thrudgel, on 24 January 2013 - 12:17 AM, said:
Nerfed AGAIN !!
#21
Posted 24 January 2013 - 12:18 AM
Zerstiren, on 14 August 2011 - 01:21 AM, said:
Primex, on 23 March 2011 - 04:34 PM, said:
simonfra1234, on 25 August 2011 - 08:46 PM, said:
#22
Posted 24 January 2013 - 12:19 AM
I suppose everyone complains when they get nerfed.
#23
Posted 24 January 2013 - 12:21 AM
hairpiece, on 24 January 2013 - 12:19 AM, said:
I suppose everyone complains when they get nerfed.
Zerstiren, on 14 August 2011 - 01:21 AM, said:
Primex, on 23 March 2011 - 04:34 PM, said:
simonfra1234, on 25 August 2011 - 08:46 PM, said:
#24
Posted 24 January 2013 - 12:23 AM
Braindance, on 24 January 2013 - 12:21 AM, said:
90% of what i read is whining about having to go battle stance and getting gibbed, which is how every other character has to play the game.
The overpower change isn't good, but it's also not "THE DAETH OF WARRRIORZ".
If I sit in battle stance on my warrior, I get a ton of rage anytime i can stick to a target.
#25
Posted 24 January 2013 - 12:26 AM
hairpiece, on 24 January 2013 - 12:23 AM, said:
The overpower change isn't good, but it's also not "THE DAETH OF WARRRIORZ".
If I sit in battle stance on my warrior, I get a ton of rage anytime i can stick to a target.
Zerstiren, on 14 August 2011 - 01:21 AM, said:
Primex, on 23 March 2011 - 04:34 PM, said:
simonfra1234, on 25 August 2011 - 08:46 PM, said:
#26
Posted 24 January 2013 - 12:29 AM
Braindance, on 24 January 2013 - 12:26 AM, said:
Well, why should you not have to be wise with your rage in pvp?
I haven't had any problem managing my globals, and I prefer to actually use my globals wisely rather than smash my hands on my keyboard and win. Rage management isn't hard, its just like everything else in this game (energy management, mana management [haha] etc).
#27
Posted 24 January 2013 - 12:32 AM
hairpiece, on 24 January 2013 - 12:29 AM, said:
I haven't had any problem managing my globals, and I prefer to actually use my globals wisely rather than smash my hands on my keyboard and win. Rage management isn't hard, its just like everything else in this game (energy management, mana management [haha] etc).
Zerstiren, on 14 August 2011 - 01:21 AM, said:
Primex, on 23 March 2011 - 04:34 PM, said:
simonfra1234, on 25 August 2011 - 08:46 PM, said:
#28
Posted 24 January 2013 - 12:38 AM
#29
Posted 24 January 2013 - 12:40 AM
Braindance, on 24 January 2013 - 12:32 AM, said:
I agree, but there are also a lot of ways to get more rage that people don't take advantage of as frequently (using shouts as part of a rotation for rage, taking advantage of battle/berserker stance [zerker stance generates quite a bit of extra rage if you are facing things like dot cleaves and they aren't directly attacking you but still have dots]). Rage could possibly be a little more smooth, but it also can't be in so much an abundance that it becomes a non factor, that's similar to having a rogue with infinite energy.
Dodge/parry also is really only a factor against other melee as well, hitting a caster in battle stance is maximum rage. But honestly I don't think that's so much of a rage problem as it is a melee have stupid amounts of dodge/parry now for some reason.
Tl;dr Rage gen will still be fine, especially if you have large uptime on a target, essentially since heroic strike won't really be in a rotation at all now, you are switching the rage you would have spent on heroic strike, to overpower now.
#30
Posted 24 January 2013 - 12:41 AM
Braindance, on 24 January 2013 - 12:26 AM, said:
Braindance, it won't be the death, shut up. Rogues were the shittiest class in 5.0, 5.1 and we're still here alive and kicking.
