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5.2 Resto Druid


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#21 Snuggli

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Posted 19 February 2013 - 10:42 PM

View PostRenaissance_Man, on 19 February 2013 - 10:08 PM, said:

Or cut out all that nonsense and just
#showtooltip Wild Charge
/target Wild Mushroom
/cancelform
/cast Wild Charge

Mine doesn't target the mushroom.

View PostBraindance, on 11 October 2013 - 12:44 PM, said:

Go listen to some Bieber shit and leave me alone fucko.

#22 hotcowz

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Posted 23 February 2013 - 02:29 PM

View PostSnuggli, on 19 February 2013 - 09:31 PM, said:

This one works perfectly for me:

#showtooltip Wild Charge
/target Wild Mushroom
/stopmacro [noexists]
/target=target
/stopmacro [noexists, harm]
/cancelform
/cast Wild Charge
/targetlasttarget

Though it's only useful if you have a single mashroom. Otherwise, it might target one behind LoS.

Hopefully the mushroom buff will make lock druid x comps viable. Just put mushrooms on demonic gateway and enjoy an off-gcd NS (sometimes even from nearly dead to full) for anyone who takes it.

#23 TteSPORTSDoomsen

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Posted 23 February 2013 - 03:49 PM

I'm not recommding Wild Charge at all to be honest. Since Displacer Beast been as mentioned before used to get away from targets, which is not possible with Wild CHarge, unless you play on for example Blades Edge or Dalaran. I honestly would prefer, to have a blink after coming out of a kidney / whateverrandomstun and being able to kite them afterwards, since I'm 20 yards away and got a 50% movement speed increase up.

People will prolly play with both but I see Displacer as needed one.

Edited by TteSPORTSDoomsen, 23 February 2013 - 06:42 PM.


#24 Snuggli

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Posted 23 February 2013 - 05:16 PM

View PostTteSPORTSDoomsen, on 23 February 2013 - 03:49 PM, said:

People will prolly play with both but I see Displacer as needed one.

I'm going to be using Wild Charge on z-axis maps and displacer on flat maps. Leaping upstairs to mushrooms on Blades/Dalaran is ridiculously helpful.

View PostBraindance, on 11 October 2013 - 12:44 PM, said:

Go listen to some Bieber shit and leave me alone fucko.

#25 Drake

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Posted 01 March 2013 - 10:09 PM

View PostTteSPORTSDoomsen, on 23 February 2013 - 03:49 PM, said:

People will prolly play with both but I see Displacer as needed one.

The difference is Displacer: 20y jump (cat) + higher movement speed on 30s CD vs Charge: 20y jump (travelform) + lower movement speed + other utility on 15s CD.

I don't see the former being a clear choice.

#26 TteSPORTSDoomsen

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Posted 01 March 2013 - 10:21 PM

View PostDrake, on 01 March 2013 - 10:09 PM, said:

The difference is Displacer: 20y jump (cat) + higher movement speed on 30s CD vs Charge: 20y jump (travelform) + lower movement speed + other utility on 15s CD.

I don't see the former being a clear choice.

Yeah you always got the time to switch into Travel form when you got a cleave on you, I forgot about that. Just ignore my post before.

#27 Drake

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Posted 02 March 2013 - 12:46 AM

The difference with

/cast !Travel Form
/cast Wild Charge

is half a GCD because you can Wild Charge in the middle of the Travel Form GCD, you just have to wait for the server delay to register your stance change. By the time the GCD finishes, you are already 20y away. Displacer definitely IS a better escape mechanism as it is half a second faster, teleports you, which might buy you another second, and gives you higher movement speed.

What I'm trying to say is that I don't really see it as NEEDED because I reckon being able to jump twice as much might actually give you better chance of surviving against cleaves as all gap closers except Juggernaut have a longer CD. All the added utility Wild Charge brings is also something to consider.

Therefore, in my opinion, those two abilities will be exchanged a lot depending on the comps you face, but I see Wild Charge as the better overall spell. Especially with Mass Entanglement @30s CD = you mash your jump macro and entagle them behind you midflight. Unless they are expecting it & have super low latency, you will be far behind a pillar before they can actually get out of the roots due to server delay.

*edited out wrong info*

Edited by Drake, 02 March 2013 - 12:49 AM.


#28 TteSPORTSDoomsen

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Posted 02 March 2013 - 01:40 AM

You know that you can get Charged / Gripped while leaping away, or? And next season you will have a lot of DK's chaising you and I can guarantee you, your Wild Charge wont help you at all.

#29 ripprape93

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Posted 02 March 2013 - 02:00 AM

View PostBigmoran, on 19 February 2013 - 05:45 PM, said:

honestly I think the nerf to displacer beast is pretty crippling. i'd happily trade a second off cyclone or a nerf to that mush room thing for a buff to displacer
you are fucking dumb

#30 Drake

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Posted 02 March 2013 - 02:15 AM

You can grip/charge the 5.2 displacer too so I have a hard time seeing that as a con of Wild Charge. It doesn't really matter much if they grip you 10y away midflight or 20y away after port, their CD is wasted anyway and on those terms, Charge is better because you can jump away again before CDs come back up (unless Juggernaut).

I would accept the argument that Displacer Beast has the advantage of not showing the direction where you port as well as being half a GCD faster, but for me, that doesn't make it an overall superior choice.

The ability to abuse Z axis with shrooms, jump to CCed partner with nether tempest and break CC we can't dispel like blind, prolong cc chains on melee or even prevent healers from pillar hugging with bear charge or just an easier pounce->cyclone opener with cat jump (yeah, not as good as 5.1 displacer, but that's history).

My preference, but I'll definitely take Charge over Displacer in 5.2 for most matchups.




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