Bombs (specifically NT) breaking CC
#1
Posted 14 January 2013 - 08:02 PM
http://us.battle.net...opic/7592802056
#2
Posted 14 January 2013 - 08:08 PM
Edited by OhhiimMvp, 14 January 2013 - 08:15 PM.
#3
Posted 14 January 2013 - 08:10 PM
#4
Posted 14 January 2013 - 08:22 PM
OhhiimMvp, on 14 January 2013 - 08:08 PM, said:
#5
Posted 14 January 2013 - 08:35 PM
And with the magnitude of kids that don't know how to dispel yet or just aren't quick enough, we'll have a huge crowd of QQ'ers about how mages are op once again because they can instant cast a poly and shit on a kid within those 8 seconds.
OR
They can do what they did with rogues, we have a glyph the removes all bleeds when blinded. Maybe throw in a spell for mages that do the same. Rather than what I am preaching above, lol.
Edited by OhhiimMvp, 14 January 2013 - 08:41 PM.
#6
Posted 14 January 2013 - 08:47 PM
OhhiimMvp, on 14 January 2013 - 08:35 PM, said:
And with the magnitude of kids that don't know how to dispel yet or just aren't quick enough, we'll have a huge crowd of QQ'ers about how mages are op once again because they can instant cast a poly and shit on a kid within those 8 seconds.
OR
They can do what they did with rogues, we have a glyph the removes all bleeds when blinded. Maybe throw in a spell for mages that do the same. Rather than what I am preaching above, lol.
Edited by affix, 14 January 2013 - 08:47 PM.
#7
Posted 14 January 2013 - 09:01 PM
So perhaps make the aoe component of nether tempest only tick once every 6 sec, but harder?
Or just remove it completely and be done with it and buff nether tempest damage by 15% or so.
It just seems strange to me that frost mages are forced to play with an ability that is clearly meant for arcane.
#8
Posted 14 January 2013 - 09:05 PM
Athená, on 14 January 2013 - 09:01 PM, said:
So perhaps make the aoe component of nether tempest only tick once every 6 sec, but harder?
Or just remove it completely and be done with it and buff nether tempest damage by 15% or so.
It just seems strange to me that frost mages are forced to play with an ability that is clearly meant for arcane.
Living Bomb is different because you can recast living bomb on a target if it is about to break a CC, to prevent it from exploding. You can't do the same with NT.
I agree that the AoE component of NT is probably just unnecessary, it could be removed. I do like that it punishes people from stacking on top of each other. If you NT 3 targets and they all splash each other, it's fairly significant damage.
#9
Posted 14 January 2013 - 09:07 PM
affix, on 14 January 2013 - 08:47 PM, said:
I do, but think about it as well, Frost Bomb does a huge amount of damage as it is. If you go off dotting every target and trying to have a healer sheeped, with a dot going off, the person you're going after is eventually going to die in the beginning stages and what, the healer is going to sit inside a sheep with something going off? No, it's not possible, I messed up my last statement and didn't mean to use the glyph as an example but more along the lines like the talent we have: http://www.wowhead.com/spell=108216
I think they should do something like that for Frost Bomb and so on. That's what I meant to say and sorry for the confusion.
Edited by OhhiimMvp, 14 January 2013 - 09:10 PM.
#10
Posted 14 January 2013 - 09:26 PM
#11
Posted 14 January 2013 - 09:30 PM
OhhiimMvp, on 14 January 2013 - 09:07 PM, said:
More to the point: We should not be balanced around the assumption that Polymorph will sometimes be broken by NT and sometimes won't be. It's just mechanically silly. We're either overpowered when it doesn't break early, or underpowered when it does. It just shouldn't break it. There's no logical justification for that kind of variability. It'd be like saying Blind should have a 25% chance of breaking every time you gain a combo point - no, either blind should last full if left undisterbed or it shouldn't.
Edited by affix, 14 January 2013 - 09:31 PM.
#12
Posted 14 January 2013 - 09:35 PM
#13
Posted 14 January 2013 - 09:38 PM
#14
Posted 14 January 2013 - 09:46 PM
Shawtss, on 14 January 2013 - 09:38 PM, said:
#15
Posted 15 January 2013 - 04:12 AM
#16
Posted 15 January 2013 - 06:15 AM
#17
Posted 15 January 2013 - 06:50 AM
affix, on 14 January 2013 - 08:22 PM, said:
i gota wonder are u an idiot? what about blizzards stance on pvp has ever hinted that "balance" and "logic" dictate how p v fucking p is done
they DO NOT like pvp in wow. they have SAID IT. u have read these posts i know you have. furthermore the game that IS a pvp game, sc2, they have done a horrible job with quality of life or creating skill gaps. the game intended to be an esport has battles that last sometimes 3 seconds before a clear winner has been decided and after 2 years of people telling the makers of a game DESIGNED for pvp that there are serious flaws in the "deathball" and "deluded" nature of unit use in the game they refused to come up with a solution and in fact ADDED more problems. they took a flaw and multiplied it. they are a lightning in a bottle company that hit gold with the 3 games they came up with and have done nothing new and creative since
now lets reflect on why in a non pvp oriented game your pleas to gain more skilled aspects will fall on deaf ears.
side note, poly the way it was in bc/wrath is dead and multi dotting ppl is king so why is this the stance your taking? there are 5650450495 more things that are making this game horrible and unplayable its just mind boggling to read what u wrote
Edited by zzyzzyzz, 15 January 2013 - 06:51 AM.
#18
Posted 20 January 2013 - 11:47 AM
#19
Posted 20 January 2013 - 12:10 PM
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www.youtube.com/Talbadar
#20
Posted 20 January 2013 - 12:37 PM
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