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The New Overpowered Healing class 5.2


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Poll: The New Overpowered Healing class 5.2 (144 member(s) have cast votes)

The New Overpowered Healing class 5.2

  1. Priest (42 votes [26.75%])

    Percentage of vote: 26.75%

  2. Paladin (20 votes [12.74%])

    Percentage of vote: 12.74%

  3. Shaman (47 votes [29.94%])

    Percentage of vote: 29.94%

  4. Druid (9 votes [5.73%])

    Percentage of vote: 5.73%

  5. Monk (39 votes [24.84%])

    Percentage of vote: 24.84%

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#21 Renaissance_Man

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Posted 12 February 2013 - 06:31 PM

View PostBigmoran, on 12 February 2013 - 04:50 PM, said:

Poor druids :(

They're fools my son. 10% healing increase, cyclone range increase, and buffs to other miscellaneous abilities, I feel druids will still be top tier.

#22 Absoqt

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Posted 12 February 2013 - 07:04 PM

View PostShock1911, on 12 February 2013 - 03:06 PM, said:

no priest is good because of the utility the class has now , like changing those glyphs into passive for disc. I haven't played much on the ptr but judging by what i saw from those 2k+ mmr matches on ptr , over 60% of the healers in those teams is priest.

Did you consider other factors for why priests are playing PTR 5.2, such as, I don't know, being unplayable 5.0 5.1?
Gooby pls

#23 djp771133

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Posted 12 February 2013 - 07:12 PM

Why is everyone saying disc?  Isn't it more or less what it is on live?  Or did I miss something (I only really look at my classes updates, and since there hasn't been another "There is still gope" thread I figured it is the same)

#24 Dakkrothy

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Posted 12 February 2013 - 07:12 PM

View PostAbsoqt, on 12 February 2013 - 07:04 PM, said:

Did you consider other factors for why priests are playing PTR 5.2, such as, I don't know, being unplayable 5.0 5.1?


hubadubadob

Edited by Dakkrothy, 12 February 2013 - 07:12 PM.


#25 Shock1911

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Posted 12 February 2013 - 07:39 PM

View PostAbsoqt, on 12 February 2013 - 07:04 PM, said:

Did you consider other factors for why priests are playing PTR 5.2, such as, I don't know, being unplayable 5.0 5.1?

Ya maybe because shadow is  so boring even for an aff lock , i played shadow for 2 days & died of boredom.

#26 Seu

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Posted 12 February 2013 - 09:18 PM

View PostShock1911, on 12 February 2013 - 03:45 PM, said:

Read the Patch notes?

do you have any clue what utility even is?

the main problem with priest healers isnt even the fact that the healing throughput or survivability is so bad, its that they bring nothing to a comp that other healers cant bring better - which is called utility. priest used to be the best dispeller (double defensive double purge), with the best offensive pressure (smite and holy fire damage was sick), mana burn, and fear. that was our "utility". It came at the cost of mobility, and survivability.

now priest healer brings fear and mass dispel. fear has a ton of problems as a disc priest, as any half decent shaman will never have to sit a fear with 35 second tremor and ghost wolf, and any other team can use the fear as an opportunity to easily swap the priest, ESPECIALLY after the phantasm nerf. mass dispel is pretty good.

if you still dont grasp utility we would say that paladins bring bop sac freedom repentance hoj and aura mastery. This comes with high mobility and extremely high healing throughput. better offensive pressure as well. hard to justify playing my priest over my paladin in almost any comp before or after patch.

#27 Mushx

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Posted 12 February 2013 - 09:46 PM

Quote

Priest >>>>>  Monk ~ Paladin ~ Shaman  > Druid

I agree. I've played all 5 healers on live and on PTR. Monks, paladins and shamans would be based on what comps you play or are playing against. Monks vs melee, shamans vs casters.

#28 Shock1911

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Posted 12 February 2013 - 10:20 PM

View PostSeu, on 12 February 2013 - 09:18 PM, said:

do you have any clue what utility even is?

the main problem with priest healers isnt even the fact that the healing throughput or survivability is so bad, its that they bring nothing to a comp that other healers cant bring better - which is called utility. priest used to be the best dispeller (double defensive double purge), with the best offensive pressure (smite and holy fire damage was sick), mana burn, and fear. that was our "utility". It came at the cost of mobility, and survivability.

now priest healer brings fear and mass dispel. fear has a ton of problems as a disc priest, as any half decent shaman will never have to sit a fear with 35 second tremor and ghost wolf, and any other team can use the fear as an opportunity to easily swap the priest, ESPECIALLY after the phantasm nerf. mass dispel is pretty good.

if you still dont grasp utility we would say that paladins bring bop sac freedom repentance hoj and aura mastery. This comes with high mobility and extremely high healing throughput. better offensive pressure as well. hard to justify playing my priest over my paladin in almost any comp before or after patch.

Posted Image

Edited by Shock1911, 12 February 2013 - 10:22 PM.


