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Preparing for PvP in 5.2


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#1 Vanguards

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Posted 13 February 2013 - 06:16 PM

Preparing for PvP in 5.2

Check out the recent blog by Daxxarri on preparing for PvP in 5.2!

Posted Image


Official Blizzard Quote:

If you haven’t been keeping up on the latest World of Warcraft news, you might not be aware that World of Warcraft Patch 5.2: Throne of Thunder is on the horizon. Well, 5.2 is well on its way and it’s bringing PvE features like a brand new questing hub and a huge new raid, but it’s also introducing new features that will have a significant impact on the PvP aspects of World of Warcraft, including a number of class and gearing changes.

I thought this would be a great time to discuss some of the ways we can prepare for when 5.2 goes live and we can once again attend to the important business of watering the tree of awesome with the blood of our enemies.

Gearing Up
We’ve already covered that the way PvP gear is acquired is changing in patch 5.2, but I’ll briefly recap.
  • Rating requirements will be removed from PvP gear.
  • Malevolent Gladiator’s gear will be available for purchase with Honor Points.
  • A new tier of Conquest Point gear will be added that becomes available once 27000 Conquest Points have been earned for the season.
  • Team Rating will gradually increase during the season for teams and players who continue to compete in PvP. This system is explained in the Mists of Pandaria PvP Dev Watercooler.
As Bashiok mentioned in his recent 5.2 Currency Conversion blog, any unspent Conquest Points will turn into Honor. That could represent a significant chunk of Honor Points, so if you find that you don't have quite enough Conquest to buy or upgrade a piece now, you could still potentially afford to buy a piece of Honor gear when the new season starts.

If you’re just starting your PvP journey in 5.2, then you might want to think about investing in a set of crafted Dreadful Gladiator’s gear to get started on the right foot.

Decisions, Decisions
If you’re already wearing Malevolent Gladiator’s gear in patch 5.1, then you could be faced with a choice. In patch 5.2, the Item Upgrade vendors will no longer be active. A new set of non-upgradeable Malevolent Gladiator’s gear is being introduced in patch 5.2, though it is a higher item level and has boosted PvP Power and Resilience to compensate.

So, if you have the points to buy gear, do you buy a current Malevolent piece now, do you upgrade an existing piece before patch 5.2 arrives, or save points to buy new pieces once patch 5.2 arrives? Keep in mind that a fully upgraded (2/2) piece of 5.1 Malevolent Gladiator’s gear will be slightly better than its 5.2 counterpart, so if you already own pieces that you haven’t fully upgraded yet, then going for full upgrades might be a good course of action. On the other hand, even a piece that isn’t fully upgraded will be about as good as one of the brand new pieces in patch 5.2. Since any Conquest Points you have when patch 5.2 arrives will be turned into Honor that can be used to buy Malevolent pieces when the patch arrives, it’s up to you to decide how you want to spend those points.

Class Changes
Knowledge is power! Lots of class changes are coming in patch 5.2, so it’s a good idea to stay up to date on the latest changes by visiting the PTR patch note blog, and reviewing the class notes. Take note of the class changes—knowing what you, your teammates, and your foes are capable of will help shape the team compositions you use and the tactics you employ in battle.

If you’re feeling particularly feisty, you can download the Public Test Realm Client by visiting the Account Management page to experiment with the coming changes firsthand. Not only will you be helping us test the upcoming patch, but you’ll gain a keener grasp of what the changes will mean for you.

What About Mid-Season Catch Up?
That’s actually planned for patch 5.3. You can read more about it in the PvP Gear in 5.2 and Beyond blog I mentioned earlier.

When Does The New Season Begin?
Patch 5.2 is arriving soon, so keep an eye open for the blog announcing next season’s start date.

That’s Teamwork!
It can be difficult finding and fielding a team for organized PvP. If you’re looking for allies, you have many places to begin the recruitment process, ranging from the official forums to fan sites like Arena Junkies (also a great place to look for information), to just hopping into the General channel while playing to see if someone wants to play a few games.

If you’ve had success finding or forming an Arena Team or Rated Battleground group, how did you go about it? Let us know in the comments.


#2 Braindance

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Posted 13 February 2013 - 06:22 PM

Do we have to stay in the same team to gain more rating or do just have to keep spam playing? I'm confused

View PostZerstiren, on 14 August 2011 - 01:21 AM, said:

If you haven't +repped this guy, you are part of the problem.

View PostRenaissance_Man, on 31 July 2013 - 04:31 AM, said:

If I had a gun with two bullets and I was in a room with Hitler, bin Laden, and you, I would shoot you twice.

View Postsimonfra1234, on 25 August 2011 - 08:46 PM, said:

bro you got +rep'd by rapture...

#3 Friedkitteh

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Posted 13 February 2013 - 06:33 PM

View PostBraindance, on 13 February 2013 - 06:22 PM, said:

Do we have to stay in the same team to gain more rating or do just have to keep spam playing? I'm confused


#4 amirdaheat

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Posted 13 February 2013 - 06:48 PM

Wait so the mid season catch up thing with boosted conquest point cap is for 5.3?
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#5 Violatrix

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Posted 13 February 2013 - 08:56 PM

View Postamirdaheat, on 13 February 2013 - 06:48 PM, said:

Wait so the mid season catch up thing with boosted conquest point cap is for 5.3?

Yes.
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#6 Regent

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Posted 13 February 2013 - 09:13 PM

View Postamirdaheat, on 13 February 2013 - 06:48 PM, said:

Wait so the mid season catch up thing with boosted conquest point cap is for 5.3?

View PostVanguards, on 13 February 2013 - 06:16 PM, said:

What About Mid-Season Catch Up?
That’s actually planned for patch 5.3. You can read more about it in the PvP Gear in 5.2 and Beyond blog I mentioned earlier.


