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possibly the best rated bg comp?


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#1 sneakysnipe

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Posted 27 January 2013 - 01:35 AM

4 rogues 3 spriests 3 resto druids

4 rogues for 4 shadowsteps so they can shadow step to one rogue drop it ect... 3 priests so they can spam grip the rogue with the flag and 3 druids so they can get life grip from the priests and spam life grip the rogue.. easy fast cap

also fear sap and cyclone dont share dr so they could cc the whole team

i think this might be overpowered though and should get nerfed.. possibly a timer on how fast you can cap a flag

Edited by sneakysnipe, 27 January 2013 - 01:40 AM.

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#2 Paperplate

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Posted 27 January 2013 - 01:37 AM

i really hope blizzerd nerfs this shit

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#3 Lovemama

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Posted 27 January 2013 - 01:57 AM

and what will happen if it's not a flag carrying game? you will get wiped on every team fight and you will rely on ninja caps but a proper comp will kill you any time

#4 Scratchyo

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Posted 27 January 2013 - 02:01 AM

lets hope "hit n run" dropps the flag. (new rogue ability in 5.2)
would be ridiculous if not..

they can active it nearly at the start of the tunnel, sprint with 100%, get flag and get teleported back to start of tunnel.
or same way with the first floor in warsong.

Edited by Scratchyo, 27 January 2013 - 02:02 AM.


#5 sneakysnipe

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Posted 27 January 2013 - 02:25 AM

View PostLovemama, on 27 January 2013 - 01:57 AM, said:

and what will happen if it's not a flag carrying game? you will get wiped on every team fight and you will rely on ninja caps but a proper comp will kill you any time

just cc the whole team and cap the flag
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#6 Pradafiend

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Posted 27 January 2013 - 02:27 AM

wow seriously why is this comp a thing??? overpowered fucks

#7 Bigmoran

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Posted 27 January 2013 - 02:34 AM



swifty would kick that teams ass

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View PostIcekingx, on 26 November 2013 - 12:12 AM, said:

Emma Watson would call Bigmoran and hang up cause she knows hes WAY to good for her.

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#8 Unseenz

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Posted 27 January 2013 - 04:06 AM

lfm CORE RBG TEAM will be runing reckful 3 cleave pst
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I might be biased, but I think there shouldn't be abilities that get rid of immunes. Why are they immunes if they can be taken off?
They should reword the tooltips to say "nearly immune, but some classes can remove it."
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