wtfbro, on 07 February 2013 - 03:08 PM, said:
So 100% (Live) * -20% (all healing nerf) * +25% (pvp power hybrid healing buff @ 50% pvp power) = 100% (5.2 PvP Healing)
isn't this right?
Shadow Priests will get 25% of their pvp power towards healing(so 40% pvp power would be mean you get 10% healing).
Also, on topic, I like this quite a bit. Isn't ret also getting a few other buffs(healing ones)? And today:
Justice is much more complicated. It was intended as a PvP seal, but the damage loss is so significant and the snare just not that valuable (which is ironic when you consider Ret's history of not being able to catch things), and Burden of Guilt is there if you really do want to snare. Furthermore, just buffing Justice's damage risks Seal twisting in PvE becoming a thing, where you stack up Censure and then swap to Justice. It could be cool if designed right, but would probably just be annoying. We just don't have much room to buff Justice, and players might still forsake it in PvP.
So, we're going to redesign it and attempt to solve another problem, which is Ret's damage outside of cooldowns (which are quite potent). Justice will now proc (and Judgment will count for the proc) a stacking debuff on the target that increases the damage of your next Templar's Verdict. With 5 stacks, this will be a big hit (but not an insta-gib) and opens up some interesting decisions about how to use Holy Power, such as Inquisition or WoG, if you're trying to hold TV. While Truth + Censure will still do more sustained damage overall, there is a chance Justice will see some situational use in PvE, and we're okay with that. Justice is a Ret-only thing, so it should be a Seal they actually use. It won't snare at all, which I expect some will call a devastating nerf, but again, there's Burden of Guilt if you really need a snare.
Seems like this will give rets "damage" out side of cooldowns. And also seems like it could cause issues with full CDs+this.
Edited by Deonto, 07 February 2013 - 10:37 PM.