it could be easly countered but well had no idea it was coming and the bomb stoped both my grip disarm and stun that comes with it, cant spyfiend into smoke bomb, yeah problem is not that the swap was horrible, it was that the paladin, not even me or the mage thought something like this could happen from a rogue, not to blame anyone or defend us, but its so easy to look at the vid and then say x and y, like im sure most ppl here never seen a rogue do that fast damage and end at 100% energy and that the dk were connecting at the end where he died, just shows that even if he boubled(should have on full hp tbh) he would be mass dispeled and prbly in trouble.
and all im thinking is, what if it was a really really good Thug or RMP with that rogue burst combined with the hunter and mage + mass dispel. does not look to hard to setup and pretty easy tho
yeah we got outplayed, under estimated our opponents, happens nothing else but to learn and go on, even the best has their bad days, thats how they learn
It's pretty much a star align situation. The spec is not useable in competitive play but can surprise players that don't expect it. Used to play combat early this season and in 1v1 situations or rogue duels I could best players far better than me and classes rogues usually do not beat. Combat is like that already. None of the abilities shown in the video got buffed, expect for combat getting 5% more attack power. The very same situation could happen on live but you don't see rogues dominating the ladders. It's like showing what damage a warlock chain casting chaos bolt does and then claiming that destro is overpowered.
Killing Spree can be amazing, but it rarely works against good players. If RNG is good you can follow mages through Blink or Warlocks teleporting out of LoS and it procs poisons fast, so often times you finish with a paralytic stun and a full energy bar. Still, pet classes hard-counter it, damage outside of Blades/Spree on anything with armor is bad, really bad. The spec has two things: 1.) 8 second Kidney Shot and 2.) Killing Spree. Outside of that it is really weak. Also anyone following the Bandit's Guile stack can see when the burst is coming.
Edit: Not saying rogues are balanced in 5.2, I did not test it, yet. So I cannot comment. But if rogues are overpowered chances are high it won't be those playing combat outside of 1v1 situations vs. non-pet classes. Simply because combat only got 5% more AP. It's not overpowered, Cloak and Dagger is pretty bad for Combat for example.