Edited by Zub, 05 February 2013 - 01:27 PM.
More PTR changes
#61
Posted 02 February 2013 - 01:21 PM
#62
Posted 02 February 2013 - 02:05 PM
#63
Posted 02 February 2013 - 08:59 PM
dionim, on 02 February 2013 - 12:44 PM, said:
but dont you guys think (for disc specially) that fear ward is so uselles?
imo they must change it, idk change the glyph to make it be usable while feared to get out of it, or the glyph make it undispelable.
not like its gamebreaking, 3 min cd and a glyph slot...
now 3 seconds after the gates are open, my ward is already gone, not to mention the ward bug with psyfiend...
I always felt like immuning a fear with fear ward should put you on dr at the very least. feels kinda dumb warding a warrior fear and getting instantly blood feared for 8 seconds with such a huge cooldown.


#64
Posted 02 February 2013 - 11:50 PM
Djandawg, on 01 February 2013 - 03:18 AM, said:
Here is what 5.2 priest is: a healer that is as sophisticated as the TBC holy paladin that doesn't have any healing cooldowns, that can occasionally go invisible in arena for 6seconds(while remaining in combat) ,that can mass dispel, that heals less than other healers, that dies faster than other healers.
#65
Posted 03 February 2013 - 12:39 AM
not sure how accurate this is but, if you manually check armories excluding russians, I think there are 2 or 3 above 2.4k.
They said they are following AJ and I can't post my views/changes I would like to see on US forums(which they follow). because I don't have a US account. Sorry if I come of whiny, it comes with being unable to have fun with your main spec.
Edited by Djandawg, 03 February 2013 - 12:45 AM.
#66
Posted 03 February 2013 - 05:04 AM
Yarmyxx, on 02 February 2013 - 11:50 PM, said:
There are a *few* discs over 2400, yes, but I think it's a pretty big stretch to say "many." Relative to the number of teams out there, disc is virtually nonexistent over 1700. The reason we all know of people like Fuzionn and Porkz--to name just a couple--is that they are exceptional players doing what many of us cannot do given the state of the spec.
I agree with the spirit of your post, however. There *are* people out there making the class work, so if people are having a hard time making it work (including myself) it is because they are not trying hard enough to make a viable team with good people or are just not up to the task.
#67
Posted 03 February 2013 - 08:09 AM
Violatrix, on 03 February 2013 - 05:04 AM, said:
I agree with the spirit of your post, however. There *are* people out there making the class work, so if people are having a hard time making it work (including myself) it is because they are not trying hard enough to make a viable team with good people or are just not up to the task.
Actually, every Disc I can think of over 2.4k (maybe even 2.2k?) is running a mongoloid comp built around popping all cooldowns and globalling someone.
I don't think the healer really does much in these comps, but Disc in particular would probably bind every key to Mass Dispel and Dispel, making their fully-cooldowned-opener impossible to peel.
Edited by zsuper, 03 February 2013 - 08:10 AM.
#68
Posted 04 February 2013 - 06:54 PM
dionim, on 02 February 2013 - 12:44 PM, said:
but dont you guys think (for disc specially) that fear ward is so uselles?
imo they must change it, idk change the glyph to make it be usable while feared to get out of it, or the glyph make it undispelable.
not like its gamebreaking, 3 min cd and a glyph slot...
now 3 seconds after the gates are open, my ward is already gone, not to mention the ward bug with psyfiend...
more like after tremor is used fear after is still on DR .. with fear ward vs locks you get feared ---> immune ---> Feared FULL GG
Hà ppypiè©
"The future... seems to me no unified dream but a mince pie, long in the baking, never quite done."
E. Young


#69
Posted 04 February 2013 - 07:48 PM
Classes that are insanely good, if you didn't already know, Monks #1, Rogues #2, Dks #3 imo.
Edited by angelownzz, 04 February 2013 - 07:50 PM.
#70
Posted 05 February 2013 - 09:56 AM
- We are reverting the change to how Devouring Plague deals damage. It will have more up-front damage in 5.2 as it does in 5.1. We think the more recent nerfs to Shadow healing and Phantasm are more appropriate changes for PvP.
#71
Posted 05 February 2013 - 10:23 AM
Zub, on 05 February 2013 - 09:56 AM, said:
- We are reverting the change to how Devouring Plague deals damage. It will have more up-front damage in 5.2 as it does in 5.1. We think the more recent nerfs to Shadow healing and Phantasm are more appropriate changes for PvP.
Source??? and also phantasm should be nerfed to only work vs spells and hunters should still be able to hit you.
Edited by Zerlog, 05 February 2013 - 10:23 AM.

#73
Posted 05 February 2013 - 11:26 AM
Zerlog, on 05 February 2013 - 10:23 AM, said:
i still think the phantasm-nerf is dumb
at least we get more burst damage, because that's what we need... oh wait.

#74
Posted 05 February 2013 - 01:26 PM
Zerlog, on 05 February 2013 - 10:23 AM, said:
http://us.battle.net...046?page=11#209
#75
Posted 05 February 2013 - 02:13 PM
Zub, on 05 February 2013 - 09:56 AM, said:
- We are reverting the change to how Devouring Plague deals damage. It will have more up-front damage in 5.2 as it does in 5.1. We think the more recent nerfs to Shadow healing and Phantasm are more appropriate changes for PvP.
But that was actually not even a bad change. Devouring Plague does wayy too much up-front dmg right now so it would be better if it got nerfed by at least 20-30% up-front and all that went to DoT dmg.
Do they even know how to actually fix spriests?
Destia25, on 02 February 2013 - 02:05 PM, said:
#76
Posted 05 February 2013 - 03:15 PM
Virent, on 05 February 2013 - 02:13 PM, said:
Do they even know how to actually fix spriests?
40k with on-use trinket is too much up.front dmg for your "best" burst spell?
you can 3 orb a warrior at 15% with full dots and he still does not die because the devouring plague dmg is too less burst to get through his second wind
#77
Posted 05 February 2013 - 04:56 PM
Isumi, on 05 February 2013 - 03:15 PM, said:
you can 3 orb a warrior at 15% with full dots and he still does not die because the devouring plague dmg is too less burst to get through his second wind
Well, Idk about you, but I do about 100k devouring plagues (i'm not even fully geared) most of the times with cds on non-warriors (and they're nerfing warrior defensive stance anyway) and that's not even counting the dot dmg which is not exactly that little either. I don't think the burst that a spriest can do with lucky crits and procs is balanced right now. That RNG part needs to be fixed as well, but devouring plague at least in my opinion would be better if it was just mostly DoT dmg but undispellable. That would fix it.
Edited by Virent, 05 February 2013 - 04:59 PM.
#78
Posted 06 February 2013 - 05:58 AM
So, disc is still going to do the same shitty amount of healing?
#79
Posted 06 February 2013 - 06:39 AM
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