I wonder...

Edited by Regent, 13 February 2013 - 09:13 PM.


#7

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Posted 13 February 2013 - 09:19 PM

View PostBraindance, on 13 February 2013 - 06:22 PM, said:

Do we have to stay in the same team to gain more rating or do just have to keep spam playing? I'm confused

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#8 Jinngofagswag

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Posted 13 February 2013 - 09:24 PM

View PostBraindance, on 13 February 2013 - 06:22 PM, said:

Do we have to stay in the same team to gain more rating or do just have to keep spam playing? I'm confused


#9 Braindance

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Posted 13 February 2013 - 09:29 PM


As a potential example let’s say the Fatty Goat Steaks have a Team Rating of 2700 and the Mushan Tongues have a Team Rating of 2500. The Fatty Goat Steaks decide their Team Rating is high enough that they’re going to sit out the rest of the season. The Mushan Tongues keep playing each week, their gear gradually improves, and they continue to win many of their matches. Because of the new inflation component, their Team Rating rises, let’s say, 300 additional points to 2800. They are now higher ranked than the Fatty Goat Steaks. If the Fatty Goat Steaks decide to jump back into Arena matches, they can benefit from the inflation as well, but they’re going to have to play and win to catch up. It’s not going to be a system where you have to play every day just to defend your rating, but certainly one where you can’t sit at the top doing nothing and collect your rewards at the end. We’ll have more details on exactly how this system will work as we get closer to its implementation.

We believe this adjustment to the Team Rating formula will have a similar benefit to the “rating decay” that some of you have been asking for, but will feel more positive – rather than feeling like you must keep running just to stay in place (i.e. keep your current score), players that continue participating will be rewarded with higher Team Ratings.

View PostZerstiren, on 14 August 2011 - 01:21 AM, said:

If you haven't +repped this guy, you are part of the problem.

View PostRenaissance_Man, on 31 July 2013 - 04:31 AM, said:

If I had a gun with two bullets and I was in a room with Hitler, bin Laden, and you, I would shoot you twice.

View Postsimonfra1234, on 25 August 2011 - 08:46 PM, said:

bro you got +rep'd by rapture...

#10 Siden

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Posted 13 February 2013 - 09:41 PM

is it worth saving conquest to 27000 or is the difference so small that it really doesn't matter which conquest set you have?

#11 wtfbro

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Posted 13 February 2013 - 09:41 PM

i guess 3k+ teams will be back since this system will inflate ratings alot

Edited by wtfbro, 13 February 2013 - 09:42 PM.


#12 amirdaheat

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Posted 13 February 2013 - 09:46 PM

wow fucking gay i thought we were gonna get midseason catchup points this patch booooooooooooo
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#13 Snuggli

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Posted 13 February 2013 - 09:48 PM

View PostViolatrix, on 13 February 2013 - 08:56 PM, said:

Yes.

isn't 5.3 going to be during s13?

it might as well just be pushed back to 5.4 in that case.

View PostBraindance, on 11 October 2013 - 12:44 PM, said:

Go listen to some Bieber shit and leave me alone fucko.

#14 Fistagon

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Posted 13 February 2013 - 11:28 PM

Not too sure about the potential for inflation again...

How low is Blizzard going to go? Was actually looking forward to pushing for my T2 this season.

In my opinion, there have been enough changes to help the "little guy", thus my approval of a rating decay system.

Top tier players (mostly wintraders, lol) can start early as usual and sit until the final week(s) of the coming season(s).

#15 Regent

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Posted 13 February 2013 - 11:31 PM

View PostFistagon, on 13 February 2013 - 11:28 PM, said:

Not too sure about the potential for inflation again...

How low is Blizzard going to go? Was actually looking forward to pushing for my T2 this season.

In my opinion, there have been enough changes to help the "little guy", thus my approval of a rating decay system.

Top tier players (mostly wintraders, lol) can start early as usual and sit until the final week(s) of the coming season(s).

All of this is supposedly being addressed in the patch.

#16 fant0m8

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Posted 14 February 2013 - 04:26 AM

Gear grinds/tiers in PVP are a bad idea anyway, it's a good thing that they are removing rating requirements.

You should be higher rated because you have more skill, not because you have better gear.
Bye again! This game isn't fun when you don't know anyone else that still plays.

#17 fant0m8

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Posted 14 February 2013 - 04:59 AM

Anyone know if they will let you go over the honor cap with the conversion from conquest to honor?
Bye again! This game isn't fun when you don't know anyone else that still plays.

#18 Fistagon

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Posted 14 February 2013 - 05:08 AM

View Postfant0m8, on 14 February 2013 - 04:59 AM, said:

Anyone know if they will let you go over the honor cap with the conversion from conquest to honor?

No. Anything over the cap will be converted into gold.

Don't quite recall the conversion rate, though you should be able to find it.

#19 Penances

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Posted 14 February 2013 - 10:02 AM

View PostSiden, on 13 February 2013 - 09:41 PM, said:

is it worth saving conquest to 27000 or is the difference so small that it really doesn't matter which conquest set you have?

you can't save up more than 3,000 or 4,000 conquest

View PostSnuggli, on 13 February 2013 - 09:48 PM, said:

isn't 5.3 going to be during s13?

it might as well just be pushed back to 5.4 in that case.

5.3 will not bring a new PvP season, 5.4 will

5.0, 5.2, 5.4 : no upgrade, new PvP season & gear
5.1, 5.3, 5.5? : upgrade system is back, no new PvP season, no new PvP gear

#20 Athená

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Posted 14 February 2013 - 10:09 AM

Probably going to buy myself the new malevolent set, it has more resi than the tyranical.. you suffer in stats but seeing as how ridiculously well resi scales its worth it.
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