A way to increase the amount of arena participants
#1
Posted 15 February 2013 - 01:53 PM
Blizzard will be adding rating inflation for the next patch, which I dont think will make much more players play arena instead of RBG. A few will probably start arena, as they can get higher rating without playing better, due to the inflation.
My thoughts:
I have been thinking about the fact that blizzard balanced the game around 3v3 (at least in the past, maybe they balance it around rbgs now, I dont know). But after the implementation of rbgs, the amount of players who play 3v3 has gone down. I believe that many of those players who used to play 3v3, are now playing rbgs.
If you look back at what blizzard has said in the past, they thought that 5v5 was to hard for players to organize, and therefore 3v3 became the bracket they wanted to balance out. This however is not the case for rbgs, as they are played by a lot of people, and require even more effort (in theory) to organize as it is 10v10.
The reason why rbgs despite requiring 10 people, are being played so much, is because there are no teams. In arena you need to be on the same team to play, which is why so many people just play rbgs.
My idea: (TL;DR)
My idea would be to remove the teams from arena. Everyone would have personal rating, and the end of season rewards (the rank 1 rewards) will be rewarded to 3 people instead of 1 team (for 5v5 obviously 5 people would get it). This would create a much more dynamic style of the game, as players will look for other players who has around the same current arena rating as themselves.
I know there might be some problems with implementing this, and things I have not thought about. But I think change plus the rating inflation, actually could have a big impact on the ladders, and make them a lot more active.
What do you guys think??
#2
Posted 15 February 2013 - 02:01 PM
#3
Posted 15 February 2013 - 02:06 PM
Season10 killed arena because players could not achieve their previous mmr/cr ever again.
Many WoW Players are sore losers so blizzards solution is permanent inflation like end of season9. A system where everyone beats their own goals, can get all achievements, and their comparative ratings become meaningless
Edited by thrudgel, 15 February 2013 - 02:15 PM.
#4
Posted 15 February 2013 - 02:10 PM
Ancientpala, on 15 February 2013 - 01:53 PM, said:
The reason for RBG popularity isn't because there are no teams though, it's because people get far more reward (titles, mounts, easier access to T2, significantly higher point cap) more easily (lower individual skill needed); so I don't think this idea will have much of an impact on arena participation at all.
#5
Posted 15 February 2013 - 02:11 PM
#6
Posted 15 February 2013 - 02:12 PM
Durial, on 15 February 2013 - 02:01 PM, said:
PM me your ideas or contact me through Ilkka.Paananen.Supercell(at)gmail.com
Kettu 1 - Showcase of skill: http://www.youtube.c...h?v=Z1Di7QHaML0
Kettu 2 - How to: Survival 3v3 http://www.youtube.c...h?v=QVn2G_jJWOQ
Kettu 3 - One button 2.4k+ gameplay: http://www.youtube.c...h?v=dO9wTsZVA4o
Kettu 4 - Adventures of Kettu: http://www.youtube.c...h?v=MkxNzt5xVP0
#7
Posted 15 February 2013 - 02:20 PM
Durial, on 15 February 2013 - 02:01 PM, said:
https://twitter.com/...247409575198720
Nakatoir's private twitter account("PvP" CM on EU, reads AJ regularly).
Why do you think they reverted the blanket CS change. GC said himself it was because "Many very high rated players thought we were doing a mistake".
That wasn't the feedback from the official forums at least.
#8
Posted 15 February 2013 - 02:31 PM
#9
Posted 15 February 2013 - 02:35 PM
deprivelol, on 15 February 2013 - 02:11 PM, said:
s6 89200
s7 89000
s8 117200 (very very long season)
s9 97200 (slight increase because of alt creation)
s10 64000
s11 47000
s12 ~25000
There should be ~89,000 arena teams based on the mode of s6 s7 but the mmr nerf since s10 has halted player pvp progression. And of course the 22.2% rated battlegrounds cap starting s10.
The question is, do most people RBG
1. to gear for RBG
2. to gear for 3v3
3. to gear for randombg
4. to get weapon/ilvl for pvE
Edited by thrudgel, 15 February 2013 - 03:32 PM.
#10
Posted 15 February 2013 - 02:39 PM

Rawrbertlol, on 14 June 2013 - 08:41 AM, said:
#11
Posted 15 February 2013 - 02:47 PM
Zub, on 15 February 2013 - 02:10 PM, said:
#12
Posted 15 February 2013 - 02:54 PM
thrudgel, on 15 February 2013 - 02:06 PM, said:
thrudgel, on 15 February 2013 - 02:35 PM, said:
s6 89200
s7 89000
s8 117200 (very very long season)
s9 97200 (slight increase because of alt creation)
s10 64000
s11 47000
s12 ~25000
There should be ~89,000 arena players based on the mode of s6 s7 but the mmr nerf since s10 has halted player pvp progression
PM me your ideas or contact me through Ilkka.Paananen.Supercell(at)gmail.com
Kettu 1 - Showcase of skill: http://www.youtube.c...h?v=Z1Di7QHaML0
Kettu 2 - How to: Survival 3v3 http://www.youtube.c...h?v=QVn2G_jJWOQ
Kettu 3 - One button 2.4k+ gameplay: http://www.youtube.c...h?v=dO9wTsZVA4o
Kettu 4 - Adventures of Kettu: http://www.youtube.c...h?v=MkxNzt5xVP0
#13
Posted 15 February 2013 - 03:07 PM
thrudgel, on 15 February 2013 - 02:35 PM, said:
s6 89200
s7 89000
s8 117200 (very very long season)
s9 97200 (slight increase because of alt creation)
s10 64000
s11 47000
s12 ~25000
There should be ~89,000 arena players based on the mode of s6 s7 but the mmr nerf since s10 has halted player pvp progression
Where did you get those numbers?
