The spec to go come 5.2
#1
Posted 25 January 2013 - 10:23 PM
#2
Posted 25 January 2013 - 10:55 PM
tl;dr - MW monk will be more common, but not necessarily because it's the 'best' or most competitive spec.
#3
Posted 26 January 2013 - 12:47 AM
As for WW monks, they seem to do insane amounts of sustained and burst damage. They still take the most damage in stuns but they now have a second trinket and an improved dampen harm to mitigate some of that. The chi wave change also allows them to do a lot more dps and self heals as well.
Either way, you can't go wrong choosing MW or WW.
Edited by Mushx, 26 January 2013 - 12:47 AM.
#4
Posted 26 January 2013 - 02:55 AM
#5
Posted 27 January 2013 - 01:58 PM
- atm it feels like u heal too few while beeing very vulnerable to dispelling, that wont change at all
- chi wave gonna be stronger but half as rare to use, so u gotta cast more on constant preassure
- my biggest concern is the cc thou, any other healer has better cc and the range/undispellable buff is pretty nice here but still with this facing requirement (since u dont wanna put a bad 4sec just to DR someone) and no glyph to remove dots/bleeds, id still rather have hex/hoj+repatance/cyclone/fear, its all better in my eyes
- also the recent ring nerf made it gone as a real cc u could throw on enemy healers, its just defensive now which is nice but not really the problem
MW gonna be better no doubt, but im not sure if they can compete with shaman/hpally and even rdruids
i havent played WW, but from what i see is the dmg very good and burst insane now, survival maybe gonne be okay with nimbe/dampen so i gonna be WW for now
PS: i donk think the population of monks will rise fast in 5.2, so few ppl even have a 90monk that it will take some time
Edited by Blackdawn, 27 January 2013 - 02:01 PM.
#6
Posted 27 January 2013 - 03:16 PM
#7
Posted 28 January 2013 - 10:32 AM
They look pretty solid.
MW on the other hand have to compete with Shamans and Paladins and to be honest, even if MWs get the buffs they need, the whole skill set is just inferior compared to these two.
I know, that certainly a couple of people will jump at me for such a comment, but that's how it is. Tremor totem alone is more valuable than half of what MWs got.
Don't get me wrong, the buffs for this specc in 5.2 will surely help making it more competitive and you can certainly reach high ratings with them, it will just be harder.
Even if they are 'unkillable'/highly mobile, there is not much of a synergy with other classes or any kind of failsave cc (extra conditions on our sap and silence, stuns needs almost melee range).
(I'm only considering arenas here, in RBGs mistweavers could be one of the best healers over all but in arenas...)
Edited by Emoeritz, 28 January 2013 - 10:37 AM.
#8
Posted 28 January 2013 - 10:29 PM
Blackdawn, on 27 January 2013 - 01:58 PM, said:
- atm it feels like u heal too few while beeing very vulnerable to dispelling, that wont change at all
I agree that our heals are getting dispelled too frequently. If you look at other classes who rely on DoT or HoT mechanics there is usually some punishment mechanic to the dispeller or a gain to the caster when the spells are dispelled/purged. Sure, MW monks have the pvp 2 piece bonus that gets us a mana tea when RM is dispelled, but that doesn't help when we are trying to handle a spike and Enveloping Mists, our largest heal outside of CD's or procs, gets dispelled right away.
I don't think the Jade Serpent Statue is very interesting in PvP right now. I think a mechanic should be added to it that provides some support to this dispelling issue monks are facing. Something along the lines of:
Summon Jade Serpent Statue 9.0% of base mana 40 yd range Instant 30 sec cooldown Requires Monk (Mistweaver)
Requires level 70
Requires Serpent Stance
Summons a Jade Serpent Statue at the target location. Lasts for 15 min. Only one statue can be active at a time.
Serpent's Vigil (Passive) - New
When the casters Enveloping Mist is dispelled or purged, the summoned Jade Serpent Statue will heal the target for 50% of the dispelled Enveloping Mists value. Target must be within 40 yards of Jade Serpent Statue and effect cannot occur more than once every 15 seconds.
Eminence (Passive)
When the Monk deals non-autoattack damage, the summoned Jade Serpent Statue will heal the lowest health nearby target within 20 yards equal to 50% of the damage done.
Serpent's Accord (Passive)
When you cast Soothing Mist, the Jade Serpent Statue will also cast Soothing Mist on an injured ally within 40 yards.
Edited by Heywoods, 29 January 2013 - 12:34 AM.
#9
Posted 28 January 2013 - 10:50 PM
#10
Posted 29 January 2013 - 06:53 AM
#11
Posted 29 January 2013 - 10:14 AM
Lifecocoon keeps 12 sec dura, but rather than increase hot healing by 50%. It should take 50% of every hot tick (evelop soothing etc) and add it back to the total absorb. So it keeps increasing so its more of a reactive cooldown... its our main cooldown after all. After 12 seconds any remaining shield will be healed as a hot over 5 seconds or something. Idk i dont see that being too overpowered as opposed to being a fun and interesting mechanic for both pvp and pvp.
I also wish fort brew was different per spec, potentially stronger for brew, shorter CD maybe something else for WW. as well as the option for MW monks to "throw" it to their partners, blizzard said they wanted to add another MW cooldown. Why not rework something already in our toolkit to add more depth, decision making and complexity to the spec.
#12
Posted 29 January 2013 - 12:53 PM
#13
Posted 29 January 2013 - 10:58 PM
The only thing I have to look forward to is the buff to chi wave
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