And the real reason we killed him was cause he used "Shield wall" to get out of a stun in the end (at full hp)

so me and a feral mate were playing started playing some 2s on the PTR when suddenly a Prot warrior and a Blood dk came against us and well...warrior went down, but the dk were more or less like a raid boss(AGAIN)
Death Knight
- Death Siphon now heals for 150% of the damage dealt (was 100%).
- Conversion now costs 5 Runic Power plus 5 per second thereafter, down from 10 Runic Power plus 10 per second.
- The Bloodworms summoned by Blood Parasite now have 200% more health and heal for triple the amount.
- Strangulate's cooldown has been reduced to 60 seconds (was 2 minutes).
- Asphyxiate's cooldown has been reduced to 30 seconds (was 1 minute).
- Unholy
for those wondering "Conversion" works just like Second wind, but it drains runic power and can be used at 100% hp to stay at that % :<
Edited by Zerlog, 06 February 2013 - 04:46 PM.
















