Posted 30 January 2013 - 05:46 PM
So, what do you guys actually think about jungle this season? So far my experience with it was that it does fine against everything EXCEPT KFC. I queued the other day with a fully geared paladin, I(the feral) am in full malev with T2, with just the weapon upgraded so far, and the hunter is in 5/5 malev T2, 2 off pieces and the rest dreadful and the pally is malev T2 upgraded.
It just feels like I take way too much damage. We queued into 2 of the highest rated KFCs on our BG piloting T2 toons, and everytime they went on our hunter, even in blue gear, we won 100% of the time. As soon as they switched me though. My damage was shut down, I couldn't get any instant clones, and I take absurd damage.
Against everything else, save FPS we did fine. Against god comp we can force a block from the mage no problem, and then pop CD's for the kill. Anything with a rogue is over when the rogue trinkets. TSG is easy to kill the DK. FPS is a super hard matchup because I can be CC'd for days even when I shift instant hibernates, and shadowmeld important CC.
So what do you guys think about jungle, and if you have any experience with the comp or are just fantastic at theory crafting, what are we missing out on or what would you suggest we do vs. KFC and FPS.
TL;DR - Jungle feels fine against everything but KFC and FPS, any opinions on the comp, or suggestions on strats vs those 2 teams?
Posted 30 January 2013 - 06:38 PM
Currently I believe the comp is fine, you can get glad with it. It just required your team to do a bit more lockdown when facing KFC.
FPS on the other hand u should lose to 90% of the time because its a counter. However it isn't unbeatable but I would suggest you avoid it all together.
I would suggest Hpal Jungle Cleave, the feral will be the main target by all if not most KFC's and you will have to try and cross/cc and kite/pilar at any sign of pressure on you. Remember to hold trinket for a stunlock that can kill you, currently it feels the only time a KFC does land kills on me is when im warbringer>shockwaved.
Also with ferals having Fae silence, your hunter can silence shot blanket dps/your openers on mages so your team almost guarantees a block instantly. BM/Feral can also create quite an amount of damage to a healer so it is infact better than it was in past seasons for this reason alone.
Edited by rob-hype, 30 January 2013 - 06:40 PM.
Feral Always :)
Posted 30 January 2013 - 11:15 PM
First off, when you say cross CC what did you have in mind? We tried rep on pally, scatter-trap on warrior, kill hunter, but we couldn't live long enough in order to get enough off to get rid of all their CDs. Every 20 seconds, I eat 7 seconds of warbringer --> shockwave, and they force major cooldowns on basically every one.
Posted 31 January 2013 - 12:27 PM
Posted 31 January 2013 - 01:48 PM
Posted 05 June 2013 - 01:40 PM
Being able to consistently keep the fight at 2v3 is huge.
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