New patch notes
#21
Posted 30 January 2013 - 07:31 PM
Say hello to grip > stun every cd.
I play with a dk but this is just op and it will put dk's in a bad spot light, they don't need a shorter stun they need better survivability outside of cd's. I feel that if this change should go through dk's can forget surv buff which is what they wanted all along..
#23
Posted 30 January 2013 - 10:27 PM
- Blind - cooldown increased to 2 min (from 90 sec).
- Preparation - no longer resets the cooldown of Cloak of Shadows.
- Cloak of Shadows - cooldown reduced to 90 sec (from 2 min).
#24
Posted 30 January 2013 - 11:08 PM
- Blind - cooldown increased to 2 min (from 90 sec).
- Preparation - no longer resets the cooldown of Cloak of Shadows.
- Cloak of Shadows - cooldown reduced to 90 sec (from 2 min).
Paladin
- We agree that Retribution does not offer enough benefits to an Arena or Battleground team beyond just taking a Holy paladin. We are going to try a change where Hand of Sacrifice also dispels all harmful magic effects on the target for Ret only.
Priest
- Phantasm - no longer makes you untargetable. Movement protection increased to 5 sec (from 3 sec).
- Dispersion - now belongs to the Shadow school, meaning it can get locked out.
- We are expanding the Shadow healing nerf to most of the priest healing toolkit. This means Holy and Discipline will have a passive that increases all of their healing by 25% as do most other healing classes. Holy and Discipline should see no change as a result, but Shadow's heals will be weaker. Remember that this will be partially offset relative to 5.1 because Shadow does get some healing benefit from PvP Power. (This note replaces earlier notes about Flash Heal and Binding Heal being nerfed for Shadow).
Warlock
- Blood Fear is now Blood Horror and is a 4 sec horror effect instead of a fear. It otherwise works as it does on the PTR.
Shaman
- Totemic Restoration - now behaves as though any replaced or destroyed totem was active for a minimum of 1 sec, even if the totem is dropped and grabbed for a shorter time period.
- Stone Bulwark Totem - the totem now has 10% of the Shaman's health, much like Mana Tide and Healing Tide.
- Nature's Guardian - now preserves the Shaman's health percentage when it expires.
Warrior
- Second Wind - we are reverting the nerf to the heal not working while stunned. We think we have nerfed Arms enough for PvP reasons in 5.2.
Monk
- Paralysis - duration is now 3 sec from the front instead of 4 sec (still 6 from the back).
Mage
- Glyph of Deep Freeze - now also lowers the stun duration of Deep Freeze by 1 sec in addition to taking Deep Freeze off the GCD.
- Ring of Frost - Presence of Mind will make RoF instant cast, but won't make it arm instantly.
- PvP 2pc bonus - the reduction in cooldown on Counterspell is now only applied if you successfully use Counterspell to interrupt (not silence) a target.
#25
Posted 30 January 2013 - 11:18 PM
#26
Posted 30 January 2013 - 11:36 PM
Athená, on 30 January 2013 - 07:31 PM, said:
Say hello to grip > stun every cd.
I play with a dk but this is just op and it will put dk's in a bad spot light, they don't need a shorter stun they need better survivability outside of cd's. I feel that if this change should go through dk's can forget surv buff which is what they wanted all along..
I do want to note that More CC is a form of survivability. Lets you be more offensive while the other team plays D or lets you peel since asphyxiate is physical and cant be dispelled.
#27
Posted 30 January 2013 - 11:44 PM
Edit: also orcshamans sitting in 2sec deep and getting 30% heal for free and actually KEEPING THE LIFE will be fun to kill.
I don't get it with all these changes they basically buff cleaves and restoshamans and nerf casters.
I mean theres not enough KFCs out there so next Patch you will actually get a rotation of KFC/PHD when you queue 3v3 instead of just 20 KFCs in a row, thank you blizzard
Edited by Saikx, 30 January 2013 - 11:47 PM.

Visit my stream: http://www.twitch.tv/saikx
#28
Posted 30 January 2013 - 11:45 PM
#29
Posted 31 January 2013 - 12:26 AM
Saikx, on 30 January 2013 - 11:44 PM, said:
Edit: also orcshamans sitting in 2sec deep and getting 30% heal for free and actually KEEPING THE LIFE will be fun to kill.
I don't get it with all these changes they basically buff cleaves and restoshamans and nerf casters.
I mean theres not enough KFCs out there so next Patch you will actually get a rotation of KFC/PHD when you queue 3v3 instead of just 20 KFCs in a row, thank you blizzard
KFC won't be nearly as good as it is right now, warriors will be okayish. Rogues and DK's will be the new ferals and warriors. The deep freeze glyph was unnecessarily and effectively increased the duration of the stun by 1 second anyways, probably not the ideal way to go about changing it, but it was a stupid glyph.
Dizp, on 30 January 2013 - 11:45 PM, said:
It was being turned into a physical debuff, meaning it would be undispellable, blind on a 15 second cooldown, couldnt go live like that.
For the most part these are good changes, things still need to be tweaked a bit, DKs are probably going to be absurd since they already have the highest damage of anyone.
#30
Posted 31 January 2013 - 12:43 AM
#31
Posted 31 January 2013 - 01:32 AM
#33
Posted 31 January 2013 - 01:41 AM
Radejjj, on 31 January 2013 - 12:26 AM, said:
It was being turned into a physical debuff, meaning it would be undispellable, blind on a 15 second cooldown, couldnt go live like that.
For the most part these are good changes, things still need to be tweaked a bit, DKs are probably going to be absurd since they already have the highest damage of anyone.
you forgott. Nerf Stun > repetence > blind > Silence(??)
( •_•)>■-■ (■_■) my name is agent Blood elf. Blood elf paladin.

#35
Posted 31 January 2013 - 01:52 AM
Dizp, on 30 January 2013 - 11:45 PM, said:
I think it was nerfed due to the fact that it is undispellable. Pretty shitty as server lag already makes these back/front abilities pretty annoying to use as is.
Edited by maarko, 31 January 2013 - 01:53 AM.
#36
Posted 31 January 2013 - 02:20 AM
Saikx, on 30 January 2013 - 11:44 PM, said:
Actually it would make sense if the Deep nerf would only hit Firemages, since Fire is the only spec that's able to kill anything in a Deep.
Retarded change though, I see no reason to bring a frostmage into a team tbh if this goes live. Funny how the whole class is so sensible to a "minor" nerfs like this.
Edited by Crawthz, 31 January 2013 - 02:21 AM.
#37
Posted 31 January 2013 - 02:40 AM
Crawthz, on 31 January 2013 - 02:20 AM, said:
Retarded change though, I see no reason to bring a frostmage into a team tbh if this goes live. Funny how the whole class is so sensible to a "minor" nerfs like this.
Why bring mage
#38
Posted 31 January 2013 - 02:52 AM
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#39
Posted 31 January 2013 - 02:59 AM
Talbadar, on 31 January 2013 - 02:52 AM, said:
Is he referring it to 5.2 or 5.1?
If 5.1, then it's 5sec Base Deep, 4sec glyphed
If 5.2, then it's 4sec Base Deep, 3sec glyphed
Zerud, on 31 January 2013 - 02:40 AM, said:
Why bring mage
Frostmages doesn't solo anything in a deep, sorry to break it to you.
#40
Posted 31 January 2013 - 03:01 AM

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