, it grants Power Word: Shield a chance equal to the Priest's critical chance for the shield to absorb twice as much damage.
  • Shadow
    • Dispersion now belongs to the Shadow spell school.
    • Shadowform now increases the Priest's Shadow damage by 25% (was 20%).
  • The 2-piece Holy/Discipline PvP set bonus has been replaced by the now the previous 4-piece set bonus.
  • The 4-piece Holy/Discipline PvP set bonus has been redesigned. It now reduces the cooldown of Chakra by 25 seconds. When Spirit Shell is active, the mana cost of Flash Heal is reduced by 50%.
  • Tier-14 Holy/Discipline 4-piece set bonus now reduces the cooldown of Penance by 3 seconds (was 4 seconds).
  • Preparation is now a baseline ability learned at level 68 and no longer resets the cooldown on Cloak of Shadows.
  • Versatility has been removed.
  • New Level 90 Talent: Marked for Death
    • Marks a target and instantly generates 5 combo points. When that target dies, Marked for Death's cooldown is reset. This talent has a 1-minute cooldown.
  • New Level 60 Talent: Cloak and Dagger
    • Ambush, Garrote, and Cheap Shot now have a 30-yard range, and will cause the Rogue to teleport behind the target.
  • Burst of Speed now costs 30 Energy (was 50 Energy), can be used in Stealth, and always grants increased movement speed in addition to breaking snare effects, but no longer breaks root effects.
  • Shuriken Toss now causes the Rogue to throw ranged shurikens coated in Lethal Poison and auto-attack at 75% damage (was 80%) for up to 10 seconds if the enemy is farther than 10 yards away.
  • Deadly Throw can now interrupt spellcasting when used at 3, 4 and 5 combo points, and upon interrupt prevents any spell in that school from being cast for 4, 5 and 6 seconds respectively, instead of 5 combo points and 6 seconds.
  • Blind now has a cooldown of 2 minutes (was 1.5 minutes).
  • Cloak of Shadows now has a cooldown of 1 minute (was 2 minutes).
  • Smoke Bomb now reduces damage taken by allies in the area of effect by 20%, in addition to current effects.
  • Nerve Strike now reduces the effectiveness of healing provided by the target by 10% (was from 25%).
  • Shadow Focus now reduces ability energy costs by 75% while stealthed (was 100%).
  • PvP set bonuses have been changed:
    • Vigor is now the 4-piece set bonus and increases maximum energy by 30 (was 10).
    • Deadly Brew is now the 2-piece set bonus and its effects remain unchanged.
  • Assassination
    • Dispatch now deals 15% more damage.
    • Envenom now deals 20% more damage.
  • Combat
    • Vitality now increases attack power by 30% (was 25%).
    • Blade Flurry has been changed. It now strikes up to 4 additional nearby targets for 40% of normal damage.
  • Subtlety
    • Sanguinary Vein now increases the damage the target takes by 20% (was 16%).
  • Chain Lightning will now deal the same damage to subsequent targets as it does to the first.
  • Lava Beam's damage now increases with jumps. Each jump increases the damage by 10%.
  • Elemental Mastery now has a 90-second cooldown (was 2 minutes).
  • Shamanistic Rage is now available to Elemental Shaman as well as Enhancement Shaman.
  • Conductivity no longer requires that the target be within the area of effect of Healing Rain.
  • Healing Rain had its mana cost reduced by 15%.
  • Ancestral Swiftness now increases spell haste by 5% and melee haste by 10%, instead of 5% each.
  • Glyph of Purge now adds a 6-second cooldown to Purge.
  • Stone Bulwark Totem now absorbs 25% more damage.
  • Primal Earth Elemental and Primal Fire Elemental now deal 20% more damage.
  • Elemental Blast now has a chance to increase the caster's Agility for Enhancement Shaman.
  • Glyph of Flame has been redesigned. This glyph now causes the Shaman to heal for 30% of the damage dealt by Flame Shock.
  • Unleashed Fury Flametongue now increases Lightning Bolt damage by 20% (was 30%), and Lava Burst damage by 10%.
  • Flame Shock's duration has been increased by 25%.
  • Lava Burst base damage has been reduced by 33% but now always deals a critical strike. When cast on targets affected by Flame Shock, it now deals 50% more damage.
  • Totemic Restoration no longer allows the Shaman to instantly destroy a totem to obtain a full 50% refund on cooldown. Any totems that have been destroyed or replaced behave as if the totem had been active for at least 1 second.
  • When summoned, the Stone Bulwark Totem has health equal to 10% of the casting Shaman's health.
  • The talent Nature's Guardian now preserves the player's health percentage when its maximum health boosting effect expires.
  • Ancestral Guidance now copies 60% (was 40%) of the amount healed.
  • Conductivity now shares 30% (was 20%) of the healing received from Healing Wave, Greater Healing Wave, or Healing Surge.
  • Elemental
    • Elemental Focus now increases the Shaman's spell damage by 15% (was 10%).
    • Shamanism now increases the damage of Lightning Bolt by 70% (was 50%).
  • Enhancement
    • Mental Quickness now lowers the cost of shocks by 90% (still lowers the cost of other "beneficial, instant, damaging and totem spells” by 75%).
    • Spirit walk now has a 1-minute cooldown (was 2 minutes).