#29 Seu

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Posted 12 February 2013 - 10:40 PM

View PostShock1911, on 12 February 2013 - 10:20 PM, said:

Posted Image

please, enlighten us all with your definition of utility

#30 Virent

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Posted 12 February 2013 - 11:44 PM

I must've missed the priest utility buffs. If anything, they're losing utility by removing Phantasm.
Posted Image

#31 Djandawg

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Posted 12 February 2013 - 11:51 PM

View PostSeu, on 12 February 2013 - 10:40 PM, said:

please, enlighten us all with your definition of utility
well if you had read the patch notes you would know, disc has amazing utility and it got buffed more and more, that's why it's going to be broken.

hint for the utlity buff:
Posted Image

#32 Nisslol

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Posted 13 February 2013 - 12:15 AM

View PostAbsoqt, on 12 February 2013 - 07:04 PM, said:

Did you consider other factors for why priests are playing PTR 5.2, such as, I don't know, being unplayable 5.0 5.1?

9/10

Popped a molly, I'm sweating.
420

View PostRizzo, on 07 April 2011 - 04:00 AM, said:

World of Cantcastunlessitsinstantcraft:  CCataclysm


View PostAyrasaurus, on 18 May 2013 - 04:23 PM, said:

im an idiot


#33 Hackattack3

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Posted 13 February 2013 - 12:45 AM

Why are people bitching about priests on live now?  They have slightly less utility than rdruids, better output, and worse regen.  Currently on live I'm seeing:


pals > rshams >>>>>>>>>>> priest = druid >>>>>>>>>>>>>>>>>>>>>> monk


Pals and shammys just need to be brought down a bit and we're fine.


edit:  monks only under-represented healer in 3s at the moment
http://www.worldofwa...-0-0-3-0-0.html

Edited by Hackattack3, 13 February 2013 - 12:47 AM.


#34 Virent

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Posted 13 February 2013 - 12:50 AM

View PostHackattack3, on 13 February 2013 - 12:45 AM, said:

Why are people bitching about priests on live now?  They have slightly less utility than rdruids, better output, and worse regen.  Currently on live I'm seeing:


pals > rshams >>>>>>>>>>> priest = druid >>>>>>>>>>>>>>>>>>>>>> monk


Pals and shammys just need to be brought down a bit and we're fine.


edit:  monks only under-represented healer in 3s at the moment
http://www.worldofwa...-0-0-3-0-0.html

I must've missed those prot warrior teams the last time I played, seeing as 3% are prot warriors above 2.2k according to that graph.

But really, do you actually think rdruids are as bad as disc priests? Even saying disc priests have a better healing output than rdruids and as good utility as rdruids? Really?

Edited by Virent, 13 February 2013 - 12:52 AM.

Posted Image

#35 Hackattack3

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Posted 13 February 2013 - 02:25 AM

Of course there are some errors with that data, but it is the closest thing I've seen to arena representation in quite a while.  You will see a couple high rated RMP w/ spriest even though the priest just happened to log out shadow just like you will see a few god comps + rdruid where the druid logged out balance.  Shit you will even see a couple of level 70 teams up there.  Point is it evens out enough to give a general feeling of the actual representation.  Throw on a +/- 20% standard deviation if you would like.

Outside of tree form, I believe priests have better healing output than rdruids.  For fun post some of your instant or burst heals.  When I get home I'll check them out on my druid and give you exact numbers.  Let's not forget your 2pc set bonus is pretty fantastic, would trade it for mine in a heartbeat.

#36 inkorperated

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Posted 13 February 2013 - 03:37 AM

View PostDjandawg, on 12 February 2013 - 11:51 PM, said:

well if you had read the patch notes you would know, disc has amazing utility and it got buffed more and more, that's why it's going to be broken.

hint for the utlity buff:
Posted Image
please explain how a 6sec sprint(which can be snared) is better than a 6sec freedom

#37 Virent

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Posted 13 February 2013 - 03:39 AM

View Postinkorperated, on 13 February 2013 - 03:37 AM, said:

please explain how a 6sec sprint(which can be snared) is better than a 6sec freedom

I am quite sure he was being sarcastic.The whole "disc has amazing utility and it got buffed more and more" was kind of a give away.

Edited by Virent, 13 February 2013 - 03:40 AM.

Posted Image

#38 wambafat

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Posted 13 February 2013 - 04:19 AM

This is all a giant troll thread right? People talking about disc priest utility and being OP is a giant troll right?

#39 Häxantutto

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Posted 13 February 2013 - 04:48 AM

Death Knight > Priest, end of story...
Posted Image
-------------------------------forever---------------duelist-------------------------------------
https://www.youtube....h?v=GLNJfWpIHLA

#40 Djandawg

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Posted 13 February 2013 - 06:06 AM

View Postwambafat, on 13 February 2013 - 04:19 AM, said:

This is all a giant troll thread right? People talking about disc priest utility and being OP is a giant troll right?
I dunno man, I have been checking out PTR for a while, talked to some priest buddies too. I feel like healing is %10-20 better, you just don't go oom as fast, that's about it. I'd like to know wtf those 37 people who voted priest were thinking.
Oh and btw, you die to dks without interrupts through cooldowns.

Also GREAT NEWS people, the long waited & newly designed solace talent that is specifically tailored for the priest needs hits for 8k, has a 10 sec cooldown.(S13 gear with enchanting / jc)

Edited by Djandawg, 13 February 2013 - 06:11 AM.





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