flannelsoff, on 20 February 2013 - 08:04 PM, said:
Tone down burst JK BLIZZARD!
#41
Posted 20 February 2013 - 08:18 PM
Zerstiren, on 14 August 2011 - 01:21 AM, said:
Primex, on 23 March 2011 - 04:34 PM, said:
simonfra1234, on 25 August 2011 - 08:46 PM, said:
#42
Posted 20 February 2013 - 09:56 PM
#43
Posted 20 February 2013 - 10:18 PM
Djandawg, on 20 February 2013 - 06:56 PM, said:
Because hydra isn't a whiny bitch, right? Every single team he plays has at least 2 "retard" classes and the only comp that requires skill according to him is RMP and it's never a viable comp if you ask him.
#44
Posted 20 February 2013 - 10:38 PM
I think I might just retire from PvP with these changes. I really enjoy the long game, not the zerg.
#45
Posted 20 February 2013 - 10:43 PM
conrad why why whyyyyy
Edited by Zerlog, 20 February 2013 - 10:45 PM.

#46
Posted 20 February 2013 - 10:44 PM
Conradical, on 20 February 2013 - 10:38 PM, said:
I think I might just retire from PvP with these changes. I really enjoy the long game, not the zerg.
Cos these changes are likely to last forever if people complain like always? You want perfect or you want nothing, yes?
#47
Posted 20 February 2013 - 11:15 PM
ApplejackxD, on 20 February 2013 - 09:56 PM, said:
in most scenarios in wotlk you could play well to shut other teams burst down, or avoid cc. it just felt like you could actually do things in general because mechanics were more demanding for most classes.
you cant really make big plays anymore in mop and being able to do good damage isnt impressive either - any idiot can pump out insane damage and sick cc because its so simplified. its why people stopped making arena videos... there was just nothing impressive/worth showing when you went through your clips at the end of the day.
if you think wrath 3v3 was centered 100% around pumping damage like mop is, then i doubt you played the game at a high level at the time.


#48
Posted 21 February 2013 - 12:51 AM
Seu, on 20 February 2013 - 11:15 PM, said:
you cant really make big plays anymore in mop and being able to do good damage isnt impressive either - any idiot can pump out insane damage and sick cc because its so simplified. its why people stopped making arena videos... there was just nothing impressive/worth showing when you went through your clips at the end of the day.
if you think wrath 3v3 was centered 100% around pumping damage like mop is, then i doubt you played the game at a high level at the time.
Many things belonging to the old main pvp spec are now either baseline due to simplification or they can put a talent point to obtain a very good ability of the other spec, like all mage specs having access to pom, coldsnap, deep freeze, warriors having access to mass reflect, shockwave, all druids having ns, typhoon and so on.
As a result of all this, I believe we reached a state of game where some classes always have an ability/instant cc available for any given situation while doing borderline healable damage.
Edited by Djandawg, 21 February 2013 - 12:53 AM.
#50
Posted 21 February 2013 - 01:13 AM
Braindance, on 20 February 2013 - 07:13 PM, said:
#51
Posted 21 February 2013 - 01:16 AM
wtfbro, on 21 February 2013 - 01:13 AM, said:
Zerstiren, on 14 August 2011 - 01:21 AM, said:
Primex, on 23 March 2011 - 04:34 PM, said:
simonfra1234, on 25 August 2011 - 08:46 PM, said:
#52
Posted 21 February 2013 - 01:26 AM
#53
Posted 21 February 2013 - 01:34 AM

#55
Posted 21 February 2013 - 02:30 AM
Seu, on 21 February 2013 - 02:15 AM, said:
Zerstiren, on 14 August 2011 - 01:21 AM, said:
Primex, on 23 March 2011 - 04:34 PM, said:
simonfra1234, on 25 August 2011 - 08:46 PM, said:
#56
Posted 21 February 2013 - 02:42 AM
Braindance, on 21 February 2013 - 02:30 AM, said:
yes they do... what does that have to do with anything, you can still use all of them with necros on you
holy prism is very strong as well
i guess you could be trying to help prove my point by suggesting that hpally healing revolves around shock, and dpriest healing revolves around pw:s, so pw:s not working with necros is similar to holy shock not working with necro?
I mean, this isnt even taking into consideration mobility issues. The best thing against necro as a healer is using whatever mobility you have to get out of the dk's los and heal your necros off safely, yet another thing priests are unable to do as well as any other healer. Even without instant heals my paladin would do better to tank against dks as i could sprint freedom while hes kidney'd and flash of light stacks off behind a pillar


#57
Posted 21 February 2013 - 02:58 AM
Seu, on 21 February 2013 - 02:42 AM, said:
holy prism is very strong as well
i guess you could be trying to help prove my point by suggesting that hpally healing revolves around shock, and dpriest healing revolves around pw:s, so pw:s not working with necros is similar to holy shock not working with necro?
I mean, this isnt even taking into consideration mobility issues. The best thing against necro as a healer is using whatever mobility you have to get out of the dk's los and heal your necros off safely, yet another thing priests are unable to do as well as any other healer. Even without instant heals my paladin would do better to tank against dks as i could sprint freedom while hes kidney'd and flash of light stacks off behind a pillar
Zerstiren, on 14 August 2011 - 01:21 AM, said:
Primex, on 23 March 2011 - 04:34 PM, said:
simonfra1234, on 25 August 2011 - 08:46 PM, said:
#58
Posted 21 February 2013 - 03:14 AM
#59
Posted 21 February 2013 - 03:30 AM
I would play with 800ms when I went overseas and get 2300s in arena back then with Rdruid.
Typically when you cyclone someone, and they cyclone you, both players get cycloned. All casted cc has this effect with high latency.
Instant cc now means that players who have lower ms land the cc first every time, so better internet connection always wins. The game design has changed to lower gcd's below 1.5 seconds as well. The whole reason behind the 1.5sec gcd was that players with latency could compete.
I think that's the biggest difference between then and now. It's because technology improves. Instant cc is viable with how good internet is now. Game has to keep evolving or it will die.
#60
Posted 21 February 2013 - 03:52 AM
Seu, on 21 February 2013 - 02:42 AM, said:
The issue with allowing absorb mechanics to affect necrotic's healing absorb is that all of a sudden, all those absorbs that might get dispelled quickly (illuminated healing for example) rip a massive chunk of the necrotic absorb off and make it irrelevant. If you make only pw:s do it, the fact remains that even if that shield gets dispelled, it already counted against the necrotic strike absorb, nullifying the potential to at least dispel it (though offensive dispels are currently a disaster).
I'm fine with pw:s being considered a heal for necrotic strike as long as that necrotic strike takes away whatever it was supposed to absorb for healing off of the pw:s total. Main problem with necrotic is that unholy sacrifices very little damage to use it while also having it absorb much more, whereas frost sacrifices tons of damage. Worst case scenario it isn't too bad to delay the fight 10 seconds and reset it.
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