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#1 etilia

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Posted 22 January 2013 - 04:21 PM

Between:

Hunter
DK
Warlock
Priest


What would you choose and WHY?

#2 Pawzz

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Posted 22 January 2013 - 04:40 PM

Priest and Lock are always good choices. But really depends on what you wanna do, nobody can decide for you.

#3 Amiza

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Posted 22 January 2013 - 08:27 PM

Only you can decide what you like, each person has there own prefrences.

#4 etilia

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Posted 22 January 2013 - 08:48 PM

View PostAmiza, on 22 January 2013 - 08:27 PM, said:

Only you can decide what you like, each person has there own prefrences.

Wow you're right, why didn't i think of that before i made this thread :/..

oh wait...

#5 Amiza

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Posted 23 January 2013 - 07:39 AM

ok then lock because i find them fun.

havent you made a few of these threads recently??

#6 Synkz

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Posted 23 January 2013 - 08:17 AM

lock because

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Posted 23 January 2013 - 10:37 AM

DK because that's what -I- enjoy playing. Derp.
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#8 Jacquelol

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Posted 23 January 2013 - 11:04 AM

View Postetilia, on 22 January 2013 - 04:21 PM, said:

Between:

Hunter
DK
Warlock
Priest


What would you choose and WHY?

Hunter: If you enjoy playing Ranged class that relies around predicting and using trap as a form of CC. Keeping your pet alive and overall a ranged physical damage dealer class.

DK: A meele with nice utility and deathgrip, preferd if you intend to play a meele class with little to no CC. (Good for getting RBG groups)

Warlock: A caster that you should pic if you want to dot everything around you and use your pet as a extension to yourself with CC and with the option to pick between 3 viable speccs. Id say go this if you want to play a caster. (also good at getting RBG groups not as good just around there)

Priest: a nice Hybrid what you can expect from it is a class that will be trained alot and you have to be willing to fake and use your tools to extend the time your team survives. If you want to go Disc the option is there and this class as a Hybrid provides a more versitile playstyle with more Hybrid like abilitys but still contain the format of a caster. (Priest is great for the hybrid player so if you like to play hybrid this could be a good pick)
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#9 etilia

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Posted 23 January 2013 - 10:04 PM

View PostJacquelol, on 23 January 2013 - 11:04 AM, said:

Hunter: If you enjoy playing Ranged class that relies around predicting and using trap as a form of CC. Keeping your pet alive and overall a ranged physical damage dealer class.

DK: A meele with nice utility and deathgrip, preferd if you intend to play a meele class with little to no CC. (Good for getting RBG groups)

Warlock: A caster that you should pic if you want to dot everything around you and use your pet as a extension to yourself with CC and with the option to pick between 3 viable speccs. Id say go this if you want to play a caster. (also good at getting RBG groups not as good just around there)

Priest: a nice Hybrid what you can expect from it is a class that will be trained alot and you have to be willing to fake and use your tools to extend the time your team survives. If you want to go Disc the option is there and this class as a Hybrid provides a more versitile playstyle with more Hybrid like abilitys but still contain the format of a caster. (Priest is great for the hybrid player so if you like to play hybrid this could be a good pick)

Thx for taking time to answer, but isn't bm hunters still super OP? Haven't played hunter since start of cata. Tbh it stands between hunter and warlock.

#10 Jacquelol

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Posted 23 January 2013 - 10:13 PM

View Postetilia, on 23 January 2013 - 10:04 PM, said:

Thx for taking time to answer, but isn't bm hunters still super OP? Haven't played hunter since start of cata. Tbh it stands between hunter and warlock.

well, yes if you intend to go hunter BM seems like the way to go! maby MM im not the one to answer this tho!
Just ask your self do you want to play a caster or a physical dmg dealer.
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#11 FTRouslan

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Posted 24 January 2013 - 04:09 AM

Whatever you play, make sure you pick a hard class.

I know I did.

:deathknight: :deathknight: :deathknight: :deathknight: :deathknight:
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Posted 24 January 2013 - 10:29 AM

View PostFTRouslan, on 24 January 2013 - 04:09 AM, said:

Whatever you play, make sure you pick a hard class.

I know I did.

:deathknight: :deathknight: :deathknight: :deathknight: :deathknight:

unholy.
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#13 Creamo

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Posted 26 January 2013 - 01:56 AM

http://us.battle.net...ss/death-knight
http://us.battle.net...me/class/hunter
http://us.battle.net...e/class/warlock
http://us.battle.net...me/class/priest

+rep if I helped.

#14 BasedCook

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Posted 26 January 2013 - 07:08 AM

reroll mage strongest class ever there was always will be.

#15 FTRouslan

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Posted 26 January 2013 - 07:57 AM

View Postnoobie25, on 24 January 2013 - 10:29 AM, said:

unholy.

Even though they made unholy really clunky and less fun in MoP, anything is better than the new frost.

They took all the skill frost had left away with MoP lol.
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#16 sywoalgo

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Posted 26 January 2013 - 03:14 PM

View PostBasedCook, on 26 January 2013 - 07:08 AM, said:

reroll mage strongest class ever there was always will be.
I find mages the most boring class in the game ^^

View PostSpammer, on 26 January 2013 - 01:56 AM, said:



+rep if I helped.

No rep here son.

#17

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Posted 26 January 2013 - 06:44 PM

View PostFTRouslan, on 26 January 2013 - 07:57 AM, said:

Even though they made unholy really clunky and less fun in MoP, anything is better than the new frost.

They took all the skill frost had left away with MoP lol.

This so much. I never really played a lot of Frost, but I always felt the skill in it was the defensive cd management on higher ratings, frost being as squishy as it was compared to unholy during cata. I have to admit Frost is a very smooth spec right now, but it's incredibly boring gameplay because of the obliterate-centered damage. If they would spread out the damage into abilities like frost fever, frost strike, howling blast and maybe even plague strike, that'd make the spec a bit more interesting to play.

Unholy right now is clunky because of the way they changed Runic Corruption to actually ''get worse'' (it actually gives the same rune gain no matter what haste but w/e it feels worse) when you stack haste, you are basically forced into reforging mastery and using blood tap to keep runes up and even then you will still struggle because you have to sit blood presence against most teams and you won't regen enough runes to keep up a decent rotation of snares and damage.

Come 5.2 this might be better though, seeing as you will be able to snare with plague strike if specced into chillblains, allowing us to keep our frost runes for purges or festering strikes. Also with more haste on gear the rune system might start to smoothen out a little bit. Mastery will be the forced choice though, seeing as the gargoyle is getting overbuffed into oblivion. R.I.P Haste.
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