#14
Posted 15 February 2013 - 03:09 PM
s3 1582 = 316400 teams = 949200 3v3 players (29 weeks)
s4 878 = 175600 teams = 526800 3v3 players (17 weeks)
s5 385 = 77000 teams = 231000 3v3 players (17 weeks)
s6 446 = 89200 teams = 267600 3v3 players (18 weeks)
s7 445 = 89000 teams = 267000 3v3 players (20 weeks)
s8 586 = 117200 teams = 351600 3v3 players (37 weeks)
s9 486 = 97200 teams = 291600 3v3 players (28 weeks)
+%22.2 Rated battlegrounds cap increase implemented
s10 320 = 64000 teams = 192000 3v3 players (21 weeks)
s11 235 = 47000 teams = 141000 3v3 players (38 weeks)
s12 ~125 = 25000 teams = 75000 3v3 players
RBG cap increase is killing arena.
My opinion about mmr nerf s10 killing interest&pvp progression is one of the many reasons participation has decreased since then, not an important reason by any means. The reason I refer back to season9 inflation is because I remember a lot of activity at that time, particularly by average players wanting their 2400 achievements.
Will blizz plans for mmr inflation increase participation s13? I actually think a lot more will quit s13, I won't be on much. The only way arena participation will go up is if they do a huge promo for arena, like for every active arena team blizz donates x dollars to players
EDIT: NORTH AMERICA ONLY
Edited by thrudgel, 15 February 2013 - 03:52 PM.
#15
Posted 15 February 2013 - 04:01 PM
thrudgel, on 15 February 2013 - 03:09 PM, said:
Basically, disregard these numbers and just look at how fewer Glad spots there were each season relatively to the previous. You get the exact same picture from that anyway, without confusing people.
Edited by Thaya, 15 February 2013 - 04:05 PM.
#16
Posted 15 February 2013 - 04:35 PM
thrudgel, on 15 February 2013 - 02:35 PM, said:
s6 89200
s7 89000
s8 117200 (very very long season)
s9 97200 (slight increase because of alt creation)
s10 64000
s11 47000
s12 ~25000
There should be ~89,000 arena teams based on the mode of s6 s7 but the mmr nerf since s10 has halted player pvp progression. And of course the 22.2% rated battlegrounds cap starting s10.
The question is, do most people RBG
1. to gear for RBG
2. to gear for 3v3
3. to gear for randombg
4. to get weapon/ilvl for pvE
As a player who has only managed 2.2k in 3v3, I RBG'd because I didn't believe 2.2k was possible in 3v3 with out the T2 weapon. I just hit a wall of gladiator's with T2's at about 2.1k mmr... we could never get past 2.1k rating. Me and hunter got the T2 from RBG and all of a sudden our skills improved and we got 2.2k in 3v3.
Edited by ardnut, 15 February 2013 - 04:35 PM.
#17
Posted 15 February 2013 - 05:20 PM
Ancientpala, on 15 February 2013 - 02:47 PM, said:
The incentives continually being created for RBGs only serve to draw more people away from arenas. As it stands, the changes planned for next season could make this significantly worse because having a massive point cap is the only thing that matters for obtaining elite gear and people will even gain points towards their weekly cap for losses. At the very least 3v3 should give the same cap as RBG, if not higher, because there will be virtually no reason to participate in arenas outside of getting gladiator or playing for fun. This is an MMO and most of the playerbase isn't going to have the same mindset as someone on AJ, they want things like the best gear or titles/mounts and gladiator is an incentive out of reach for 99% of them.
#18
Posted 15 February 2013 - 05:41 PM
Zub, on 15 February 2013 - 05:20 PM, said:
#19
Posted 15 February 2013 - 06:57 PM
#20
Posted 15 February 2013 - 07:07 PM
thrudgel, on 15 February 2013 - 02:06 PM, said:
Season10 killed arena because players could not achieve their previous mmr/cr ever again.
Many WoW Players are sore losers so blizzards solution is permanent inflation like end of season9. A system where everyone beats their own goals, can get all achievements, and their comparative ratings become meaningless
This, pretty much. Still only 0.5% who get's gladiator though, that means the best players will still get the best rewards but there wont be scrubs who rush it the first week and then camp it out.
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