- Might of the Frozen Wastes to 20% melee damage, up from 10%.
- Icy Talons increases attack speed by 30%, up from 20%.
- Blood Plague and Frost Fever damage +30%.
- Howling Blast damage to primary target +23%. Damage to secondary targets remains unchanged. Note: the tooltip for secondary damage says 0.5 but it has been 0.8 for some time.
- Scourge Strike damage +7.7%.
- We like our recent change to a lower cooldown on Avenging Wrath for Retribution in PvP. We like it so much that we want to make it a baseline change for Retribution and not a set bonus, since many PvE paladins are benefiting from shorter wings today, and our recent DPS testing suggests that Ret needs a DPS buff. However, this does mean changing the existing T14 4pc PvE bonus.
- Retribution has a two minute cooldown on Avenging Wrath baseline.
- We are reverting the PvP set bonus change. The Retribution set bonuses remain as they are on live. This line will no longer appear in patch notes.
- We are changing the T14 4pc PvE bonus to +10% damage on Seals and Judgment. We want you to graduate to the T15 set bonus fairly quickly and you won't be losing the shorter Avenging Wrath cooldown.
- Retribution damage was too low, but as I mentioned above, we buffed it through more frequent use of Avenging Wrath.
Priest (Forums / Skills / Talent Calculator)
- Shadowform increases damage by 25%, up from 20%.
- We have heard some concerns that Atonement damage is higher than intended, so we are checking that out, but no changes to announce yet.
We are going to make the new Divine Aegis undispellable.
- Mind Blast damage has been increased by 20%.
- Shamanism increases Lightning Bolt damage by 70%, up from 50%.
- Elemental Focus now increases spell damage by 15%, up from 10%.
- Aimed Shot damage +10%.
- Chimera Shot damage +50%.
- Steady Shot damage +20%.
- Black Arrow and Explosive Shot damage +15%.
- Hearing lots of concerns about Power Shot in PvP, so we may need a PvP-specific tweak there.
- Wrath damage have been increased by 9%.
- Rip damage +15%.
- Reduced damage of Bloodthirst, Colossus Smash and Raging Blow by 10%.
- Yes this is a nerf in a sea of buffs, but the Bloodsurge and Arms Deep Wounds changes ended up being too much of a buff.
- Overpower now costs 10 rage and reduces Mortal Strike remaining cooldown by 0.5 seconds.
- Sudden Death now has a 25% chance to activate from Overpower instead of a 10% (was 20%) chance to activate from auto attacks or Opportunity Strike. In addition, using Execute makes Overpower free for 10 second
- Hand of Gul'dan, Shadowflame, Shadow Bolt, Touch of Chaos and Wild Imp Firebolt +15%.
- Soul Fire damage +22%.
- Conflagrate and Immolate damage +20%.
- Incinerate damage +10%.
- Frostbolt now deals 52% more damage, but its debuff no longer increases subsequent Frostbolt damage.
Edited by Zerlog, 20 February 2013 - 01:56 PM.