#31
Posted 24 January 2013 - 12:44 AM
OhhiimMvp, on 24 January 2013 - 12:41 AM, said:
Zerstiren, on 14 August 2011 - 01:21 AM, said:
Primex, on 23 March 2011 - 04:34 PM, said:
simonfra1234, on 25 August 2011 - 08:46 PM, said:
#32
Posted 24 January 2013 - 12:47 AM
hairpiece, on 24 January 2013 - 12:40 AM, said:
Dodge/parry also is really only a factor against other melee as well, hitting a caster in battle stance is maximum rage. But honestly I don't think that's so much of a rage problem as it is a melee have stupid amounts of dodge/parry now for some reason.
Tl;dr Rage gen will still be fine, especially if you have large uptime on a target, essentially since heroic strike won't really be in a rotation at all now, you are switching the rage you would have spent on heroic strike, to overpower now.
Zerstiren, on 14 August 2011 - 01:21 AM, said:
Primex, on 23 March 2011 - 04:34 PM, said:
simonfra1234, on 25 August 2011 - 08:46 PM, said:
#33
Posted 24 January 2013 - 12:52 AM
Braindance, on 24 January 2013 - 12:47 AM, said:
I'm sure people will do that, and their sustained damage will suffer because of it, and they will also bitch about when they get out pressured by the warrior who is actually using his damage buttons to do damage, instead of randomly one shot something. 5x overpower will occur in 7.5 seconds, very easily counter able, whereas the warrior who uses cooldowns, and goes through an entire damage rotation including ms/overpower/cs/slam will almost certainly out damage the person pooling up 5 overpowers and going for a one shot that really won't happen over 7.5 seconds anyways. Using the overpowers as they come up will almost certainly yield more sustained damage.
Edit: the sustained damage increase from sitting in battle will also make people who camp d stance and go for 5 overpower hits also just look silly. If you play well, even in this fucked up state of game play, you can survive without camping d stance.
Edited by hairpiece, 24 January 2013 - 12:55 AM.
#35
Posted 24 January 2013 - 12:56 AM
hairpiece, on 24 January 2013 - 12:52 AM, said:
Zerstiren, on 14 August 2011 - 01:21 AM, said:
Primex, on 23 March 2011 - 04:34 PM, said:
simonfra1234, on 25 August 2011 - 08:46 PM, said:
#36
Posted 24 January 2013 - 01:00 AM
Braindance, on 24 January 2013 - 12:14 AM, said:
Go get a life you little uneducated virgin fuck. if I had a gun and 6 bullets I would empty all of them on your empty skull till nothing else remained than dust, and then I would take a piss till the dustified bones corroded and faded to oblivion.
PS: Fuck you again xD
''Low tier glad'' nice logic seeing you are the one having the season 1 gladiator =), perhaps you should ask me if I can help you get glad again like you did in season 9 because camping glad from the first weeks was to hard for you =)
PS: Write another wall of text pls =)
#37
Posted 24 January 2013 - 01:02 AM
Ruinz, on 24 January 2013 - 01:00 AM, said:
PS: Write another wall of text pls =)
Zerstiren, on 14 August 2011 - 01:21 AM, said:
Primex, on 23 March 2011 - 04:34 PM, said:
simonfra1234, on 25 August 2011 - 08:46 PM, said:
#38
Posted 24 January 2013 - 01:04 AM
Braindance, on 24 January 2013 - 12:56 AM, said:
Second wind rage gen generally has a high uptime because of the amounts of stuns/immobs in game, most people will be playing with juggernaut as well instead of warbringer, and bull rush gets thrown in the picture too (very nice for extra rage gen). I'm sure that also the rage numbers might get fine tuned once played with for a little while, but 10 rage could even turn out to be fine.
#39
Posted 24 January 2013 - 01:20 AM
I do agree some of the nerfs are wrong but smeh...
You should try enhancement
#40
Posted 24 January 2013 - 01:50 AM
These notes are just buffs they reverted back to their original state. They buffed warrior mastery and haste. They found them too op so revered the mastery back and changed our haste to 50% additional instead of 100%. So overall we get a haste buff. Aka more dmg. Even if it is small.
The bladestorm tooltip is just the removal of disarm. It's a buff.
I deffo like the new overpower glyph. The only thing that bothers me greatly is the second wind stun thing. It is insanely stupid. Since warriors die in a stun like 90% of the time already. They made them even weaker against them.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users




































