Projected Gladiator Statistics: Warriors & Hunters clear winners
#1
Posted 28 February 2013 - 12:14 AM
http://www.hildegard...-for-eu-and-us/
#2
Posted 28 February 2013 - 12:17 AM
#3
Posted 28 February 2013 - 12:25 AM
Dagin, on 28 February 2013 - 12:17 AM, said:
Zerstiren, on 14 August 2011 - 01:21 AM, said:
Primex, on 23 March 2011 - 04:34 PM, said:
simonfra1234, on 25 August 2011 - 08:46 PM, said:
#4
Posted 28 February 2013 - 04:25 AM
affix, on 28 February 2013 - 12:14 AM, said:
http://www.hildegard...-for-eu-and-us/
- You queue above 2300 and you'll queue 9 out of 10 times into KFC and there is almost no way to reliably beat kfc regardless of experience difference. Actually there is a very good chance that you'll lose without making any mistake. (Cdew/Talb/Reckful dropping 50 points in 2 games to a 2200 kfc)
-The game is very unlikely to be fun for you if a) you aren't a warrior
I would like to see melee losing anticaster tools, 1 stun and 1 interrupt are enough, anything else is just overkill. I will check out the new patch for a few weeks if it looks like a repeat S12 where my arena experience was sitting there helplessly in silences, interrupts, stuns while taking unhealable damage, I will just cancel, my annual pass ends anyway.
#5
Posted 28 February 2013 - 08:03 AM
Djandawg, on 28 February 2013 - 04:25 AM, said:
- You queue above 2300 and you'll queue 9 out of 10 times into KFC and there is almost no way to reliably beat kfc regardless of experience difference. Actually there is a very good chance that you'll lose without making any mistake. (Cdew/Talb/Reckful dropping 50 points in 2 games to a 2200 kfc)
-The game is very unlikely to be fun for you if a) you aren't a warrior
I would like to see melee losing anticaster tools, 1 stun and 1 interrupt are enough, anything else is just overkill. I will check out the new patch for a few weeks if it looks like a repeat S12 where my arena experience was sitting there helplessly in silences, interrupts, stuns while taking unhealable damage, I will just cancel, my annual pass ends anyway.
I agree there needs to be less anti caster utility, although it's really fickle and hard to balance. Hypothetically speaking, say you remove 2 anti caster abilities (or nerf them), then it's noticeably more balanced, but then you could nerf/remove 3 instead of 2, and that could easily cause a giant shift in metagame into wotlk style caster domination.
It's annoying how difficult it is to balance it, always seems to be so fickle, butterfly effect and shiiiet
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#6
Posted 28 February 2013 - 08:14 AM
1. Giving any sort of instant CC to ranged class that are not stuns/disorient/root.
2. Giving more than 2 gap closer abilities to melee.
3. Giving more than 2 escape abilities to ranged, especially when that class has a lot of CCs (ex: mage with blazing speed + blink in 5.2... i feel like this is the wrong way to adress their "cant kite for shit when being trained" issue, combining molten + frost armor would have made much more sense, probably better and certainly more consistent).
4. Giving blanket silence to melee (except garrote i guess).
5. Giving undispellable "cant be snared" abilities to melee.
Then once they get those down they need to make stand still hard cast better than instant spam or move while casting spells (at the very least make it so you need to do 1 stand still hard cast to land a kill). And once hard cast is good again and mobility is somewhat balanced for every class, then you can put interrupts back on 10s for melee and fake casting will be worth doing once again. Also mind numbing is retarded and so is the non dr rng para stun. They should remove cloak and dagger, put crippling back at 70% and make it root people when u shiv.
Edited by Oliaxz, 28 February 2013 - 08:46 AM.
#7
Posted 28 February 2013 - 08:29 AM
#8
Posted 28 February 2013 - 08:38 AM
except tosan (aka reedwise)
#9
Posted 28 February 2013 - 01:58 PM
Edited by Durial, 28 February 2013 - 02:07 PM.
#10
Posted 28 February 2013 - 02:29 PM
Edited by Djandawg, 28 February 2013 - 02:32 PM.
#12
#13
Posted 28 February 2013 - 04:11 PM
Antitaleon, on 28 February 2013 - 03:44 PM, said:
Zerstiren, on 14 August 2011 - 01:21 AM, said:
Primex, on 23 March 2011 - 04:34 PM, said:
simonfra1234, on 25 August 2011 - 08:46 PM, said:
#14
Posted 28 February 2013 - 05:52 PM
Edited by diglett23, 28 February 2013 - 05:54 PM.
#15
Posted 28 February 2013 - 06:01 PM
diglett23, on 28 February 2013 - 05:52 PM, said:
Godcomp vs Pala KFC is 50/50 if they are equally skilled, if it's Shaman KFC it's a loss most the time.
Now compare the skill that KFC takes to every other comp that it shits on and you'll see why it's stupid.
#YOLOSWAG
#16
Posted 28 February 2013 - 06:03 PM
diglett23, on 28 February 2013 - 05:52 PM, said:
I wanted to write this, but 9/10 times when I feel to write soemthing on AJ I always decide not to as I can't be bothered with the hassle it will cause. KFC is, no doubt, very very strong, but like this guy says - a caster cleave (Especially god comp) can dominate everyone, including KFC. A mage who can spam sheep becomes very, very annoying. I myself played WLS this season with a demo warlock, as affi can't survive for shit, and the only comp which causes us major problems is a god comp, the damage they can do in a DF blanket silence is absurd and completely puts a downer on my mood (1shot despite how the game is flowing, DF me, silence my healer, frozen orb + instants and it's impossible to survive if repeated enough times), where as when we queue into KFC it's almost (almost!) free points for a WLS demo team. Casters' despite being easy to kill when their healer is in a CC are in fact dictators' of the game, if played correctly. But yeah KFC vs. a team which can't take most traps is most definitely going to lose to them.
Edited by Durial, 28 February 2013 - 06:04 PM.
#17
Posted 28 February 2013 - 07:30 PM
Snuggli, on 28 February 2013 - 06:01 PM, said:
Now compare the skill that KFC takes to every other comp that it shits on and you'll see why it's stupid.
#18
Posted 28 February 2013 - 08:18 PM
Durial, on 28 February 2013 - 06:03 PM, said:
Play as god comp against a good KFC and you will see how spamming poly does absolutely nothing. Any good KFC trains the Spriest now and het gets ZERO dmg out and with the mage peeling/ trying to eat traps the preasure is just not there. IF they go mage then silence shot is saved for MD and mage get shit on while healer is in a trap. Yes its obviously possible to beat a KFC but there can be zero mistakes. And if they train mage GL spamming poly with keeping up any sort of preasure. The only viable way I see to beat KFC is out mongo them. Rotating poly DR's on them and removing dots does nothing but put you further behind. Obviously on wreck and cd's its viable. Pally KFC = Kill pally maybe get early kill on hinter if hes ballsy and doesnt deter. Shaman KFC = GG you are fucked most of the times. Tranq + Purge = Dead mage
#19
Posted 28 February 2013 - 08:27 PM
Zerstiren, on 14 August 2011 - 01:21 AM, said:
Primex, on 23 March 2011 - 04:34 PM, said:
simonfra1234, on 25 August 2011 - 08:46 PM, said:
#20
Posted 28 February 2013 - 08:31 PM
Snuggli, on 28 February 2013 - 06:01 PM, said:
Now compare the skill that KFC takes to every other comp that it shits on and you'll see why it's stupid.
it pretty much compares to the "skill" it takes to run godcomp....



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