  • Fel Armor now reduces damage taken by 10%, instead of increasing the Warlock’s armor.
  • Blood Fear has been replaced by Blood Horror. Blood Horror costs 5% health, has 1 charge, and lasts 60 seconds with a 30-second cooldown. While Blood Horror is active, melee attacks that strike the Warlock will cause the attacker to be horrified for 4 seconds.
  • Burning Rush now also prevents movement-impairing effects from reducing the Warlock’s movement speed below 100% of normal, in addition to its other effects.
  • The Imp ability Blood Pact has been removed.
  • Dark Intent now increases Stamina in addition to Spell Power.
  • Immolate now deals 15% more damage.
  • Shadow Bolt now deals 15% more damage.
  • Soul Leech now provides an absorption shield instead of healing.
  • Sacrificial Pact now requires the pet to sacrifice 25% of its health to activate (was 50%).
  • Kil'jaeden's Cunning is now a passive talent, and its activated ability has been removed.
  • The passive damage from Archimonde's Vengeance no longer has a visual effect.
  • Grimoire of Sacrifice now increases the damage of abilities by 15% (was 25%) for Destruction Warlocks and 25% (was 50%) for Affliction Warlocks. In addition, it now provides the spell Whiplash instead of Seduction when a Succubus is sacrificed.
  • Glyph of Burning Embers has been removed and its effects are now baseline for Destruction Warlocks.
  • Glyph of Soul Shards has been removed and its effects are now baseline for Affliction Warlocks.
  • New Glyph: Glyph of Ember Tap. This glyph increases the healing gained from Ember Tap by 33%, but the health is restored over 10 seconds.
  • New Glyph: Glyph of Drain Life. This glyph increases the healing gained from Drain Life by 30%.
  • Glyph of Unstable Affliction has been redesigned. This glyph now reduces the cast time of Unstable Affliction by 25%.
  • Affliction
    • Haunt now causes the target to receive an additional 30% damage (was 25%) from Warlock's spells.
    • Unstable Affliction’s backlash effect is now always a critical hit and deals approximately 15% more damage.
  • Demonology
    • Chaos Wave now has a new visual.
    • Hand of Gul'dan now deals 15% more damage.
    • Shadowflame now deals 15% more damage.
    • Soul Fire now deals 22% more damage.
    • Touch of Chaos now deals 15% more damage.
    • Wild Imp's Firebolt now deals 15% more damage.
  • Destruction
    • Conflagrate now deals 15% more damage.
    • Fire and Brimstone now has a radius of 10 yards (was 15 yards).
    • Incinerate now deals 10% more damage.
  • The benefit of Haste from items and consumables has been increased by 50% for all Warriors.
  • Bladestorm now provides immunity to disarm while active.
  • Defensive Stance now reduces damage by 15% (was 25%).
  • Execute now deals 15% less damage.
  • Shockwave now has a 40-second cooldown (was 20 seconds), and striking 3 or more targets will reduce its cooldown by 20 seconds.
  • Second Wind now generates 15 rage (was 20 rage) over 10 seconds.
  • Warbringer now reduces the target's movement by 50% for 15 seconds (8 seconds in PvP), in addition to its other effects. The 3-second stun/knockdown is now in the diminishing returns category for stuns (same as Shockwave and Storm Bolt), and not the proc stun diminishing returns category.
  • Shield Barrier now scales approximately 10% less efficiently with attack power.
  • Storm Bolt now deals 125% weapon damage (was 100%).
  • Enraged Regeneration now costs 30 Rage (was 60 Rage).
  • Deadly Calm has been removed from the game.
  • Glyph of Incite no longer activates from Deadly Calm, and now activates from Demoralizing Shout instead.
  • Glyph of Overpower is now Glyph of Die by the Sword. It increases the duration of Die by the Sword whenever Overpower or Wild Strike are used.
  • Glyph of Death from Above no longer increases the damage dealt by Heroic Leap.
  • Impending Victory will now heal the Warrior for 15% of maximum health when they have not slain an enemy (was 10%).
  • Arms
    • Taste for Blood has been redesigned. It now causes the Warrior to gain 2 stacks of Overpower (maximum of 5 stacks) when Mortal Strike deals damage, 1 stack when the target dodges, and no longer interacts with Heroic Strike. It now requires level 20 (used to require level 50).
    • Slam now deals 220% weapon damage (was 190%) and now costs 20 rage (was 30 rage).
    • Deep Wounds damage has been increased by 100% for Arms Warriors.
    • Whirlwind now costs 20 rage (was 30) for Arms Warriors. The cost is unchanged for Fury Warriors.
    • Overpower now costs 10 rage and reduces Mortal Strike's remaining cooldown by 0.5 seconds.
    • Sudden Death now has a 10% (was 20%) chance to activate from auto attacks or Opportunity Strike. In addition, using Execute makes Overpower free for 10 seconds.
  • Fury
    • Bloodsurge now reduces the Rage cost of Wild Strike by 30 (was 20), and its duration has been increased to 15 seconds (was 10 seconds).
  • Protection
    • The base damage of Shield Slam and Revenge has been increased by 150%, but these abilities now scale approximately 10% less efficiently with attack power.
    • Unwavering Sentinel now improves the damage reduction of Defensive Stance by 10% for Protection Warriors.

