Conviq Rises (Part 1)
#21
Posted 26 February 2013 - 04:16 AM
#22
Posted 26 February 2013 - 04:41 AM
#23
Posted 26 February 2013 - 04:56 AM
#24
Posted 26 February 2013 - 05:02 AM
#25
Posted 26 February 2013 - 06:05 AM
#26
Posted 26 February 2013 - 09:26 AM
Nmplol, on 26 February 2013 - 04:41 AM, said:
And you were #2. The three musketeers!
Crawthz, on 26 February 2013 - 04:56 AM, said:
I'm not going to speak on behalf of Conviq, but I'd assume it's in the making as he wrote part 1 rather than just making it a sequel.
#27
Posted 03 March 2013 - 12:12 PM

I might be biased, but I think there shouldn't be abilities that get rid of immunes. Why are they immunes if they can be taken off?
They should reword the tooltips to say "nearly immune, but some classes can remove it."
-Regentlord
#28
Posted 03 March 2013 - 01:13 PM

#29
Posted 03 March 2013 - 01:33 PM
#30
Posted 03 March 2013 - 04:28 PM
lost my shit at the blazin bit
#YOLOSWAG
#31
Posted 03 March 2013 - 06:12 PM
Proof: Who saw conviq 1v10 gladiators. *raises hand* i didddddd
PS. that was awesome ahhhhhahahah but i still say nerf rogues
Edited by heavi, 03 March 2013 - 06:14 PM.
#32
Posted 03 March 2013 - 07:12 PM
#33
Posted 03 March 2013 - 07:37 PM
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