Edited by ezeaz, 15 February 2013 - 12:20 AM.
Balance is not the biggest problem, systems are
Posted 15 February 2013 - 08:29 AM
Posted 21 February 2013 - 11:53 AM
Posted 21 February 2013 - 12:34 PM
I don't know about you guys but if I could just queue unranked 3v3 all day I would. Queueing ladder would be a PITA if everyone was on unranked and queues were 10 minutes instead of 3.
Definitely need to fix cross-realm queues though. Nothing worse than sitting in queue for 7 minutes and getting a 1500 team when you're queueing at 2300+ and either getting 0-1pts or losing 50 'cause someone got gibbed by swifty macros.
Posted 21 February 2013 - 12:51 PM
Merging every bg and implementing the queue system of arena-tournament (instapop if people within 100 of your mmr are in que, the search will widen by 100 mmr every 30seconds), would make arenas more active again for sure.
Most bg:s are dead anyway and serve no purpose other than r1 transfers, they might aswell be merged. This would probably also make 5v5 have gladiator spots again.
Unsure how this would be done though, when the servers are in different locations. But for sure the game would get much better if they were able to merge all bgs into one.
Edited by Ayato, 21 February 2013 - 12:55 PM.
Posted 21 February 2013 - 02:05 PM
Ranked participation is already too low, giving people the option to play unranked will make it even worse.
Edited by Saikx, 21 February 2013 - 02:07 PM.
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Posted 21 February 2013 - 03:34 PM
Not to mention loosing 3s because enemy team had human rogue and you got saped 60% of the games.
Posted 21 February 2013 - 04:08 PM
Posted 21 February 2013 - 04:17 PM
RIght now it's just a way for people to sit on their 3s and still get points, and for people to play a few shitty games and collect their welfare 1800 points. It's not good for any aspect of the game whatsoever.
I was thinking about making a post on the WoW forums about that but you beat me to it. I would suggest the following:
1. Lower the default point cap in 2s from 1800 to 1000. There's very little incentive for casual players to try to level their 2s and gain skill when they get 1800 points no matter how terrible they are
2. Give the 2s bracket it's own system of rewards. I think having two land mounts would garner a lot of interest in 2s again. One could be for mid level rating; something that the average player could actually hope to work towards, and then a much higher rated (and more badass looking) one for the upper echelon of players. 2s could also have it's own title equivalent to Gladiator, something like "Victor". I'm sure someone could come up with a great title. "Victor Thaya". Has a nice ring to it, and everyone would know it came from 2s so depending on what class you were, it could either been seen as a mild accomplishment, or something impressive.
For all the reasons the OP listed, I think 2s is really the key to revamping pvp again. Will it be balanced? No, but at this point there are much bigger problems. Mainly, that no one gives a shit about pvp anymore. They need to bring the fun back, even if it isn't balanced.
Edited by Ragingsteer, 21 February 2013 - 04:22 PM.
Posted 21 February 2013 - 04:40 PM
I've refined the opener post a little bit, I'm starting to really love the idea of per-season dynamic rewards instead of end-of-season rewards. Probably the biggest change in the post is this (2nd paragraph):
Think about getting rid of end of season rewards completely. End of season rewards only promote cheating and boosting by now, and their value as an achievement of skill diminished to the point they're almost irrelevant. You could replace them with the aforementioned tournaments, or do other things like temporary per-season achievements that turn into FoS (f.ex. a new Arena Master per season, Flawless Victor, 2.2/2.4/2.7 per season). You know how fun it is for new players to get a RBG achievement every 100 rating they advance? Imagine if Arena had something similar, and you got Gladiator at say 2.5k, Duelist at 2.2, etc. And the seasons are really short so it doesn't get stale - you don't NEED TO introduce a new title and set of gear every single season.
New players need an easier way to learn the game, and unranked or 2v2 are necessary. Increasing rewards will only give a short lived sparkle of interest, doesn't matter if the whole system is changed or they increase Gladiator cutoff %. As long as players feel like they suck and the game is not giving them a friendly environment to learn - and learning this game from scratch does take a lot of time - you will never get new enthusiastic players. And that's what this is about.
Posted 21 February 2013 - 04:47 PM
It's like giving a 1st place winners medal to everyone, you've got the medal (title) but it doesn't mean as much as the medals of previous races.
Unless they added more titles and bumped challenger, rival and duelist down to 50%, 35% and 20%, and added new titles at 10% and 5%... there would have to be more mount rewards too (that's a lot of peoples motivation).
I don't think Gladiator should change though.
Edited by Snuggli, 21 February 2013 - 04:47 PM.
Posted 21 February 2013 - 09:10 PM
Posted 21 February 2013 - 09:33 PM
Posted 21 February 2013 - 10:07 PM
Arenas have been slowly losing popularity with the "tweener" players who hoover 1500-2.2k mmr. I personally do not believe that arenas will regain popularity unless RBGs are removed from the game. It's just a much easier alternative to getting gear, titles, achievements.
Ever tought it also had something to do with the fact the higher end players don't even act like they consider those "tweener" players like human beings based on a video game ranking?
Edit : Some posts illustrate my point perfectly, just going to link this gem.
Edited by zergal, 21 February 2013 - 10:10 PM.
Posted 02 March 2013 - 09:17 PM
Posted 02 March 2013 - 09:36 PM
It could be some sort of weekly quest, could give XXXX honor points and XXXX gold.
bigmoran | bobrosslol | skill-capped
Posted 03 March 2013 - 12:50 AM
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