CS > Ambush > Garrote > Re-stealth & Repeat to next player. Don't get a re-stealth, Redirect > ShS > Rupture to third player. Now I have bleeds all over the map and just do my normal rotation on the kill target. And just Redirect > ShS > Rupture on any targets that have bleeds down, or when swapping and burst with Vendetta & SB. For poisons to proc damage, I take ST. Deadly for Caster teams. Elusiveness for Melee Teams. This is what I have been doing in the PTR. Like I said, I'm doing 30k ticks with Deadly Poison atm, with a SP behind me doing their normal damage all over the map. The healers just don't know what do because of all the dmg thats going on around the map. I get +15 energy off rupture ticks. So have 3 ruptures/garrotes around the map really makes my energy come up really quickly. I'm not energy deprived with Mutilate anymore, also, using SnD + Recup. That's another thing, my mutilate atm is hitting between 20k - 50k. My dispatch hits for like 30k, if they're below 30% its well over 60k and my envenom is just ripping kids. I've hit some one with envenom for like 150k on a T2 priest. Now with these buffs, it's just going to be retarded damage.
Rogues now a days just don't know how to think.
Unseenz was the only person in this thread to really get what I'm trying to do. Assassination isn't what it used to be in BC, because now it has become a dot class which makes rogues fun again cause I can switch on and off with out having to worry about my damage.
Edited by OhhiimMvp, 28 February 2013 - 05:35 PM.