CS > Ambush > Garrote > Re-stealth & Repeat to next player. Don't get a re-stealth, Redirect > ShS > Rupture to third player. Now I have bleeds all over the map and just do my normal rotation on the kill target. And just Redirect > ShS > Rupture on any targets that have bleeds down, or when swapping and burst with Vendetta & SB. For poisons to proc damage, I take ST. Deadly for Caster teams. Elusiveness for Melee Teams. This is what I have been doing in the PTR. Like I said, I'm doing 30k ticks with Deadly Poison atm, with a SP behind me doing their normal damage all over the map. The healers just don't know what do because of all the dmg thats going on around the map. I get +15 energy off rupture ticks. So have 3 ruptures/garrotes around the map really makes my energy come up really quickly. I'm not energy deprived with Mutilate anymore, also, using SnD + Recup. That's another thing, my mutilate atm is hitting between 20k - 50k. My dispatch hits for like 30k, if they're below 30% its well over 60k and my envenom is just ripping kids. I've hit some one with envenom for like 150k on a T2 priest. Now with these buffs, it's just going to be retarded damage.
Rogues now a days just don't know how to think.
Unseenz, on 20 February 2013 - 03:28 PM, said:
Unseenz was the only person in this thread to really get what I'm trying to do. Assassination isn't what it used to be in BC, because now it has become a dot class which makes rogues fun again cause I can switch on and off with out having to worry about my damage.
Edited by OhhiimMvp, 28 February 2013 - 05:35 PM.


































