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5.2 Changes Jan. 16th

5.2 ptr

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#21 WildeHilde

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Posted 17 January 2013 - 12:56 PM

[quote name='Claynz' timestamp='1358416751' post='3836440']
Looks like i need to countineu my Legendary quest line for the Legendary Meta gem.
[/quote]

Are the stats revealed? Could receive the same treatment as the weapon gems and only be useable in raid helmets.

#22 Enteyjin

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Posted 17 January 2013 - 01:04 PM

View Postflannelsoff, on 17 January 2013 - 04:40 AM, said:

DK
Strangulate's cooldown has been reduced to 60 seconds, up from 120.

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#23 Blackonblack

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Posted 17 January 2013 - 01:09 PM

View PostHazzah, on 17 January 2013 - 12:52 PM, said:

Good, now if only they removed the strangulate cost, it'd be on par with every other class' silence.

Edit: and/or take it off GCD.
Why not just remove it all together? Cuz it fucking sucks, am I right??

...

#24 Claynz

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Posted 17 January 2013 - 01:16 PM

View PostWildeHilde, on 17 January 2013 - 12:56 PM, said:

Are the stats revealed? Could receive the same treatment as the weapon gems and only be useable in raid helmets.


I hope you are right, but with Blizzard you never know.
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#25 Dividium

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Posted 17 January 2013 - 01:19 PM

View PostHazzah, on 17 January 2013 - 12:52 PM, said:

Good, now if only they removed the strangulate cost, it'd be on par with every other class' silence.

Edit: and/or take it off GCD.

You cant compare them simply by cooldown/gcd. Shadowpriests may have a 45 second on their blanket, but they don't have the same singletarget pressure with the same low ramp-up dks have. Dont get me wrong, 2 minutes cd was too high and needed buff, but if they buff it any more than this, you'll break healers in half

Edited by Dividium, 17 January 2013 - 01:25 PM.


#26 Thaya

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Posted 17 January 2013 - 01:57 PM

Strangulate blood rune cost is one of the dumbest gameplay elements in this entire game; don't even bother posting your opinion about this particular thing unless you played a DK extensively yourself. It's also the only silence on gcd in the game.

It could at least cost runic power instead of a rune.
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#27 stalebagel

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Posted 17 January 2013 - 02:35 PM

View PostZong, on 17 January 2013 - 04:59 AM, said:

  • Second Wind will no longer regenerate health while the Warrior is stunned.
  • Warbringer 3-second stun/knockdown is now in the diminishing returns category for stuns (same as Shockwave and Storm Bolt), and not the proc stun diminishing returns category.

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Edited by stalebagel, 17 January 2013 - 02:40 PM.

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#28 Gabbit

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Posted 17 January 2013 - 02:40 PM

10 rage on overpower zzzz
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#29 Theles

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Posted 17 January 2013 - 02:41 PM

overpower ragecost really dumb change, other warrior changes are fine and justified

#30 Niezeremake

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Posted 17 January 2013 - 02:42 PM

more disc buffs need more ::D =)() ;)
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#31 Hyrmine

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Posted 17 January 2013 - 03:55 PM

If BS can't be disarmed anymore won't it become OP? I remember when it was new in wotlk and warriors just charged in and stormed their way to glory.

#32 Athená

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Posted 17 January 2013 - 04:10 PM

Hmmmm shaman/priest

ROFLRECKSTORMAVATARSKULLBANNERRRRRR

Dead shaman/priest
I do not suffer from insanity, I enjoy every minute of it.

#33 melignent

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Posted 17 January 2013 - 04:14 PM

Paladin- blinding light for Hpally is on a 1.8 sec Cast, wtf is this it's useless now.

#34 Isumi

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Posted 17 January 2013 - 04:18 PM

View Postmelignent, on 17 January 2013 - 04:14 PM, said:

Paladin- blinding light for Hpally is on a 1.8 sec Cast, wtf is this it's useless now.

yeah hard to cast it 2seconds before hoj ends....

#35 Enim

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Posted 17 January 2013 - 04:26 PM

View Postmelignent, on 17 January 2013 - 04:14 PM, said:

Paladin- blinding light for Hpally is on a 1.8 sec Cast, wtf is this it's useless now.

Oh shit, a cc with cast time? Can't have that.

#36 Athená

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Posted 17 January 2013 - 04:49 PM

Well I only used the glyphed blinding light which is only 3 seconds long and a knockback, its was perfect for vs melee cleaves. It is now useless for that purpose.
I do not suffer from insanity, I enjoy every minute of it.

#37 Apsco60

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Posted 17 January 2013 - 04:54 PM

1 Min Strangulate is a step in the right direction. Now all they need to do is take it off the GCD and remove the rune cost.

#38 AcerMVP

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Posted 17 January 2013 - 05:00 PM

View Postmelignent, on 17 January 2013 - 04:14 PM, said:

Paladin- blinding light for Hpally is on a 1.8 sec Cast, wtf is this it's useless now.

Are you mad that you can't get glad next season with KFC? :(

#39 Dakkrothy

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Posted 17 January 2013 - 06:34 PM

"Overpower now costs 10 rage."


this change is beyond mongoloided with the current rage system

Edited by Dakkrothy, 17 January 2013 - 06:35 PM.


#40 affix

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Posted 17 January 2013 - 06:41 PM

View PostDakkrothy, on 17 January 2013 - 06:34 PM, said:

"Overpower now costs 10 rage."


this change is beyond mongoloided with the current rage system
damn you might have to stay battle stance to do damage now, and you can't do 7 GCDs of resource-free damage during avatar, that sucks

Edited by affix, 17 January 2013 - 06:42 PM.






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