Hunters and their pets.
#41
Posted 19 January 2013 - 11:09 PM
#42
Posted 19 January 2013 - 11:30 PM
#43
Posted 19 January 2013 - 11:33 PM
Quote
Maybe if we keep bringing it up, they'll eventually get fixed so they actually have to use some small amount of skill to win games, instead of using all of their cooldowns (twice) and hoping something dies in the first two minutes of every match.
But seriously, I think it would make sense to either reduce BM Hunter damage or CC. Both are extremely high.
#44
Posted 20 January 2013 - 12:14 AM
#45
Posted 20 January 2013 - 12:22 AM
zsuper, on 19 January 2013 - 11:33 PM, said:
Maybe if we keep bringing it up, they'll eventually get fixed so they actually have to use some small amount of skill to win games, instead of using all of their cooldowns (twice) and hoping something dies in the first two minutes of every match.
But seriously, I think it would make sense to either reduce BM Hunter damage or CC. Both are extremely high.
Great, we have to read your constant whining over here too, thanks godcomp !
#46
Posted 20 January 2013 - 07:52 PM
zsuper, on 19 January 2013 - 11:33 PM, said:
Maybe if we keep bringing it up, they'll eventually get fixed so they actually have to use some small amount of skill to win games, instead of using all of their cooldowns (twice) and hoping something dies in the first two minutes of every match.
But seriously, I think it would make sense to either reduce BM Hunter damage or CC. Both are extremely high.
yeah... i dont even try here
#47
Posted 20 January 2013 - 08:11 PM
itsrambo23, on 19 January 2013 - 08:28 PM, said:
theres so much you can do to counter kfc cc, or hunter cc.
u play w lock? sit on lock portal so he can eat it, or simply stand next to ur fucking partner. or have lock fear when scatter is out. or coil...
play with mage? have him blink to trap (prolly bad idea if hes getting trained, but i mean if hes off target like god comp) or just sit next to a ranged thats not getting trained..
play with warrior? have him intervene trap or disarm
play with dk? jk no1 plays with dkays but u can grip so he misses or strang etc.
play with a hunter? fucking hypocrite..
play with a priest? md? grip?
play with druid? wild charge? maim/bash trap? mayb clone?
play with monk? do the barrel roll thing? karate punch stuns?
play with rogue? neilyo hunter? s step trap?
play w shaman? ground trap? tremmor pet sleep?
like cmon stop being a whining bitch.
So... when the hunter scatters you're suppose to cast a 1.5 sec clone? Silence scatter is also really hard because the hunter scatters then freezing trap second after and maximizing your globals is important so you might not have the global to silence the hunter.
Its not easy MDing with a warrior sitting on you stunning at the same time or the hunter can simply pet stun you. Or silencing shot, or pally stun you, or pally blind you, which are all instants.
#48
Posted 20 January 2013 - 10:05 PM
Even though it have a 3 second activation time from it is being started, till it hits, where ANY interrupt, stun, silence, los, position change, means we won't get it off for another 30 seconds... is overpowered? It is combined with other, OP classes that our instant CC becomes retarded. When we are playing with ferals or warriors, that do insane amount of damage then it becomes overpowered.
Should just add it to DR something so we can't throw it all into one target. But that would require trap to become a "freeze arrow" instead of a put on the ground spell. Or some other way to compensate that change.
"Scissors are overpowered. Rock is fine." - Paper
Got any macro questions or hunter questions? Send me a PM and I will help you out!
#49
#50
Posted 21 January 2013 - 01:13 AM
I'm a masochist I guess because I run with a disc atm but generally he doesn't get scat trapped often and when he is slept/scattered i'm generally ontop of him for the trap.
I think what you should be crying about isn't the pet cc but the fact that your partner can die in one silencing shot >.>
Edited by pyrellael_3428244, 21 January 2013 - 01:15 AM.
#51
Posted 23 January 2013 - 04:29 AM
#52
Posted 23 January 2013 - 08:05 PM
#54
Posted 24 January 2013 - 12:33 AM
#55
Posted 24 January 2013 - 11:28 AM
#56
Posted 24 January 2013 - 06:34 PM
rakakaz, on 24 January 2013 - 11:28 AM, said:
That's just retarded. They should make a new trap called spike trap. If you run over it, it shoots a spike up and removes your skull and spine causing immediate death. The hunter is then given a permanent visible trophy on his back or belt. 10s cd.
Edit: Your pet also gets to eat the remains of the body and gets a permanent invisible 10% damage buff for each target eaten.
Edited by Filthpig, 24 January 2013 - 06:35 PM.
#57
Posted 28 January 2013 - 06:34 AM
EDIT: POWERSHOT WORKED LIKE 7/11 TIMES TODAY, I'M SO HAPPY (first day in a while where it was above 50%).
Edited by Nitric, 28 January 2013 - 06:35 AM.
#58
Posted 28 January 2013 - 06:56 AM
Nitric, on 28 January 2013 - 06:34 AM, said:
EDIT: POWERSHOT WORKED LIKE 7/11 TIMES TODAY, I'M SO HAPPY (first day in a while where it was above 50%).
#59
Posted 28 January 2013 - 07:39 AM
There really isn't a right answer to fixing the problem. The biggest issue is the sheer increase in cc and stuns in the game, where some classes have not only top level damage, but also some of the best cc. Both damage and healing output really needs to be toned down, with fewer types of crowd control, otherwise the classes that bring damage but little cc are pretty subpar.
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