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#2 thumpiex

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Posted 05 March 2013 - 03:09 PM

i swear i heard something about resi being changed? 66% or something? cant see it in any of the websites though.
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#3 melignent

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Posted 05 March 2013 - 06:09 PM

thought s13 starts nxt week? not today.

Edited by melignent, 05 March 2013 - 06:10 PM.

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#4 Critz

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Posted 05 March 2013 - 06:11 PM

thought s13 starts nxt week? not today.

Yea, I noticed that too. Maybe they forgot to add that to the notes? Would be nice if it did start today.
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#5 melignent

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Posted 05 March 2013 - 06:53 PM

Yea, I noticed that too. Maybe they forgot to add that to the notes? Would be nice if it did start today.

not really bcuz ppl have to xfer to new teams etc can not bcuz they lose their glad titles if they do :(
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#6 Nicetrylawl

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Posted 05 March 2013 - 07:44 PM

thought s13 starts nxt week? not today.

I hope so, I still got 2 levels till I hit 90...
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#7 Icekingx

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Posted 05 March 2013 - 08:35 PM

Hope it's 1 week for titles and not 2 weeks for title.
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#8 Drizlet

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Posted 05 March 2013 - 08:42 PM

Hope it's 1 week for titles and not 2 weeks for title.

me too :(
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