Blanket CS change reverted!!! + more good stuff
#121
Posted 26 January 2013 - 05:29 AM
Cobeliany
LOOOOOOOL! Exactly ! haha
#123
Posted 26 January 2013 - 05:35 AM
#124
Posted 26 January 2013 - 05:37 AM
#125
Posted 26 January 2013 - 06:15 AM
#126
Posted 26 January 2013 - 06:41 AM
#128
Posted 26 January 2013 - 07:31 AM
#130
Posted 26 January 2013 - 07:54 AM
wtfbro, on 26 January 2013 - 03:17 AM, said:
or do you just want mages to be uncounterable by any class?
p.s enha/ferals/hunters counter mages.
#131
Posted 26 January 2013 - 10:40 AM
ps; lmao at the skinny nerds quoting hodgetwins
Edited by Razghul, 26 January 2013 - 10:43 AM.
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#132
Posted 26 January 2013 - 10:41 AM
Maticzor, on 26 January 2013 - 07:54 AM, said:
p.s enha/ferals/hunters counter mages.
wtb ferals being rooted again
and rape the shit out of purge .. 4 puges = oom just like spell steal LETS DO THIS
http://www.anook.com/kannetix
www.twitch.tv/kannetix - Gladiator Mage Stream follow me and see when i go live!
#133
Posted 26 January 2013 - 10:43 AM
Razghul, on 26 January 2013 - 10:40 AM, said:
that would hardly separate good from bad ... how many times are you HONESTLY in position to wait for a healer to stop throwing out instants and actually cast something in hopes that you are around for it and not cc'd or some retarded aspect of the game?
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#134
Posted 26 January 2013 - 11:08 AM
Dakkrothy, on 26 January 2013 - 04:41 AM, said:
Removing blankets would defo make classes such as spriest, dks & ele shammies way stronger as their interupts / blanket silenced would be more desirable. However, from a healer point of view I'd rather see every single blanket silence (including dk & spriest silences) removed from the game, there's already enough interupts & instant cc in the game.
I'd love to see more spells & abilities like Frostjaw (casted silence spell), simply cuz you can actually do something about it. Instant cc is bad design in my opinion, at least the overwhelming amounts of different instant cc in the game.
Anything that makes you lose control of your character completely & that is unavoidable is just well.... frustrating.
Give every healer a shadow word death / grounding effect to be able to avoid cc (with a reasonable CD on it ofc so you gotta think twice to show urself in the open within the next 15-20 secs)
Put every single cc in the game a cast time(including silences, but perhaps make it channeled cast or w/e).
If those changes were in the game you'd seperate good & less good players very quickly.
But these are just my thoughts, you can think whatever THE FUCK you wanna think
To make that work you would need to rework every melee class, how many Interrupts can a Warrior rotate? 7? Making every CC castable would destroy casters and make melees incredibly OP.

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#135
Posted 26 January 2013 - 11:54 AM
Saikx, on 26 January 2013 - 11:08 AM, said:
*fist bump*
http://www.anook.com/kannetix
www.twitch.tv/kannetix - Gladiator Mage Stream follow me and see when i go live!
#136
Posted 26 January 2013 - 12:21 PM
Icekingx, on 26 January 2013 - 05:20 AM, said:
There's actually no important dk buffs atm except 1 min strangulate and maybe mastery affecting gargoyle. We will still die in blanket cs.
#137
Posted 26 January 2013 - 12:29 PM
Another, on 26 January 2013 - 12:21 PM, said:
I don't play right now so I don't actually know but would the reduced runic power cost on conversion make it worth taking - or are dks starved of runic power atm if they have to sit in blood presence
#140
Posted 26 January 2013 - 01:45 PM
Another, on 26 January 2013 - 12:21 PM, said:
Edited by wtfbro, 26 January 2013 - 01:46 PM.
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